Tuesday, June 30, 2015

The Timer Begins


Tuesday, June 23, 2015

Candlekeep Library - Final Exam

This week we reprint one of the short stories written by Dave Gross for the Baldur's Gate: Enhanced Edition characters. These stories were originally posted on the Candlekeep Library. Enjoy the tale of Neera's time studying magic in the High Forest.

"Oh, my aching noggin." Moth cradled his head as he slumped down the great oak's winding ramp. His iridescent wings drooped.
"You should know better than to drink so much nectar the night before class." Pollae planted the foot of her oaken staff in the moss and raised a fine elven eyebrow to look down at him.
Neera didn't like the way Pollae used her height to belittle the pixie. At barely over two feet high, Moth was small even for a sprite. He had spent half the night flitting from bloom to bloom, sampling every night-blossoming flower he could find.
Neera understood the allure of spring. The same perfumes had tempted her outside to tease the boys when she knew she should be studying. As a result, Neera was also completely unprepared.
As usual.

"Lean over the rail if you're going to throw up," said Binster.
"Don't say 'throw up'!" moaned Moth.
"Sorry. Still, you can lean against the rail for support."
For a gnome, Binster was depressingly practical about the most mundane things. Unlike every normal person who looked out across the village and saw vibrant leaves and blooming garlands, Binster saw only the utility of the railing. With an imagination like that, Neera thought, Binster would turn out to be a lousy illusionist. Still, the way he comforted Moth gave her an idea.
"If you time it right, Moth, you can hit that wagon." Neera pointed down at an approaching haywain jigging and hopping over the roots below. Its erratic motion made her feel queasy, and she hadn't had a drop of nectar.
At the sight of the careening wagon, Moth clutched his stomach and burbled.
"Stop it, Neera," said Binster. "You know how suggestible he is."
"I'm not just saying he's going to throw up. I'm saying when he does, it'll be right on that wagon. In fact, I've got half a dozen faerie-lace ribbons that agree with me." From her belt pouch she drew out six shimmering lengths of gossamer, hand-woven by the tiniest atomies. "Want to bet?"
"No," sniffed Pollae, but Neera saw the desire in her eyes. Pollae loved faerie lace, and she was never one to back down from a challenge. She was the best student in their magic class, and she never missed a chance to remind the others of that fact. Pollae eyed Moth. "How're you feeling?"
"Better," said the sprite. His cerulean eyes had lost some of their luster, but he was no longer puffing his cheeks like a landed carp.
Pollae turned on Neera with a savage smile. "You're on."
"My faerie lace against that old staff of yours."
What? This was my grandfather's!"
"Steady on, Moth." Binster knelt beside the sprite and patted him on the back.
"Don't jostle him!" Pollae and Neera cried in unison.
Moth opened his mouth to say something, but only a golden bubble emerged.
"Very well, your lace against my staff," said Pollae. "But neither of us can touch him or use any magic."
Pollae turned to Moth. "Close your eyes. Don't look down. You aren't going to throw up."
"Don't say 'throw up,'" said Binster.
"He doesn't have to look down to know he's going to throw up," said Neera. The wagon drew closer. "Moth can hear as well as we can just how wobbly that wagon is, rattling over every pothole in the path, throwing up stones with every lurch. Why, the sound itself is enough to make you-"
Repetition wasn't working. Neera chanted in desperation: "Barf, vomit, hurl, gag, cast a color spray, sick up, spew-"
A glittering stream of pixie puke arced down on the haywain.
"Bull's eye!"
By the time Neera had claimed her prize, soothed the angry driver, helped clean up Moth, and dashed across the village, the other students-all of them young elves-had already assembled.
Unlike most of the village tree-chambers, the classroom stood only a few feet above the forest floor. A domed roof sheltering it from rain, but all the shutters had been removed, leaving it open to the breeze except where it abutted one of the giant oaks for which the High Forest was famous.
The teacher whisked his tail as the latecomers rushed up the ramp. After glancing at the others, especially Moth, who hung on to Binster for dear life, his gaze came to rest on Neera. The centaur quirked a shaggy eyebrow at the sight of Pollae's staff nestled in the crook of Neera's arm. "Late again."
"Not my fault," said Neera.
Frixis stared at Neera as if she'd just confessed to a crime. His fingers idly touched the beads braided into his magnificent green beard. He was the hairiest centaur anyone in the High Forest had ever seen. It was impossible to see where his beard ended and his chest hair began. He had never approved of Neera's sense of whimsy nor her peculiar approach to magic.
Centaurs were not known for their skills at arcane magic. Through relentless discipline, Frixis had achieved such skill that the elves of Highbough made him the instructor for their magic school. When Neera had first applied, she impressed the centaur by demonstrating great natural potential, but none of his discipline. She had only disappointed him ever since.
Neera didn't see magic the way Frixis did. She understood the mechanical aspects of casting a spell-the words to speak, the gestures to make, even the physical materials (nasty as some were) necessary to call the magic from its source-but she felt deep in her being that much of the rigmarole was unnecessary. Studying all of the theory and history of magic was like reading a book to learn how to dance. The way Neera saw it, either you could dance or you couldn't. Likewise, either you were a mage or you weren't, and no amount of studying would change that.
Still peering at Neera, Frixis said, "Which of you wishes to demonstrate your new spell for the class?"
Neera wished she had prepared an invisibility spell to vanish from sight, but the centaur kept staring straight at her. Fortunately, to either side of Neera, her friends threw up their hands.
Pollae and Binster were always the first to volunteer, and both were always prepared. Neera was sure the gnome had gotten that seam on the tip of his long nose by sticking it too deep into his books. "Very well," sighed Frixis. "Pollae first."
Binster sighed his disappointment, which only encouraged Pollae. "Perhaps it would be nice to have a well-mannered gnome in class, for a change."
She faltered for an instant as she moved to gesture with the staff she had lost in the bet. It would be a lot harder to look down at Neera after that defeat. Pollae performed the gestures by hand, spoke the words, and with a glimmer appeared to transform into an exact duplicate of Binster. To complete the illusion, she mimicked his heavy sigh.
Laughter from the other students rewarded her effort.
Binster snorted. "That's nothing. I can do twice as well." With a two-handed gesture and a few arcane words whistling out of the gap between his front teeth, he caused his own image to shudder and divide into several duplicates. Each stepped away from him until four identical Binsters stood with their hands on hips, smug smiles returning Pollae's scowl. They said in unison, "Four! Four times more gnome!"
Again the other students laughed. Frixis nodded his approval. "Now, who will be next?"
Moth's wings perked up. "Those are just illusions," he said. With a few arcane words of his own, the pixie grew taller, his wings shrinking into his body as his flesh and clothing changed shape until they matched Binster's features exactly. "This is a real transformation."
"Very good, Moth," said Frixis. "Now, Neera-"
"I didn't know we were doing illusions," she complained. Fire and lightning were more her style, any form of energy she could evoke from the raw fount of magic.
Frixis stamped a hoof on the hard oak floor of the classroom. Amplified by the domed roof, the sound echoed off the nearest tree-houses. From the nearest buildings, elven laughter replied to the centaur's familiar gesture of impatience with a recalcitrant student.
"If I must," huffed Neera.
"Take cover, everybody!" cried Darvoth. "Neera's going to cast a spell!"
The pathetic thing was that everybody laughed, which Darvoth had been making ever since that first time Neera's concentration wavered and a surge of wild energy turned what should have been a simple levitation into a flock of sparrows who whitened the entire classroom in their fright.
Neera showed Darvoth her teeth. He wasn't even handsome compared to some of the other young elves. She liked him better when he'd been one of the boys fetching her flowers last night. Maybe making fun of her was his revenge for her sending him after buds she knew would not bloom for weeks yet. Or maybe he was just a jerk.
"Now, Neera," insisted Frixis.
As she raised her hands to make the opening gestures, Frixis shook his head at her and raised his own to show her the correct position. "Think," he said. "Focus, visualize the runes you studied."
That would be much more help if she had actually studied, Neera thought. She didn't understand why it was so important to do things exactly so. Why wasn't there any room for improvisation, for her natural talent to come out? Master Frixis's corrections made her feel exactly the same way as when her writing teachers forced her to use her right hand instead of her left.
Neera whipped her head around to see the origin of the rude sound. She imagined Binster blowing a raspberry behind her back, but the six gnomes-one polymorphed pixie, one illusion-shrouded elf, and four reflections of the original, all stared back at her, mouths agape.
Just as her fellow students' laughter erupted louder than ever before, Neera realized the sound was that of her own spell fizzling.
All of the others in the classroom slapped their thighs, pounded on their neighbors' backs, or rolled on the floor. You'd imagine they had had never seen something so hilarious, thought Neera. She was the only one who didn't find it amusing, or so she thought until she saw Master Frixis shaking his head at her, his broad face a study in disappointment.
"Perhaps it is best that you go home, Neera."
Frixis had sent a student home from class only once before. Later he'd gone to the boy's parents and counseled them to devote his energies elsewhere: farming, hunting, woodcarving, perhaps. He was not destined to be a mage.
"No, I can do it," said Neera. "Maybe not the image of a gnome, but- Here, look!"
"Neera, don't."
She hastened through the gestures to call up an image of a fiery gnome above her palms. She felt the arcane energies respond to her will as much as to her gestures. This was more like it-the natural evocation of magic from its very source, not the careful teasing out of its threads for a spell practiced by thousands of other casters over the centuries. A brilliant orange flame blossomed in Neera's hands. She could even feel the heat of the illusion. This was no meager cantrip. This was real magic.
"Neera, look out!" cried one of the Binsters. He transformed back into the form of Moth even as he leaped away, pixie wings limned in fire.
"No! It was only supposed to be the illusion of fire!"
The flaming ball leaped from Neera's hands as if offended by her words.
"Stop!" she cried, feeling foolish even as she spoke. She focused her will on the flame, trying to control its motion with her thoughts.
Frixis flung a ray of frost at Moth, extinguishing the flames on the pixie's wings but sending the poor fey to the classroom floor, teeth chattering with cold.
The screams of young elves filled the classroom as students dashed away from the uncontrolled ball of fire. Only Darvoth stood still, his wide eyes locked on Neera as the fiery sphere rolled toward him. "Don't, Neera," he said. "I'm sorry I laughed at you."
"I'm not doing it. I didn't mean-!"
Frixis charged in to scoop up the terrified Darvoth, but he was too late. Even as the centaur reached out his arms, Neera's conjured ball of flame engulfed the boy. Darvoth screamed and turned to run. He made it almost to the edge of the classroom before Frixis knocked him over the edge onto the grass, shouting, "Roll it off! Roll it off!"
"What have you done!?" Pollae screamed at Neera. In her anger, she allowed the illusion to fall away, and the angry young gnome became an angry young elf.
"I didn't mean it!"
"You never pay attention," the four remaining Binsters scolded her. "Now look what you've done!"
"That's not- I didn't mean- Oh, I hate you all!" Neera raised the staff she had won from Pollae, wanting desperately to hit someone. Pollae and the Binsters flinched and stepped back. When she saw the fear on their faces, Neera felt horrified-not by her friends, not by the situation, but by herself.

Tears on her face, she turned and ran away.

Wednesday, June 17, 2015

Spotlight On: Item Design

When we create the Enhanced Editions, we get the opportunity to design new content in addition to updating graphics/interface and fixing issues. Creating new items is especially fun. Nothing's worse than fighting a boss monster only to get a generic +1 longsword and some potions off the body. Unique items add interest to the game and item lore can deepen the world.

When we create new items, we consider two main points. Today on the Beamblog we'll go over these points and showcase some of our Enhanced Edition items.

Item Placement

Item placement refers to two principles: what challenges need to be overcome to obtain the item, and at what point in the game the item should be found. Both these principles inform how powerful the item should be. If an item appears early in the game, unguarded, in an unlocked treasure chest, it probably shouldn't be a holy avenger. If an item appears late in the game behind a wall of red dragons, in a trapped treasure chest that can only be opened by solving a riddle, it probably shouldn't be a potion of healing.

It's important to consider where items of particular types appear in the game as well. If all the magical halberds are extremely powerful and appear at the end of the game, players who specialize in halberds will feel cheated (or will switch to a different specialization far before they reach the end of the game). It's important to place a good variety of items in each chapter.

Item Balance

Item balance refers to the item's powers and how they relate to other items placed similarly in the game. Balancing the power of an item is something of an art. It seems obvious that items shouldn't have “too many” good abilities, but how many is too many (and for that matter, which abilities are “good”), is less clear. A +1 dagger that becomes a +4 dagger against badgers might seem like a terrible weapon, but if the designers know there's an all-badger dungeon coming up, it turns into a great item.

(As long as the dagger of badger slaying appears before the badger dungeon, that is. This shows how item placement and balance are related.)

When we add powers to new items, we consider what other items in the same area of roughly the same importance can do. We try not to overlap abilities (in other words, we don't want a +1 longsword of flame and a +1 halberd of flame and a +1 dagger of flame all in the same area). Items that protect against specific spells are less powerful than items that protect against blanket status effects—that's the difference between a cloak that protects the wearer from hold person and one that protects the wearer from paralysis. Items that grant ability score or Luck increases must be designed carefully, as those are some of the most powerful bonuses available.

Powerful items aren't bad items, as long as they are placed properly. Item design requires writers, artists, and programmers to work together to create a memorable and useful item with a distinct appearance and a place in the world.

Enhanced Edition Items

The new items that appear in the Enhanced Edition games fill in some holes where items were needed and let us add a bit to the lore of the world. Below are three of our home-brewed items.

Darkened Glory

This weapon was originally owned by a young officer guarding a diplomatic envoy from Kara-Tur. When the envoy's caravan was ambushed by a small band of yuan-ti raiders, most of the guards were quickly dispatched during a surprise attack, save for one wagon and the young woman defending it. In wave after wave, the yuan-ti charged at the officer, and in wave after wave they were cut down by the speed and fury of her steel. At last the leader of the yuan-ti raiders faced off with the young woman, and although he did finally overpower her, he was astonished by her skill. The katana she carried was recovered and later enchanted by a high priest of Sseth. The once graceful blade was tainted by dark magic and now guides those who wield it to inflict the severest of wounds upon their enemies.

• +2  katana
• Cast curse centered on the target each time a critical hit is scored
• +5% chance of scoring a critical hit 

The Flaming Fists of Lin Mei

Lin Mei was described as a woman of exquisite beauty and a hellish temper. When her family urged her to find a husband, she issued a challenge to the men of the land: Whoever could make her yield in single combat could have her hand. The suitors gathered from all across Kara-Tur to test their skill, and although she fought with no weapons but her open hands, she bested every single one of them. Disappointed, all suitors left but one—a young man with kind eyes and a pair of gilded bracers, which he presented to her as a gift. "No one can hope to tame your passions," he said, "and those who would try will never understand your heart. May these trinkets serve as a reminder that your temper is your own and not to be controlled." Lin Mei did not marry that man, but she left home with him that day to seek adventure, and together they spent the rest of their lives in closer partnership than any husband and wife. Eventually the pair retired, and Lin Mei quietly disappeared from the annals of history. All that remains of her story are the bracers she wore, still burning with the fire of her untamed passion.
  • THAC0: +2 when attacking with fists
  • 25% chance of inflicting 1d2 points of fire damage when attacking with fists
  • Cast burning hands 1/day

Bard Hat

This ostentatious peacock-blue hat is festooned with green and purple feathers. Once the possession of an unfailingly chipper bard, the hat was stolen when the bard couldn't resist showing off the hat in a seedy tavern and bragging about its magical powers. In truth the hat has only moderate enchantments on it, but its stylish appearance makes it a coveted choice for many bards.
  • Immunity to silence and deafness
  • Bard song effects linger on for 2 additional rounds after the bard stops singing

Wait, that last one isn't in any of our games. How did it get on the list?

Aha, it's from Adventure Y! That explains it. We hope you enjoyed this look at how items are designed (and the sneak peek of the Adventure Y bard hat). Check back next week for a new Beamblog post.


Tuesday, June 9, 2015

What A Character! Winners

We had a tremendous response to our What A Character! contest. Over one hundred people replied, making this our most popular contest yet. The range of answers, were, predictably, varied, but we did spot a few trends. Here are some of the replies we received (with Irenicus being the most popular).

Congratulations to Grant, winner of The Legend of Drizzt 25th Anniversary Edition, Book I! Their favorite character was Irenicus, coincidentally our most popular answer. Our runners up,Vincent (who voted for Lucy the Wyvern) and tsundere1ftw (who voted for Phaere), will receive Baldur's Gate II: Enhanced Edition t-shirts.

Twitch Recap: Orc Hordes of the King's Forest

Last week saw the dramatic conclusion to our office Dungeons & Dragons game, “Orc Hordes of the King's Forest.” The players tracked the orcish villain, Urmgech, to a plateau overlooking the Dragonmere. There, Urmgech's followers conducted a ritual so that their foul god, Yurtrus, would intensify the virulence of a diseased dragon corpse. Their plan was to push the dragon corpse into the lake and spread pestilence throughout Cormyr.

What our heroes didn't know was that the ritual also transformed Urmgech into an avatar of disease. As the party approached the dragon corpse, Urmgech burst forth in the form of a hideous vrock. The party rallied to defeat the demon and return peace to the region. A complete recap of the game can be found on our forums.

We live stream our games every second Friday, 3 pm mountain time, on the Beamdog Twitch stream. With the conclusion of Orc Hordes of the King's Forest, we'll be starting a new campaign in the office and viewers can watch from the first session of the new campaign. Check the blog next week for details on the new campaign, players, and characters!

Tuesday, June 2, 2015

Spotlight On: Localization

Recently we partnered with Koch Media to release Baldur's Gate: Enhanced Edition, Baldur's Gate II: Enhanced Edition and Icewind Dale: Enhanced Edition in Germany. In their press release, Koch Media discusses the history of Baldur's Gate and their enthusiasm for acquiring this new product.
We're enthusiastic about the cool German translations on the box.
Fans can acquire these beautiful physical copies of the games on Amazon , or contact your local game store to see if they carry the game. Baldur's Gate: Enhanced Edition has German voiceover work as well as text. Icewind Dale: Enhanced Edition has a little German voice work in addition to its text, while Baldur's Gate II: Enhanced Edition has only German text.


The enhanced edition games have a number of language options, which are provided thanks to volunteer work. The process of translating a game's text into another language is called “localization” and we continue to work on adding languages to our games.

If you're interested in assisting with localization, you can visit our forums to see the list of languages and teams we have going.   Contact the leader of the team you're interested in joining, or send an email to and we'll point you in the right direction.

Once a prospective translator gets in touch with a team leader, the two discuss availability and the role(s) the translator will fill. Then the team leader puts the translator in touch with Jalily, our localization coordinator, who sends the translator a non-disclosure agreement. These are needed even for released games, as the translators need to be informed of patch dates, version updates, and the like. After the NDA is signed, Jalily sets the translator up with permissions in the system and the work can begin.

Baldur's Gate → Options → Language → Wow

Localization isn't just translating one word after another. Languages operate by different rules, and a translator has to be creative in interpreting some lines. For example, English does not have gendered words but many languages do. Imagine a scene in Baldur's Gate where a number of generic soldiers march by. In English, we could call them all "soldier." In French, the male sprites would be "soldat" while the female sprites would be "soldate."

Many Dungeons & Dragons specific terms also have no equivalent in other languages. Take the fearsome ankheg. How does that translate into another language? Our translators work to find a good equivalent or invent new words as needed.

That's it for our spotlight on localization. Check back next week for the results of our contest!