A fair wind favors the Sword Coast today as the 2.5 update arrives in Baldur’s Gate! After weeks of waiting on becalmed seas, our swashbuckling team of developers have released a patch filled with features and fixes. Beyond the city gates, adventurers will find enhancements to the Baldur’s Gate: Enhanced Edition expansion, Siege of Dragonspear!
Read on for the full details.
Baldur's Gate: Enhanced Edition
Features
- [iOS] [Multiplayer] [Regression] Multiplayer chat should show a message when a player leaves
- [Android] Mod archives created with centralfix don't work properly (partial content only)
- [Uniforms] Members of the Flaming Fist in the Baldur's Gate campaign should wear consistent uniforms
- Allow players to use the Priest of Tempus kit
- Branwen should interject when confronting Tranzig in Beregost
- Eldoth's special ability should create one stack of five arrows
- It should be possible to accept Thalantyr's quest to help Melicamp if you initially decline.
- Jaheira should recognize Seniyad during the encounter with Aldeth.
- Kivan should interject when you encounter Tazok at the bandit camp
- Make 3 new portraits from "The Road to v2.0 Reward" official to the base game of BG:EE
- Oublek should not refer to you as his "fine and honest friend" if you did not decline Greywolf's reward
- Shoal the Nereid should not kill Player1
- Tazok should have a appropriate response if Kivan is in your party.
- There should be a conclusion to the vial of mysterious liquid found in the Nashkel Mines
- There should be a way to avoid Neera's initial encounter
- There should be some visible indication of Marek's poisoning. Player1 should only be poisoned
- Yeslick should confront Rieltar in the Candlekeep Library
- You should be able to finish Kagain's caravan quest
- You should be able to interact with Entar at his estate in NW Baldur's Gate
- You should not receive Coran's quest to kill the Wyvern if you have done so already
- Alter PST dialog selection button to match BGEE UI style
- Brought over PST dialogue selection button
- Replaced old sword and shield logo
- It should be possible to skip all major cutscenes in BG:EE
- Updated Bala's Axe description text (strref 21957)
Fixes
- "A Ring for a Lady" should not be removed from the journal when it is completed
- "Time spent with party" should be cumulative throughout the game
- (BGEE) Legacy of Bhaal mode should not result in more than one guard interrupting a rest
- (BGEE) Spell descriptions should be accurate about targeting only allies/enemies
- [2.4!] [iOS][Regression] Item descriptions should be available from the Store interface
- [Achievement] [Steam] Lord of Murder achievement should be available when SoD is not installed
- [Android] Description box on the temple Donate screen should allow tap and drag scrolling
- [Android] Dragging on the colour slider should not stop the music
- [Android] Movies should not appear in only one small part of the screen
- [Android] Paladin Lay on Hands icon should not be missing
- [Android] The buttons to restore the left and side panels should not be invisible
- [AR0108] Killing Sarevok In Ducal Palace Soft Locks the Game (No Progression).
- [AR0502] Tourists should not live through Demon Knight's Attacks on Bhaal Mode.
- [AR1401] Combat Music should Stop Playing after Combat
- [AR4300] Colquetle's Family Amulet should not be missing after leaving area for a while
- [BGEE]Shapeshift abilities "Magic Item" animal paw icons should not be dispelled
- [BP] Melee characters should not show fists equipped on the Game screen
- [Character Creation] Import does not include a Shaman Pregen Character like BG:SoD Does.
- [Console] Remove areas that are not usable from the console list
- [Dorn] You should not have two active Dorn Il-Khan quests in the journal after ambush scene
- [French] French description text should not be cut off
- [German] First dream narration should not repeat the last line at the beginning of the narration
- [iOS] [Code] [Multiplayer] Player permissions should work as intended
- [iOS] [Multiplayer] 'Ready to play' box should automatically untick when a new player is assigned to a slot
- [iOS] [Multiplayer] [Code] Player characters should be assignable when there is an empty player slot between the host and the client
- [iOS] [Multiplayer] A user with no Player Name should not be able join a multiplayer session
- [iOS] [Multiplayer] Game type column should not be blank
- [iOS] [Multiplayer] Host should be able to start the game regardless of character organization
- [iOS] [Multiplayer] Najim should not appear in the middle of the Arena during battles
- [iOS] [Multiplayer] Tapping on the multiplayer chat should not create a waypoint for the controlled character
- [iOS] [Multiplayer] The Host should not disconnect from a multiplayer session once completed or defeated in combat in the Black Pits
- [iOS] [Multiplayer] X button should close the player permissions window on client iPad devices
- [iOS] Black Pits saves should be exported with the correct file extension
- [iOS] Camera should not move on its own at the start of The Black Pits
- [iOS] Message box for being unable to save and associated interactive button graphics should not be cut off
- [iOS] Selection icon should use consistent on and off states
- [iOS] Tapping on the Area Map UI should not move the area selection cursor
- [iOS] User should not be able to access the Customization screen of other player's characters
- [iOS][Language UI] Text References to Baldur's Gate: Siege of Dragonspear should not appear within the Baldur's Gate:EE UI
- [Journal] "Joseph's Wife" quest should not disappear after completing.
- [Journal] "Khalid and Jaheira" and "Xzar and Montaron" quest entries should not be removed upon finishing
- [Journal] "Kivan and Tazok" journal entry should appear in journal
- [Journal] "Prisoner of the Gnolls" quest should not be added to the journal if Dynaheir has been rescued already
- [Journal] "Troubles in the Region" should not Disappear after talking with Mayor after Mines
- [Journal] "Tutorial" quest in journal during tutorial should show the entry
- [Journal] A Hidden Base in the Cloakwood quest should not be given after chapter 4 ends
- [Journal] An Offer from Taerom Quest should have quest text.
- [Journal] Chapter 2's "Important Events" Should not be left open upon reaching Chapter 3
- [Journal] Chapter 2's "Investigate Nashkiel Mines" Quest Should not be left open upon reaching Chapter 3
- [Journal] Chapter 2's "Troubles in the Region" should be closed by starting Chapter 3
- [Journal] Chapter 5 "important Events" should not be left open upon entering chapter 6
- [Journal] Completing "Kylee's Dagger" Quest should add all Popup entries to journal.
- [Journal] Dorn Il'Khan - A Blackguard's Revenge Quest should close
- [Journal] Entries in Journal should properly disappear without having to Save/Reload
- [Journal] Entry about ogres and madmen should not be missing in the journal
- [Journal] Entry for Neera's romance should be added to the journal
- [Journal] Entry for Neera's romance should be added to the journal
- [Journal] Firebead's Scroll Quest should Update after speaking with Tethtoril
- [Journal] Important events should never be marked as "finished"
- [Journal] Journal entries should be correct if you trigger chapter two by going to the Carnival instead of Nashkel
- [Journal] Journal Entries should not "disappear" from journal upon completion and then appear after save/reload.
- [Journal] Journal entry after Dorn is kicked out of party should be added to the journal
- [Journal] Prolog Quest "Important Events" Should Behave like other Prolog Quests
- [Journal] Quest "Poe's Tale of Firewine" should close if conditions are met.
- [Journal] Quest for Khalid & Jaheira wishing to travel to Nashkel should not be permanently open if they are recruited in chapter two
- [Journal] Quest for Montaron & Xzar wishing to travel to Nashkel should not be permanently open if they are recruited in chapter two
- [Journal] Re-work "Troubles in the Region" Quest in BG:EE to be Journal Entries instead of Quest.
- [Journal] Tazok and The Bandits Header should not be "Tandem in Extremis"
- [Journal] Xvart Raids Quest should show in Journal
- [Load Saved Game] Halen's Portrait should not be out of place in the "Prologue Start" saved game.
- [Multiplayer] Client camera should not show the same area of every map whenever the game is loaded
- [Multiplayer] Creatures should not spawn outside of Davaeorn's room
- [Multiplayer] Customize UI should not break if another player enters dialogue
- [Multiplayer] Double clicking to load a save should not disable selection actions in the Character Arbitration screen
- [Multiplayer] Gamaz should not lose his lines if the game is reloaded
- [Multiplayer] Imoen should not fail to join the party after Gorion's death
- [Multiplayer] Players should be transported back to the hub after battle 12 in the Black Pits campaign
- [Multiplayer] Selected Client-controlled characters shouldn't teleport in Gullykin when host-controlled characters go out of the buildings
- [Multiplayer] Skipping Gorion's death should not see client characters left near Gorion
- [Non-English] String 0 should be blank
- [Rasaad] Sorrem should teleport with the party
- [Rasaad] You should get an entry in the journal after recruiting Rasaad
- [SoD iOS] Exporting Saved Game from SoD back to BG1 (Possible) Causes BG1 to Crash upon Load
- [Tablets] Host should have control over disconnect characters after a time out
- [Tablets] Host should receive messages about disconnections
- [Tablets] The tutorial should not get stuck after dealing damage to the combat instructor
- [TBP] The correct title screen should show after party death
- [Windows] Doom Guards in Degrodel's Mansion should deal additional fire damage, not slashing
- A commoner in Baldur's Gate should not talk as if in Beregost.
- Abilities should have description icons
- Additional VO should play in French
- Advanced AI should select new targets when the initial target disappears
- Aldeth Sashenstar's betrayal shouldn't bring PC in front of Angelo if PC was already brought in front of Angelo (before revealing Sarevok in the Palace)
- Arcane Conjure Air Elemental Spell should not produce incorrect summons
- Area art of Adoy's Enclave exterior should not shift between day and night
- Asp's Nest +1 poison ability description should include the saving throw
- Avenger druid baby wyvern should be able to poison with its attack.
- Baeloth should behave correctly at 19+ reputation.
- Baeloth should not repeat the same dialogue twice.
- Bala's Axe Dispel Magic properties should be listed correctly
- Bala's Axe, AX1H07, should match the description
- Bard song range should affect party members to at least a visual range
- Bard song should remove panic visualisation
- Bartender in the Helm and Cloak should open his store for low rep/chr players.
- Battle Axe +3 from the Enchanted Weapon spell should have the correct range
- Beamdog logo should not be out of date on tablets
- Belt during the tutorial should not skip a section about the world map
- Blindness on Flaming Fist Mercenaries South of Beregost
- Blink Dogs should not be doing nonlethal damage
- Bottle of Wine shouldn't be dropped to the ground in Durlag's Tower
- Bounty Hunter should display Set Traps skill bonus on the Skills screen during character creation
- Bounty Hunter's special snares should be throwable
- Branwen should correctly initiate dialog with Gamaz
- Branwen should not turn back to stone after leaving the area
- Branwen's name should not be displayed as "Statue" after she is rescued
- Brief Description for Monk Class and Kits should be correct
- Bucklers should have the correct strength requirement
- Burning Hands spell icon should not have a black border
- CADER09.WAV should play correctly
- Camera should follow Garrick and the Protagonist as they walk over to Silke
- Cancel button on Quit Game dialogue should always work
- Candlekeep Inn rumours should be added to the journal
- Captive Audience harp should dominate targets when they fail their save
- Certain scrolls should be named "Letter"
- Chapter 4 should not fail to trigger
- Character portraits should appear correctly on save files
- Characters should only level up when they have sufficient experience to do so
- Charming halfling enforcers should display their charmed dialogue
- Charming the Flaming Fist Mercenary during Narlen's First Test should not cause you to fail the quest
- Chat messages should not appear twice in the dialog box
- Clicking on an identified Girdle of Masculinity/Femininity should not hang the game
- Combat music should not end before the Gorion ambush is over
- Commoner near Rasaad should not have nothing to say to you when talked to.
- COMPS01.item (NPC undroppable Bastard Sword) can break from Iron Crisis but inventory weapon still drops
- Containers in shops should not be greyed out
- Creatures without a name should not show corrupted text when they make a sound
- Custom party members that have been kicked out of the party should be able to rejoin
- Dart of Fire +1, Dart of Ice +1, and Dart of Acid +1 should look different than Dart +1
- Descriptions for Protection From Evil should match the spells
- Dialogue between Rasaad and Gamaz in OH3100 should be correct
- Dialogue with Female Commoner should not give NO VALID REPLIES OR LINKS
- Diggers in archaeological site should not have their dialogues exhausted
- DisplayStringHeadDead() should function correctly.
- Done button should not be misplaced on the Character Information screen
- Doors in Gullykin should not shift when you open and close them
- Dorn should retain his level, health total and equipment if kicked out of the party
- Dorn should talk about the death of Kryll even if he was killed before her
- Dorn's journal should not mention "going to Nashkel mines" if you have already been.
- Dragon Disciple constitution should be correct on import
- Drinking a Vial of Mysterious Liquid should indicate constitution has been permanently reduced
- Drizzt should attack on Legacy of Bhaal difficulty
- During Dorn's initial ambush cutscene player characters should not appear at the center of the area
- Edwin should not speak to you about payment If Dynaheir dies for any reason.
- Edwin should target both Minsc and Dynaheir when they come to blows.
- Elven Chain Mail should have the correct unidentified name
- Empty spaces should not be shown when opening container with full inventory
- Enemy Mages should not cast spells while under the effect of Horror
- Export of character should be successful when overwriting an existing character file
- Feldepost Inn Cook's dialogue should appear in a regular full chat window instead only appearing in the small combat log window
- Fireball should not display two lines of damage feedback on failed saves
- Fist icon should not be larger than the item slot
- Game should end if Aec'Letec's Death Gaze turns Charname into a ghast
- Game should not crash during or after Alt / Tab
- Game should not freeze when starting the first combat of Black Pits Tier 3
- Garrick should always have a biography
- Garrick should attack automatically with Advanced AI
- Garrick should not get 750 extra XP and two spells when main PC reaches 2000 XP
- Geltik and Malkax should leave with Zargal when party surrenders and gives up all gold
- Greenstone Amulet removes Kiel's helmet's protection for morale failure.
- Health bars over creature avatars should always appear during combat
- Hold' status effect from Aec'Letec attack should not be called 'Paralyze' in combat log
- Husam should leave after talking to him for the first time
- Importing a character should not remove that characters class description when importing further characters
- Importing same character file into party should not make class synopsis disappear
- Infravision should not trigger in daylight and houses
- Inventory ground scrollbar should be present and have a slider
- Investigating the Merchant's League quest should not fail to complete
- Investigating the Nashkel Mines quest should not re-open if you speak to a miner after killing Mulahey
- Items such as Goodberry should not show two charge numbers
- Jaheira should not be missing her voice-overs in the tutorial
- Journal entries about Nashkel mines should not be given in chapter 3 or later
- Journal entry about ogres and madmen should only be given once
- Journal entry for rescuing Neera should be posted to the journal
- Journal entry should be erased when returning to Joseph's wife
- Journal entry should not be given until Brage has been killed
- Kent should give the correct journal
- Killing Silke shouldn't prevent Garrick from speaking to you
- Kivan and Edwin should correctly interject when Dorn speaks
- Landrin's Possessions journal entry should not remain open once completed
- Letter that triggers Chapter 4 transition should not disappear if dropped on the ground
- Listed area of effect for items and spells should be correct
- Loading a save should not produce a double click action
- Max HP should not be enabled by default
- Mayor of Nashkel should recognize that you have cleared the mines.
- Mendas should pay an increased reward if he has mentioned doing so
- Minor Spell Sequencer should have the correct description and description icon
- Minsc and Edwin should not give the quest to save Dynaheir if you have already saved her.
- Minsc should interject correctly during Dorn's first romance talk
- Minsc should leave with Dynaheir after fighting Dorn.
- Modifiers from equipped items should not affect base THAC0 on Record Information screen
- Multi-class characters should not use the bio of their first-listed class.
- Nahal's Reckless Dweomer should not work with sequencers
- Narlen should give the correct journal entry
- Neera should interject correctly during Dorn's second romance talk
- Neera should not be able to die in the first encounter in Beregost
- Neera should not respond incorrectly
- Neera should not respond incorrectly during her second romance talk
- Neera should retain her level, equipment and spells if kicked out of the party
- Number of inventory slots in loot window should not be higher than actual number of inventory slots
- Only items which provide fire AND cold resistance should use the Resist Fire/Cold portrait icon
- Osmadi should not create himself if you speak to him while he is charmed.
- Party members should not turn on each other during combat
- Periapt of Proof Against Poison should grant immunity to poison
- Phase spiders summoned by Spider Spawn should not randomly teleport to the party
- Picking up a potion should not trigger a THAC0 change in the inventory screen
- Pixie Dust's description should be accurate
- Players should be selected and can move after exiting "group combat tutorial"
- Priest of Tempus content should be translated
- Priest of Tyr and Tempus should not show as unkitted clerics on the Record and Inventory screens
- Priest of Tyr, Exaltation should remove and prevent intoxication
- Prism's emeralds should be placed in each eye in the statue he created.
- Rasaad should mention Sorrem's location even if Viconia isn't in the party.
- Rasaad should not respond with a player response
- Rasaad should respond correctly
- Rasaad's dialogue after meeting brother should fire
- Record Screens in Turkish, Russian, Hungarian and Ukranian should show full information
- Rededge should accompany Narlen during his thief quests.
- Reevor should say a voiced "By Moradin's hammer" if you speak to him after his quest has ended
- Reputation checks of familiars should be consistent with reputation checks of party members (BG1)
- Safana should interject correctly during Dorn's second romance talk
- Scar should appear outside the FF Barracks even if you don't speak to him on the bridge.
- Selecting a non-English language should result in the game using that language in the games menus
- Selling a stack of more than 20 gems should not reduce the selected quantity to 20
- Shaman should not indicate boredom during dance
- Shapeshifter werewolf should use correct weapon icon
- Soultaker Dagger should be marked as plot critical
- Sparring dummies should not move when bumped
- Spells in the spell page list should be selectable after switching page
- Spirit Form should have the correct name and description
- Story Mode should apply to NPCs even with Party AI off
- Story mode should not toggle portrait icons repeatedly while active
- Strings that are not yet translated into other languages should show untranslated English text, not "placeholder"
- Talking with Commoners near Rasaad should play audio cues
- The Archer's Called Shot ability should have the correct description icon
- The Avenger Druid's Baby Wyvern form should match its description
- The bear cage door should function correctly in OH2000
- The button for installed DLC should say INSTALLED instead of INSTALLED BUTTON
- The camera should follow Gorion and charname at the start of the ambush cutscene
- The Dispel Magic effect of Bala's Axe, AX1H07, should not be drained when found
- The donation amount should be correctly aligned on the temple donation screen
- The Fishermen and the Priestess quest journal entry should not assume the fishermen have been encountered
- The Friend of Volo achievement should unlock
- The game shouldn't crash in MP
- The guards should not wake you up when resting outside of Candlekeep
- The item Gong Mallet should have a more accurate ground item.
- The Kneecapper +1 description should not state incorrect speed factor
- The save buttons should not be cut off
- The storekeep in Nashkel should not trigger a journal entry each time the party delivers a winter wolf pelt
- The Tale of Captain Brage quest should not remain open if he is returned to the temple
- There should be a default party when a new Black Pits game is started
- There should not be a console error when un-memorizing mage spell
- THUNDER3.WAV should not be corrupt and crash the game
- Tomes of Wisdom in Durlags Tower should be consistent with other tomes
- Translation credits for Hungarian, Russian and Ukrainian should show full information when the language is set to Turkish
- Trap spells should go off instantly when they are approached.
- Turning off story mode should not give the "Godlike" achievement
- Varci should not block the area script after his timer expires
- Vultures should not produce invalid strings when string references are enabled
- Wand of Cloudkill description should state the correct saving throw type and penalty
- Yeslick should not start dialogue with you after he leaves the party due to Dorn joining.
- You should be able to tell Safana that you already cleared the cave when you first meet her.
- You should not be able to leave the Dual Class proficiency screen until proficiency points are all spent
- Zombies should use their creature weapons, not their nonlethal fists
- Zoom should work after defeating Sarevok at the Coronation
Siege of Dragonspear
Features
- "Important Events" is a vague quest title
- (ITEM) Implement Mizhena's reward item: Blazing Glory +3 (BDBLUN09)
- [Android] Back button should consistently behave as Google expects it to
- [Bridgefort] The fire elemental that was supposed to trigger the explosive barrels instead attacked me, but the barrels still blew up.
- [Cyric temple] Some monsters spawned when I rested in the Cyric Temple, but they spawned inside of some cages.
- [Focus Test] There should be a Tutorial popup when the first new game is started on tablet
- [iOS] Red diamond icon should not be blurry on higher resolution tablets
- [SOD] update achievement script to use proficiency instead of checkstat for the grandmastery achievement
- [Tablet] Portuguese language should be available on Android and iOS
- Allow players to use the Priest of Tempus kit
- Blazing Glory +3 should have unique inventory and description icons
- Bring over PST dialogue selection button
- Bring over PST side bar and re-color to match SoD scheme
- Corwin, Glint, M'Khiin and Voghiln should return to the camp if they leave party due to bad reputation
- Implement the new Mizhena sequences
- iOS 11 should be the min spec for Apple devices
- Item name should appear when the party receives an item
- Mizhena plot needs journal entries
- Mizhena's Amulet should have unique inventory and description icons
- NPCs should be included in new games begun with 2 PCs
- Remove unused VO
- Shaman spells and kit description should use BGEE strrefs
- There should be a popup with clear instructions on how to import a BG:EE game when the Import button is used