The BEAMBLOG

Friday, November 16, 2018

November 16 Livestream Recap



“We want to drop the curator hat. I want to make new fun.” ~ Trent
During today’s livestream Beamdog CEO Trent Oster and Producer Luke Rideout shared the latest news on the Neverwinter Nights: Enhanced Edition, NWN:EE Android Beta, and Infinity Engine Enhanced Editions. They discussed the latest changes on the Roadmap Trello for NWN:EE and provided an update on the upcoming 2.6 patch for Baldur’s Gate: Enhanced Edition, Baldur’s Gate II: Enhanced Edition, Baldur’s Gate: Siege of Dragonspear, and Icewind Dale: Enhanced Edition.

Missed the stream? It's on YouTube and Twitch! Here's a quick summary of the highlights:

  • Spend this weekend in Neverwinter Nights: Enhanced Edition! NWN:EE and all its DLC are 50% off on Beamdog.com!
  • Neverwinter Nights: Enhanced Edition is also 50% off on Steam! Dive into robust Dungeons & Dragons multiplayer on dozens of persistent worlds!
  • The Android Beta of Neverwinter Nights: Enhanced Edition launched this week. Thanks to everyone taking part in the Beta. The feedback you provide on Google Play, the Beamdog forums, and our new tracker on Jira Service Desk is incredibly useful.
  • We’ve seen over 1000 Beta players so far! Purchasing Beta access includes the release version of Neverwinter Nights: Enhanced Edition, so if you have a phone or a tablet, go try the Beta out!
  • Make sure to sign up for our newsletter to be first to know about Beamdog news, patches, beta updates, contests, and more!
  • We’re still hiring! If you’re a Web Developer, Programmer, Quality Assurance Tester, Technical Artist, or Network System Admin apply!
“With new content, there’s so much potential!” ~ Trent
  • The 2.6 patch for Baldur’s Gate: Enhanced Edition, Baldur’s Gate II: Enhanced Edition, Baldur’s Gate: Siege of Dragonspear, and Icewind Dale: Enhanced Edition is moving forward according to plan.
  • 2.6 will be released along with the Dice, Camera, Action! Voice and Portrait Pack. We’re just finishing up the DCA! portraits, and the community won portraits are on the to-do list. It takes quite a while to make a good quality portrait, and we want to respect the quality of the original games.
  • The 3.1.4 patch for Planescape: Torment: Enhanced Edition which would bring the Czech localization of PST:EE to GOG, Beamdog, Google Play, the App Store, and the Mac App Store is not ready yet, but it’s coming. According to Luke, it’s all about the manpower right now, as our QA resources are mostly on the Android Beta of Neverwinter Nights: Enhanced Edition.
“For NWN:EE, the order of operations is the following: ship the Android version, then 64bit, and then the iOS version!” ~ Luke
  • We shipped two Development Builds for Neverwinter Nights: Enhanced Edition this week. Check out the patch notes here and here.
  • If all goes well, Development Build 8186 will become a new stable build for NWN:EE next week.
  • We also plan to roll out an update to the Android Beta of Neverwinter Nights: Enhanced Edition next week. The PC version of NWN:EE will be cross-play compatible with Android very soon.
  • We’re looking into the viability of installing Neverwinter Nights: Enhanced Edition for Android on an external SD card.
  • Infinite Dungeons, Wyvern Crown of Cormyr, Pirates of the Sword Coast, and Darkness over Daggerford Premium modules for Neverwinter Nights: Enhanced Edition will be purchasable on Android through the in-game store. If you have them on your PC version, you will be able to connect your Android device to your PC and transfer the modules to your mobile. You will be able to move any mods and custom content, not only the Premium modules, because the file system on Android is structured the same way as on PC.
  • Regarding changing old content in Neverwinter Nights: Enhanced Edition, we don’t want to go back for a number of reasons. Neverwinter Nights scripts are very fragile. If you tweak something in the wrong way, it can break a lot of things in the game. According to Trent, ultimately Beamdog wants to focus on the future and step away from our current role as curators.
  • There are a lot of exciting features planned for Neverwinter Nights: Enhanced Edition. Cameron continues to work on a rendering system rewrite. Some additional work may need to be done on updated character models once the renderer is completed as we don’t want to break compatibility with existing work.
  • There should be some significant performance increases once the new rendering code is complete and integrated, as it would clean up a lot of the outdated rendering processes the Aurora Engine currently uses.
  • We moved a few new cards to the Roadmap Trello board this week. Features such as allowing custom classes and spellbooks, or introducing the spell buff effect timer, are now on the Roadmap. Check out all the changes here!
  • Achievements for Neverwinter Nights: Enhanced Edition are coming soon. They will first be released on mobile with the live full version of NWN:EE for Android. Steam achievements will follow shortly. There are 48 achievements overall, and the achievements will be the same across Android and Steam.

Excited for what’s next? Come and join the next livestream next Friday!

Tuesday, November 13, 2018

Neverwinter Nights: Enhanced Edition Android Beta


Attention adventurers of Neverwinter Nights - the Android Beta is here!
We’re seeking players for the Android Beta of Neverwinter Nights: Enhanced Edition! It’s time to step away from your PC, pick up your phone or tablet, and journey through Neverwinter Nights like never before.

Neverwinter Nights: Enhanced Edition on Google Play includes:

  • All the playable content of Neverwinter Nights: Enhanced Edition. Kingmaker, ShadowGuard, and Witch’s Wake will be made available as free downloads for NWN:EE owners at launch.
  • Mobile Features: A new virtual joystick and context-sensitive interaction button makes gameplay easy.
  • Improved Display: Featuring a new re-engineered UI for tablet and phone play. Portrait, combat bar, inventory, and other UI elements adjust in size based on device resolution and can be scaled to your liking.
  • Backwards Compatibility: Works with save games, modules, and mods from the original Neverwinter Nights.

To access the Android Beta of Neverwinter Nights: Enhanced Edition:
1. Open the Google Play Store.
2. At the end of the list where you see “Top charts” and “Games,” tap Early
access.
4. Purchase Neverwinter Nights: Enhanced Edition for Android for $9.99
in order to download the Beta.
5. Tap Install.
6. Follow the onscreen instructions.
7. Launch the app and start playing!
Please share your feedback about the Android Beta of Neverwinter Nights: Enhanced Edition on our forums!

Friday, November 9, 2018

November 09 Livestream Recap


“A few cards from the Input Trello board will be moved to the Roadmap pretty soon!” ~ Luke
Today Beamdog CEO Trent Oster and Producer Luke Rideout shared the latest Infinity Engine and Neverwinter Nights: Enhanced Edition news. They went through the current NWN:EE Roadmap, and talked about the upcoming open Beta of Neverwinter Nights: Enhanced Edition on Android.

Missed the stream? It's on YouTube and Twitch! Here's a quick summary of the highlights:

“Neverwinter Nights: Enhanced Edition on Android works surprisingly well!” ~ Luke. “And it’s pretty amazing to watch!” ~ Trent
  • The 2.6 patch for Baldur’s Gate: Enhanced Edition, Baldur’s Gate II: Enhanced Edition, Baldur’s Gate: Siege of Dragonspear, and Icewind Dale: Enhanced Edition is moving forward quickly.
  • The Dice, Camera, Action! Voice and Portrait Pack is nearly finished! We expect you’ll be able to play with the portraits and voices of Strix, Evelyn, Diath, or Paultin in the near future!
  • The Ukrainian localization of Baldur’s Gate: Siege of Dragonspear is currently 98%-complete. If it’s finished in time, we’ll include it in the 2.6 patch.
“We have some goofy stuff planned for the 20th anniversary of Baldur’s Gate!” ~ Trent
  • The NWSync feature is available in the Development Build of Neverwinter Nights: Enhanced Edition. Opt into the Development Build on the Beamdog Client or Steam, and share your feedback at our forums!
  • We have successfully increased the bone count limit in Neverwinter Nights: Enhanced Edition to 82 in an internal build, but there are a few bugs we need to fix before rolling the feature out to the public.
  • Cam is working on a big rendering system rewrite for Neverwinter Nights: Enhanced Edition.
  • In Neverwinter Nights: Enhanced Edition, when you save a game, the whole module is saved to the savegame, including all area state, etc. So with each new patch players have to restart a module to get all the latest fixes and features. We’ll think about ways to redesign how savegames work, but can’t promise anything.
  • We’re always interested in working with content creators on Neverwinter Nights: Enhanced Edition. Currently, we’re working with Soren on shaders, textures and tooling, and Symmetric on NeverBlender.

Excited for what’s next? Come and join the next livestream next Friday!

Friday, November 2, 2018

November 02 Livestream Recap


Luke is playing Neverwinter Nights: Enhanced Edition on an Nvidia Shield tablet.
During today’s stream Beamdog CEO Trent Oster and Producer Luke Rideout shared the latest studio news and updates on Neverwinter Nights: Enhanced Edition and the Infinity Engine games. Luke showed off a “keyholing” feature (work in progress) for Neverwinter Nights: Enhanced Edition, which will allow players to see their character even when walls and other objects block the camera.

Missed the stream? It's on YouTube and Twitch! Here's a quick summary of the highlights:

  • Baldur’s Gate: Siege of Dragonspear is on sale on Google Play! Delve into this epic adventure for only $2.99 USD!
  • We’re still hiring! We’re looking for programmers, web developers, technical artists, and quality assurance testers! Check out our career page, as we’ve recently added a new opening for a Network and Systems Administrator!
  • An open beta for Neverwinter Nights: Enhanced Edition on Android is coming very soon! Excited to get your hands on it? Make sure you're following us on Twitter and Facebook, and you've signed up for our newsletter to get the news first!
  • We hope you all had a wonderful Halloween! The Ravenloft - Prisoners of the Mist server for Neverwinter Nights: Enhanced Edition is running a “Halloween Play A New Character” event - ends Sunday November 4! Check out the details here.
“Making a custom game engine would be brutal!” ~ Trent
  • The 2.6 patch for Baldur’s Gate: Enhanced Edition, Baldur’s Gate II: Enhanced Edition, Baldur’s Gate: Siege of Dragonspear, and Icewind Dale: Enhanced Edition will be released together with the Dice, Camera, Action! voice and portrait pack before the end of the year.
  • The 2.6 patch will include rules and data fixes. It will also lay down infrastructure for multiplayer-compatible DLC voice and portrait packs. No major UI changes are expected.
  • Trent likes the concept of adding companions from Siege of Dragonspear to Baldur’s Gate II: Enhanced Edition, but from the studio standpoint it’s not a viable project. Sorry!
  • We have been putting effort into fixing issues with CreateCreatureOffscreen in our Infinity Engine games, but we don’t have plans to completely remove the feature from scripts. Report any bugs you encounter related to this feature at our bug tracker, and we’ll try to fix them!
  • The 3.1.4 patch for Planescape: Torment: Enhanced Edition for Beamdog, GOG, GooglePlay, the App Store, and the Mac App Store is in progress.
A graphics rework for Neverwinter Nights: Enhanced Edition will involve shadows, lighting, and more!
  • We’re thankful to all the volunteers who helped test the previous Development Build for Neverwinter Nights: Enhanced Edition and the NWSync feature! The Development branch is available to everyone who bought the game on Beamdog.com and from Steam - try it out, and file bugs you find at our bug tracker!
  • Neverwinter Nights: Enhanced Edition Development Build 8184 is out! Among other features, it vastly improves the NWSync client-side storage system. Check out the full list of fixes and features here.
  • We’re continuing to work on achievements for Neverwinter Nights: Enhanced Edition!
  • According to Trent, Cameron is working hard on the rendering update for Neverwinter Nights: Enhanced Edition. This is going to be a big change, and we’re holding off releasing updated character models because of it. We’re very excited about how Neverwinter Nights: Enhanced Edition will look once this work is done.

Excited for what’s next? Come and join the next livestream next Friday!