Friday, July 14, 2017

Beamdog Welcomes Two New Hires!

Big things are in the works at Beamdog and we’re staffing up to help make them happen! This month we have two new people joining the team!

We’re happy to announce Robyn Theberge has recently joined our merry band as Project Manager! Robyn is an RPG development veteran with production credits on Dragon Age 2, Mass Effect 3, Dragon Age: Inquisition, and Mass Effect: Andromeda. She'll be driving planning and project tracking for the studio to bring as much new and exciting content to our fans as possible. Welcome Robyn!

Boyd McKenzie is our new Lead Artist. He's previously worked on games such as Mass Effect, Dragon Age, Battlefield, Ghostbusters, and Dawn of War to name a few. In his spare time, he's a pretty hardcore gamer, loves photography, and listens to British radio. Talent aside (and talk about talent! Check out some of Boyd’s work here), It’s Boyd’s passion for RPGs that helps make him a great fit at Beamdog! We can't wait to see what he creates for the future! Welcome Boyd!

We’re hiring! Come work with Robyn, Boyd, and the rest of the fine folk at Beamdog!

Join us as a:


Thursday, July 6, 2017

Real Talk - Icewind Dale II, Enhanced Edition Patch Progress, and a Beamdog Client Update

Icewind Dale II

In the last few weeks, Enhanced Edition fans who follow Trent on Twitter may have noticed few tweets like these:

At this time, the source code for Icewind Dale II can not be found. We’ve reached out to former developers and publishers with no luck. No one seems to know where it’s got to. Consider this our open call to fans for the code, patched or otherwise.

We’d love to complete the Infinity Engine series and bring you all the game you’ve been asking for, but to make Icewind Dale II: Enhanced Edition a possibility, having that source code, preferably patched, is needed before we can even start assessing whether the project is doable.

UPDATE: If you personally have a copy of the code, we'd love to get in touch. Please do not contact former developers and other IWD2 team members on our behalf.

Enhanced Edition Patches

As mentioned in previous posts, the team is hard at work on iOS 64 bit patches to ensure Enhanced Edition players will be able to continue enjoying their games after iOS 11 is released. These patches will be released game-by-game in the months ahead, starting with Baldur’s Gate: Enhanced Edition and will include a few bug fixes, but the focus will be on 64 bit compatibility.

The real fun begins once the 64 bit iOS patch series is complete. Planning has only just started on the patches for the Enhanced Edition titles beyond what we’re currently working on so committing to specific release dates, bug fixes, and features at this point is difficult. What we can say right now is that the next update series for BG:EE, BGII:EE, and IWD:EE will include the following:

  • Bug fixes and lots of them
  • A selection of community-requested features
  • 64 bit compatibility on all platforms
  • Restored multiplayer compatibility on all platforms
  • All stores updated to the latest version (Yes, even the Mac App store)
  • Completed localizations
  • And more!

Our attention is currently on BG:EE, BGII:EE, and IWD:EE, but we haven’t forgotten about Planescape: Torment: Enhanced Edition. As soon as we have more about updates on that front, we’ll be sure to share it!

Beamdog Client Update

A small patch for the Beamdog Client will be released today with the following updates:
  • Fixes for a few reported user issues 
  • Spanish and Italian localization for the Client
  • An updated version of the Beamdog logo