The BEAMBLOG

Showing posts with label dlc. Show all posts
Showing posts with label dlc. Show all posts

Monday, September 10, 2018

September 07 Livestream Recap

“We’ve got a big list of feature requests. Keep telling us what you want to see in our games!” ~ Luke
During last week’s livestream Beamdog Producer Luke Rideout and Marketing & PR Manager Lee Guille shared the latest studio news and updates on the Dice, Camera, Action! Portrait & Voice pack, Neverwinter Nights: Enhanced Edition, and Infinity Engine games.

Missed the stream? It's on Twitch (we’re investigating a problem with our YouTube channel)! Here's a quick summary of the highlights:

  • The Dice, Camera, Action! Voice and Portrait pack is shaping up greatly! The idea behind it is that you, as a player, can play as Strix (Holly Conrad), Diath Woodrow (Jared Knabenbauer), Paultin Seppa (Anna Prosser Robinson), Evelyn Marthain (Nathan Sharp), or even lead the whole Waffle Crew party together!
  • The voice and portrait pack won't include inter-party banter for technical reasons, and will be English-only.
  • International Dungeons & Dragons group interested in creating a voice pack in their native language are more than welcome to reach out to us!
  • There will be unique lines for each character across Baldur’s Gate: Enhanced Edition, Baldur’s Gate II: Enhanced Edition, Icewind Dale: Enhanced Edition, and Neverwinter Nights: Enhanced Edition.
  • The voice and portrait pack will have to be purchased for each of game separately.
  • We’re currently figuring out how the pack will work in multiplayer. The plan is to allow players playing with voice and portrait pack owners to see and hear these portraits and voicesets.
  • Jared Knabenbauer (ProJared) is super excited about the pack. He’s been playing Baldur’s Gate since it originally released. Diath Woodrow was his first character. We’ll ask if he can create a Let’s Play!
“We’re hoping to pass modders the tools to make visual updates to Infinity Engine games!” ~ Luke
  • Come say hi to our booth at Edmonton Expo (September, 21 - 23)!
  • Beamdog is moving to a new office, and hiring! If you’re a programmer, technical artist, web developer, or human resources generalist - apply!
  • There was a cancelled announcement planned for the PAX West panel. When we can, we’ll announce it, so stay tuned!
  • Congratulations to Kevin- you won a Baldur’s Gate style portrait during the PAX West panel! Frith5 won another portrait as a viewer on Beamdog’s Twitch livestream, congratulations to you too!
  • An email has been sent to a winner of a Baldur’s Gate style portrait as a result of signing up for the Beamdog newsletter! Watch out for more contests soon!
  • We plan to release updates for our Infinity Engine games more often.
  • The 2.5 builds for Baldur’s Gate: Enhanced Edition, Baldur’s Gate II: Enhanced Edition, and Icewind Dale: Enhanced Edition for the Mac App Store are in QA’s hands.
  • Future patches for the Mac App Store will have the same cadence as our patches for other platforms. We understand we’ve made our Mac App Store fans wait long for the 2.5 update, and we’re going to do better!


“Neverwinter Nights: Enhanced Edition Collector’s Edition is still in the queue!” ~ Luke
  • A new development build for Neverwinter Nights: Enhanced Edition is very close. It will contain the Road to 2.0 portraits, bug fixes, small toolset updates, and GOG features.
  • We know a GOG build is taking a long time. If it turns out Rich Presence support requires more work, we’ll release the first build without it. We want to bring Neverwinter Nights: Enhanced Edition to GOG as soon as possible.
  • Desktop and Android versions of Neverwinter Nights: Enhanced Edition will be separate products and will have to be bought separately. We’re looking into ways to let you put your desktop CDKey on mobile if you choose to do so.
  • Updating Neverwinter Nights: Enhanced Edition to 64bit and improving the Toolset are completely different tasks. A 64bit version of the Toolset won’t be available immediately, but the current Toolset will be able to create content for the 64bit version of NWN:EE.
  • We’re working to update Neverwinter Nights: Enhanced Edition 64bit before creating mobile versions.
  • The Android and iOS versions will be 64bit apps. They won’t be released simultaneously, as they need more time to work on individually.
  • New enhanced models for Neverwinter Nights: Enhanced Edition are coming, but we don’t have any specific timelines to share.
  • Adding more tile path nodes to Neverwinter Nights: Enhanced Edition is possible, but we’d like to hear your suggestions about how you want them implemented on our forums.

Excited for what’s next? Come and join the next livestream this Friday!

Friday, June 15, 2018

Beamdog Client Update 2.1.8



A new update for the Beamdog Client is here! v2.1.8 brings a much asked for feature to Beamdog.com, the ability to purchase and play individual pieces of DLC! 

As a part of this update, Neverwinter Nights: Darkness over Daggerford has come to Beamdog.com.  To install DLC in the Beamdog Client, choose the game the DLC is for and click the dropdown menu beneath the game's name. 



All available DLC for the title should appear. Choose the one you wish to install and click the Apply DLC button. After your DLC has installed, it should appear in-game.

Beamdog Client v2.1.8 Patch Notes
  • Beamdog Client DLC support implemented
  • Added Install DLC button for downloading and installing DLC.  
  • After DLC has finished downloading, it will copy itself to all existing base game versions.
  • Installing DLC will not overwrite any pre-existing files inside the base game that share the same filenames.
  • Added a DLC download progress bar.
  • Added DLC confirmation, error, and instruction messages.
  • Warning text added when trying to uninstall DLC in case user is running the game, an editor, or a server.
  • Uninstalling a base game removes all DLC files.
  • Uninstalling DLC will remove all DLC copies from installed base games.
  • Updating a base game will not remove DLC files.
  • Verifying a base game will not remove DLC files.
  • Added logs tracking installing and removing progress of DLC.
  • Client metadata of any DLC now requires a key-value pair: '"dlc": true' inside their channel info file.
  • Client now prevents uninstalling DLC while game is running or DLC is installing.
  • Fixed a crash when trying to uninstall a non-existing folder.