The BEAMBLOG

Showing posts with label Streamdog. Show all posts
Showing posts with label Streamdog. Show all posts

Wednesday, March 30, 2016

One More Day

Last week I posted “one more week” and now I'm writing “one more day.” What a surreal feeling, to know that tomorrow Siege of Dragonspear will be out and in the hands of the fans. Tomorrow, gamers who have been playing Baldur's Gate for almost 20 years will return to the Sword Coast, reacquaint themselves with Minsc, Edwin, Khalid, and Viconia (among others), and journey north to the ruins of Dragonspear Castle to learn what fresh evil stirs in its halls.

Fresh, well-illustrated evil.
Such a monumental event deserves extra attention, so here in the Beamdog office we've got some special events planned for tomorrow. Our live streamcountdown to Dragonspear begins at 9 am Pacific time, March 31. You can watch us on twitch.tv/beamdog. Phil and Amber will kick off the festivities and demo throughout the day.

Stephanie Wolfe, voice of Safana, will also join us about an hour into the stream to talk about her experience working on Dragonspear. We'll countdown to the game release at noon, with more demos and t-shirt giveaways, and then at 1 pm Pacific Time we'll run an AMA on reddit. Phil and Amber will even run a live AMA segment on the stream!

Tune in tomorrow to watch the countdown to release and stick around for the AMA. But most of all, enjoy Siege of Dragonspear!

Wednesday, March 23, 2016

One More Week


There's a lot of excitement in the Beamdog office right now as we head into the last week before Dragonspear's release. As you can imagine we're keeping busy making sure that everything's ready for the 31st. We have a few exciting events unrolling this week as well!

On Saturday March 26, Phil and Amber will be guests on Shane Plays. We'll be talking about Dragonspear, naturally, and you can listen live online or listen to the stream at 11:05 am PDT. The show will also go up as a podcast a few days later. Thanks for having Beamdog on the show, Shane!

Thanks for watching everyone!
After the radio piece is done, we'll jump into our last live stream before Dragonspear releases. Tune into our Twitch stream at 12:30 pm PDT on March 26. We'll play through some of the areas we demoed at GDC, but more slowly for the viewers at home. That stream will go up on YouTube a few days later as well.

Finally the Siege of Dragonspear themed issue of the Familiar releases tomorrow! The magazine contains behind-the-scenes info on the art and design of Dragonspear, background on the new Shaman class, and fiction about the goblin shaman M'Khiin by Andrew Foley. Check it out for free on iOS or Android!



And time marches on...

Wednesday, March 2, 2016

Streamdog March 4

We've had so much fun with our live streams this year, we're going to do another one! Tune in to twitch.tv/beamdog on Friday, March 4 at 10 am PST (6:00 pm GMT/7:00 PM CET). Infamous* comedy duo Phil & Amber will play Siege of Dragonspear, answer some questions, and give away prizes!

*Infamousness not guaranteed.

Thursday, January 28, 2016

Dragonspear Live Stream

Hey there, Beamdog fans. We know you're waiting for the release of Siege of Dragonspear (if you're new here, that's the upcoming expansion to Baldur's Gate: Enhanced Edition), or at least a glimpse of what we've been working on. Consider your second wish granted!

On February 5, Phil Daigle (SoD's Lead Designer) and Amber Scott (SoD's Lead Bard), will play Siege of Dragonspear on Twitch. Tune in to see some new areas, hear character voices, and watch Phil try to kill off Amber's character. Oh yes, Phil. I haven't forgotten the Fireball Fiasco of '14.

If that's not enough, we'll also be giving away prizes, answering some viewer questions, and, if the boss isn't paying attention, maybe even telling some behind-the-scenes stories of Dragonspear's creation.

The stream begins at 11 am MST (10 am PST) on February 5, 2016, and runs 60 minutes on twitch.tv/beamdog/profile. We plan on streaming more throughout the month so don't panic if you can't make this broadcast (and we'll try to archive the stream as well and toss it up on our YouTube channel).



Tuesday, July 21, 2015

Lords of Waterdeep Part I

This Friday, in lieu of our D&D game (which is temporarily on hold), we'll be streaming a Beamdog office game of LORDS OF WATERDEEP.


If you've ever wanted to know more about this board game, tune in and watch the Beamdog staff learn the rules. Amber, an experienced player, will teach the others how to hide their identities as the masked Lords of Waterdeep while they gather resources (fighters, rogues, clerics, and wizards) to complete quests in the City of Splendors.





We'll be playing the original version of the game with no expansions at 3 pm MDT on Friday, July 24 on our Twitch stream. In the future we intend to demo more boardgames (perhaps the TEMPLE OF ELEMENTAL EVIL!), so if there's a game you'd like to request we demo, drop us a note in the comments or tweet us at @Beamdoginc.







Friday, July 10, 2015

Announcing Siege of Dragonspear

We are pleased and proud to announce Siege of Dragonspear, the newest, largest expansion for Baldur's Gate: Enhanced Edition. The original 25+ hour storyline bridges the gap between Baldur's Gate: Enhanced Edition and Baldur's Gate II: Enhanced Edition in the classic 2D style of the originals.


You can visit www.siegeofdragonspear.com now to find all the details on the new expansion.

Last night we had an amazing announce party at the Art Gallery of Alberta. We gathered in the theater and watched the timer count down to zero. The sound of all our guests counting down from ten was awesome! Then the trailer for Siege of Dragonspear played. Minsc's voice called out in the dark theater: "My friend! It has been too long since Boo and I have seen you!" What an incredible experience.

Trent Oster, our president, talked about Beamdog and how we reached this stage of designing, developing, and distributing our own games. Phil Daigle then talked about Siege of Dragonspear and all its amazing new features, which were later demoed on twitch. If you missed the live stream, you can watch the video and trailer here.





Thank you to all our guests who turned up to help us celebrate, and to all the fans who watched us live. We'll have more content about Siege of Dragonspear on the Beamblog in the following weeks!


Tuesday, June 9, 2015

What A Character! Winners

We had a tremendous response to our What A Character! contest. Over one hundred people replied, making this our most popular contest yet. The range of answers, were, predictably, varied, but we did spot a few trends. Here are some of the replies we received (with Irenicus being the most popular).


Congratulations to Grant, winner of The Legend of Drizzt 25th Anniversary Edition, Book I! Their favorite character was Irenicus, coincidentally our most popular answer. Our runners up,Vincent (who voted for Lucy the Wyvern) and tsundere1ftw (who voted for Phaere), will receive Baldur's Gate II: Enhanced Edition t-shirts.

Twitch Recap: Orc Hordes of the King's Forest

Last week saw the dramatic conclusion to our office Dungeons & Dragons game, “Orc Hordes of the King's Forest.” The players tracked the orcish villain, Urmgech, to a plateau overlooking the Dragonmere. There, Urmgech's followers conducted a ritual so that their foul god, Yurtrus, would intensify the virulence of a diseased dragon corpse. Their plan was to push the dragon corpse into the lake and spread pestilence throughout Cormyr.

What our heroes didn't know was that the ritual also transformed Urmgech into an avatar of disease. As the party approached the dragon corpse, Urmgech burst forth in the form of a hideous vrock. The party rallied to defeat the demon and return peace to the region. A complete recap of the game can be found on our forums.

We live stream our games every second Friday, 3 pm mountain time, on the Beamdog Twitch stream. With the conclusion of Orc Hordes of the King's Forest, we'll be starting a new campaign in the office and viewers can watch from the first session of the new campaign. Check the blog next week for details on the new campaign, players, and characters!

Tuesday, May 12, 2015

How To: Watch Us Live

Last year we dipped our toes into the loud and brightly colored waters of Twitch streaming. We streamed a charity event, in which we played Icewind Dale: Enhanced Edition for eight hours and raised over a thousand dollars for the Edmonton Stollery Children's Hospital. We also streamed our Baldur's Gate II: Enhanced Edition 1.3 update. Now we're starting to stream our office Dungeons & Dragons game that runs on Fridays.

That means you can tune in on Friday afternoons and watch us get paid to have fun!


Twitch.tv

What is Twitch exactly? It's an online site where you can watch people play games live. Most of the channels show video games, but there are a handful of live roleplaying game channels as well. Twitch also broadcasts gaming events, like tournaments, and awards shows. Anything live and gaming-related you'll likely find on Twitch.

Watching a live stream is easy. Plug your headphones or speakers in, find the channel you want on the Twitch website , and start watching. You can follow the Beamdog stream  (the Streamdog!) by clicking the “Follow” heart icon on the right-hand side of the page. Then you'll get an email whenever we go live.

When you watch a live stream, you'll also gain access to a chat window where you can talk to other people watching the stream. It's a great place to chat about Beamdog, the games we make, or the ridiculous situations we've somehow created in our D&D game. The Twitch help page can answer any questions you have.

So Much to Watch

Once you start watching Twitch, you might find it difficult to stop. There are so many great channels with tons of different games streaming all the time.

One of our favorite channels is the official Dungeons & Dragons channel run by Wizards of the Coast. You can watch the Wizards team play D&D live at their offices, including the new Princes of the Apocalypse campaign. 

Fan TinyTurtle has also done a comprehensive series on Icewind Dale: Enhanced Edition, with the archives available on YouTube.

If you know of any other great streams, post a link in the comments or share with us on Twitter or on our forums. And tune in May 22nd, at 3 pm mountain time, to watch us live on the Streamdog*!


*I've just been informed that if I try to make a cute pun out of “Beamdog” one more time there will be dire repercussions. It's a miracle I got “Beamblog” to catch on. Streamdog may be the last one I can get past the bosses, so it had better catch on.

Tuesday, May 5, 2015

Contest Winners Announced

The results of the Happy Faerûn Day contest are in! Over 35 people entered the contest, each one telling us their favorite area in any of the Enhanced Edition games. Some went above and beyond the contest rules, writing paragraphs or even short essays on their favorite area and why it stayed with them. It was so much fun to read all the comments about our players' favorite areas. We're glad we can help keep them alive for you.

Congratulations to Gerelos, winner of the hardcover copy of Ed Greenwood Presents Elminster's Forgotten Realms! His favorite area, Kuldahar, was the most popular answer we received. Our runners up, MorphGroups (De'Arnise Keep) and Procco (Spellhold exterior) will receive Baldur's Gate II: Enhanced Edition t-shirts.

Favorite Area Breakdown

You might be curious about the breakdown of replies we received. We were curious too—curious enough to make a pie chart!


That business degree is really paying off.

The most popular area among our contest entrants was Kuldahar, with 5 votes out of 39 replies. Beregost and Durlag's Tower tied for second place with 4 votes each.

Town and city locations made up 44% of replies. Dungeon areas made up 26% of replies and wilderness areas the other 30%. Some of the replies we got were:

Adoy's Enclave; Aquarium of Alkonos; Athkatla (Graveyard and Bridge districts); Baldur's Gate (of course); Candlekeep (including dungeon); Coast Way; Cloud Peaks; Dragon's Eye; Easthaven (top floor of the Temple of Tempus); Fire Leaf Forest; Lion's Way; Planar Sphere; Severed Hand; Underdark; Vale of Shadows; Valley of the Tombs; Wild Mage Refuge; and Wyvern Cave.

As you can see, a great deal of variety and a lot of love. Thanks to everyone who entered!

Kuldahar, we think you're swell.

Twitch Recap
Last Friday we successfully broadcast a live stream of our office D&D game. The party had to choose between assisting a priestess of Talona in stopping a plot to poison the Dragonmere and traveling with a priest of Ilmater to cure everyone plagued by the disease spreading over Cormyr. Having developed a working relationship with the priestess and not convinced the priest's plan would work, the heroes chose the former. Look for a recap on our forums.

We think we have this live stream technology business nailed, and so we plan to stream our game most Fridays at 2 pm (mountain time) from now on. The forum thread will contain alerts for upcoming streams, and we'll tweet and post when we have upcoming streams as well. Tune in on our Twitch channel to watch the hilarious hijinks and monster-smiting ensue! And of course check back on the Beamblog weekly for game updates and other news from Beamdog.

Thursday, April 23, 2015

Behind the Scenes


One of our goals for the enhanced Beamblog is to offer more behind-the-scenes peeks at what goes on in the Beamdog offices. In March we had a post about our art process and how new areas are added to the game. We'd like to do similar posts on scene writing, story creation, and technical processes. Today, though, we're going to talk about something a bit more fun.

Recently we started an in-office Dungeons & Dragons game using the new rules from Wizards of the Coast. Our weekly sessions have carried us from the Dalelands to Cormyr, cutting down orcs along the way. Campaign design is similar to game story design, so today we'll take a look at the care and feeding of a D&D campaign!


Orc Hordes of the King's Forest

Amber Scott here, known as the Beam Bard to some (for my incessant singing and fancy hat). I'm a writer at Beamdog and also the office Dungeon Master.

Late last year, I proposed to the higher-ups that we start an office D&D game so that we could learn the new edition rules and prepare ourselves for future projects that might (might!) take us in that direction. When we came back from holidays in January, I started preparing a homebrew game for the crew. Wizards of the Coast publishes their own adventures, of course, and Hoard of the Dragon Queen was getting good reviews. I decided to make my own campaign for a couple of reasons.

  • Size. Unlike most games that I've run, we had a lot of players. I mean a LOT. At one point we had nine people playing at once. Everyone in the office wants or needs a seat at the table, because this is to learn the rules as much as to have fun. We rotate players regularly so that everyone gets a turn. With such a large group, I'd have to adjust most of the encounters in a published module anyway.
  • Time. I made a business case for running the D&D game and it does bring value to the company. However, we still have a lot of other work to do. Therefore we only play for 2 hours on Fridays. At that rate (especially with a big group) it would take forever to get through a conventional module. 
  • Fun. I love writing. It's why I'm a writer, naturally. So I was excited to craft my own storyline in the Forgotten Realms using the new edition rules. 
I began to develop the outline by choosing a region. The Sword Coast held a natural draw, but I didn't want to tread too-familiar territory. Some of my favorite locations, like Mulhorand and Halruaa, were much much different than what my players (some of who had never played a tabletop RPG before) were used to. I settled on Cormyr, a nation similar to ones found in the Sword Coast. It would be familiar to my players but still hold some surprises (like when Phil thought the Purple Dragons were actually purple dragons).

The Campaign

Next I decided on an overarching story to tell. I normally don't know all the details of a campaign before I start. I like to use what the players do to shape the later parts of a story. But I like having a little structure to guide the early stages of the game, so I chose to make the campaign an “against the orcs” story. Orcs are a classic D&D foe and I thought the players could easily get into such a straightforward storyline (although I'd throw in some plot twists along the way). I told the players they were heading to Cormyr because orcs and bandits had been raiding out of the King's Forest and a bounty had been offered. The PCs would begin in the Dalelands and cross the Thunder Peaks to reach the town of Arabel.

The Characters

We took one session to make characters. It was pretty chaotic—I forgot to bring my dice bag so everyone shared four mismatched d6s we were able to scrounge from around the office (because we have the kind of office where one can find loose dice). Several people had never made a character before, or hadn't made one in many years, so I was scrambling around the table trying to help everyone at once. We had four Player's Handbooks to pass around. In the end, everyone was able to design the character they wanted (though in a few cases, a player chose to determine their race, class, background, and traits by random dice roll, which is how we wound up with a half-orc bard who played the rainstick). Our final roll call was:
  • Bang-Bang (half-orc bard)
  • Bort (green dragonborn wizard)
  • Carp (human rogue)
  • Carric (high elf rogue)
  • Edisum of the Lightning Pass (human sorcerer)
  • Egbert Rockpuncher (hill dwarf monk)
  • Five-Eyes (wood elf cleric)
  • Huzzah! (gnome bard)
  • Kilmer (silver dragonborn ranger)
  • Willers (human fighter)
We'll soon have some more characters, as a few people want to join in. We have a lot of remote employees and recently one (Five-Eyes) has joined the game by Skype. It worked out a lot better than we thought it would.

The next step was to write the first adventure. When I design adventures, I tend to come up with an image, a scene, or a battle that captures my imagination, and then I build the rest of the adventure around it. In this case as I imagined the PCs travelling over the Thunder Peaks, I imagined them being caught in a terrible storm and coming across an old hunting lodge for shelter. That led to the first session, where the PCs explored the lodge and boarded themselves up against the storm, and were later set upon by rival mercenaries also heading to the King's Forest (and looking to take out the competition).

The journey to Arabel was easy to plan; I designed some bandit encounters as well as fights with other creatures to avoid monotony, and added some roleplaying encounters with merchants and with an unfortunate soul who'd tumbled off a cliff and was lying unconscious on a ledge. Once the party reached Arabel, I had to develop the central storyline. Orcs and bandits were attacking—but why? I started to brainstorm ideas and that's when I came up with something involving the orc god of plagues and disease, Yurtrus.

The Story So Far

Recaps of the session can be found on our forums. Next week I'll talk about the central villain of this campaign arc and how I designed the challenges the PCs now face. Spoilers will abound, so players—stay away!

The rest of you, though, come back next Tuesday to learn more about the cult of Yurtrus and their mysterious leader, Urmgech...and what his dastardly plan entails. Or tune in to our Twitch stream on Friday, 2 pm MDT, to watch the game LIVE! Mostly it's me looking frazzled while the players jam severed orc heads on to dwarf skeletons, but maybe that's your thing.

Oh, and come back tomorrow for the final post celebrating the enhanced Beamblog!