The BEAMBLOG

Showing posts with label Adventure Y. Show all posts
Showing posts with label Adventure Y. Show all posts

Friday, July 10, 2015

Announcing Siege of Dragonspear

We are pleased and proud to announce Siege of Dragonspear, the newest, largest expansion for Baldur's Gate: Enhanced Edition. The original 25+ hour storyline bridges the gap between Baldur's Gate: Enhanced Edition and Baldur's Gate II: Enhanced Edition in the classic 2D style of the originals.


You can visit www.siegeofdragonspear.com now to find all the details on the new expansion.

Last night we had an amazing announce party at the Art Gallery of Alberta. We gathered in the theater and watched the timer count down to zero. The sound of all our guests counting down from ten was awesome! Then the trailer for Siege of Dragonspear played. Minsc's voice called out in the dark theater: "My friend! It has been too long since Boo and I have seen you!" What an incredible experience.

Trent Oster, our president, talked about Beamdog and how we reached this stage of designing, developing, and distributing our own games. Phil Daigle then talked about Siege of Dragonspear and all its amazing new features, which were later demoed on twitch. If you missed the live stream, you can watch the video and trailer here.





Thank you to all our guests who turned up to help us celebrate, and to all the fans who watched us live. We'll have more content about Siege of Dragonspear on the Beamblog in the following weeks!


Tuesday, June 30, 2015

The Timer Begins






Wednesday, June 17, 2015

Spotlight On: Item Design


When we create the Enhanced Editions, we get the opportunity to design new content in addition to updating graphics/interface and fixing issues. Creating new items is especially fun. Nothing's worse than fighting a boss monster only to get a generic +1 longsword and some potions off the body. Unique items add interest to the game and item lore can deepen the world.

When we create new items, we consider two main points. Today on the Beamblog we'll go over these points and showcase some of our Enhanced Edition items.

Item Placement

Item placement refers to two principles: what challenges need to be overcome to obtain the item, and at what point in the game the item should be found. Both these principles inform how powerful the item should be. If an item appears early in the game, unguarded, in an unlocked treasure chest, it probably shouldn't be a holy avenger. If an item appears late in the game behind a wall of red dragons, in a trapped treasure chest that can only be opened by solving a riddle, it probably shouldn't be a potion of healing.

It's important to consider where items of particular types appear in the game as well. If all the magical halberds are extremely powerful and appear at the end of the game, players who specialize in halberds will feel cheated (or will switch to a different specialization far before they reach the end of the game). It's important to place a good variety of items in each chapter.

Item Balance

Item balance refers to the item's powers and how they relate to other items placed similarly in the game. Balancing the power of an item is something of an art. It seems obvious that items shouldn't have “too many” good abilities, but how many is too many (and for that matter, which abilities are “good”), is less clear. A +1 dagger that becomes a +4 dagger against badgers might seem like a terrible weapon, but if the designers know there's an all-badger dungeon coming up, it turns into a great item.

(As long as the dagger of badger slaying appears before the badger dungeon, that is. This shows how item placement and balance are related.)

When we add powers to new items, we consider what other items in the same area of roughly the same importance can do. We try not to overlap abilities (in other words, we don't want a +1 longsword of flame and a +1 halberd of flame and a +1 dagger of flame all in the same area). Items that protect against specific spells are less powerful than items that protect against blanket status effects—that's the difference between a cloak that protects the wearer from hold person and one that protects the wearer from paralysis. Items that grant ability score or Luck increases must be designed carefully, as those are some of the most powerful bonuses available.

Powerful items aren't bad items, as long as they are placed properly. Item design requires writers, artists, and programmers to work together to create a memorable and useful item with a distinct appearance and a place in the world.

Enhanced Edition Items

The new items that appear in the Enhanced Edition games fill in some holes where items were needed and let us add a bit to the lore of the world. Below are three of our home-brewed items.

Darkened Glory

This weapon was originally owned by a young officer guarding a diplomatic envoy from Kara-Tur. When the envoy's caravan was ambushed by a small band of yuan-ti raiders, most of the guards were quickly dispatched during a surprise attack, save for one wagon and the young woman defending it. In wave after wave, the yuan-ti charged at the officer, and in wave after wave they were cut down by the speed and fury of her steel. At last the leader of the yuan-ti raiders faced off with the young woman, and although he did finally overpower her, he was astonished by her skill. The katana she carried was recovered and later enchanted by a high priest of Sseth. The once graceful blade was tainted by dark magic and now guides those who wield it to inflict the severest of wounds upon their enemies.

• +2  katana
• Cast curse centered on the target each time a critical hit is scored
• +5% chance of scoring a critical hit 

The Flaming Fists of Lin Mei


Lin Mei was described as a woman of exquisite beauty and a hellish temper. When her family urged her to find a husband, she issued a challenge to the men of the land: Whoever could make her yield in single combat could have her hand. The suitors gathered from all across Kara-Tur to test their skill, and although she fought with no weapons but her open hands, she bested every single one of them. Disappointed, all suitors left but one—a young man with kind eyes and a pair of gilded bracers, which he presented to her as a gift. "No one can hope to tame your passions," he said, "and those who would try will never understand your heart. May these trinkets serve as a reminder that your temper is your own and not to be controlled." Lin Mei did not marry that man, but she left home with him that day to seek adventure, and together they spent the rest of their lives in closer partnership than any husband and wife. Eventually the pair retired, and Lin Mei quietly disappeared from the annals of history. All that remains of her story are the bracers she wore, still burning with the fire of her untamed passion.
  • THAC0: +2 when attacking with fists
  • 25% chance of inflicting 1d2 points of fire damage when attacking with fists
  • Cast burning hands 1/day

Bard Hat

This ostentatious peacock-blue hat is festooned with green and purple feathers. Once the possession of an unfailingly chipper bard, the hat was stolen when the bard couldn't resist showing off the hat in a seedy tavern and bragging about its magical powers. In truth the hat has only moderate enchantments on it, but its stylish appearance makes it a coveted choice for many bards.
  • Immunity to silence and deafness
  • Bard song effects linger on for 2 additional rounds after the bard stops singing


Wait, that last one isn't in any of our games. How did it get on the list?

Aha, it's from Adventure Y! That explains it. We hope you enjoyed this look at how items are designed (and the sneak peek of the Adventure Y bard hat). Check back next week for a new Beamblog post.









Wednesday, April 22, 2015

Beamblog: Enhanced Edition


You might have noticed our absence from the Beamblog over the last month. The reason for the lull in posts is the one you now see stretched before you in all its template-ed beauty. We've updated the Beamblog to a new format, one that should prove much easier for us to manage.

Little known fact: the old Beamblog required blogger Amber to dust off her late-nineties HTML skills and learn to use angle brackets again. No more shall she be required to Google “how do u caption images html” desperately on Monday afternoons!

All the Bells and Whistles

This new format comes with other benefits. Besides making it easier for our bloggers to post content, we can make longer posts, use tags to filter posts, and upload fancy pictures with ease. In the coming weeks you'll see a wider variety of posts here on the Beamblog. Look for short stories, game session recaps, new contests, and much much more!

If you'd like to suggest particular content we should post on the blog, comment here or tweet us at @Beamdoginc . We'll just say right up that we won't be posting anything about Adventure Y before the announcement we're making later this spring (except for that thing about neothelids). Hang on a little longer—the end is in sight!

Coming Soon

To celebrate the release of the enhanced Beamblog, we're going to offer three posts this week, each one containing special content.

Happy Faerûn Day!

Alright, it's actually Earth Day. But our minds often wander the Forgotten Realms and so it's natural for us to think of Faerûn as sort of a second home. For over 20 years players have enjoyed rolling up characters to roam from the Spine of the World down to Calimshan, to sail across the Sea of Fallen Stars to Aglarond and Thay, to delve into the Underdark or venture into the jungles of Chult.

As the years have passed, Faerûn's geography has changed but the essence of the world remains. It's still the enchanting high-fantasy setting so many of us have grown to love. Everyone has a favorite dungeon, or kingdom, or city. Our games set in Faerûn have their own diversity of areas, and our players have their favorites too.

For our Earth Day contest, we'd like you to tell us your favorite area in any of our enhanced edition games. Is it Durlag's Tower, that dungeon of riddles and traps, in Baldur's Gate: Enhanced Edition? Perhaps it's Ust'Natha, city of the drow, in Baldur's Gate II: Enhanced Edition. It might be the sprawling Dragon's Eye or the broken Severed Hand in Icewind Dale: Enhanced Edition. Your favorite could be a city, a town, an area map, or even your favorite tree.

Like that tree outside of Candlekeep with the diamond in it. Man, what a great tree.

Email us at social@beamdog.com with the subject line “Area Contest.” Include your favorite area in the text of your email. The contest begins today, April 22, and ends at midnight on April 29, 2015. We'll post the most popular answers and congratulate the winner in a blog post once the contest ends.

Oh, and PRIZES! There are prizes, of course. Our randomly drawn winner will receive a hardcover copy of Ed Greenwood Presents Elminster's Forgotten Realms: A Dungeons & Dragons Supplement. This unique book details day-to-day living in the world of the Forgotten Realms, with all the mystery and intrigue that entails. Two runners-up will receive a Baldur's Gate II: Enhanced Edition t-shirt.

Check back tomorrow for our second post to celebrate our new Beamblog!

Wednesday, January 7, 2015

Beamdog in 2015: The Year Ahead



With the new year upon us, we’ve been planning out our projects for the next twelve months. Here’s a sneak peek of what Beamdog is up to in 2015.

Adventure Y

This year, the eagerly anticipated Adventure Y will finally navigate the dark underground caverns of development and venture out into the Sword Coast. We’ve mentioned before that Adventure Y will be an addition to the Baldur’s Gate line using the Infinity engine, bridging the gap between Baldur’s Gate: Enhanced Edition and Baldur’s Gate II: Enhanced Edition. Keep an eye on the Beamblog in late spring for announcements regarding the content and release date of Adventure Y. We have an exciting release planned for this game, something bigger than we’ve ever done before. If you’re looking for more information on Adventure Y, check out these pictures which were mysteriously leaked to the forums.

Adventure... Z?

By late summer we should be ready to talk about our next project after Adventure Y. “Adventure Z” sounds boring, so let’s call it Project: Beartrap. Right now all we can say about Project: Beartrap is that it exists and it’s a departure for us in terms of what we’ve done in the past. Also, the project might involve sharks. Maybe we should call it Project: Sharktrap? Either way, we’re looking forward to giving you more details mid-year.

Fifth Edition

We got a lot of questions about Dungeons & Dragons fifth edition and a potential Baldur’s Gate III on our reddit AMA. We’d be lying if we said we never think about doing a Baldur’s Gate III game, so we won’t say that. But we will say there’s nothing in the works yet regarding BGIII or a 5th edition game. That doesn’t mean the opportunity will never arise, though, so we’re preparing by starting a tabletop 5th edition Dungeons & Dragons game here in the office. Amber, aka the BeamBard, is our first sacrificial DM in running an office campaign. Expect future Beamblog posts on how she ruthlessly murderized all our lovingly created characters.

More project details and release information will be announced on the Beamblog as the year progresses, so check back often. You can also share your thoughts on the forums or follow us @Beamdoginc. Wishing you all the best in 2015!