Thursday, September 14, 2017

Icewind Dale: Enhanced Edition iOS Patch 2.4

Patch 2.4 for Icewind Dale: Enhanced Edition on iOS is here!

This update brings many of the features and fixes seen in the patch released for Baldur’s Gate II: Enhanced Edition to Icewind Dale: Enhanced Edition! The 2.4 patch for Baldur's Gate: Enhanced Edition is coming soon!

In order to bring Icewind Dale to 64-bit, we had to bring it all the way from our 1.4 codebase to 2.4, a major jump to take with the ticking clock of iOS 11 looming over the team. As a bonus, the team was able to make all the engine & UI improvements without significantly changing the look and feel of the game. Our hats are off to the developers and designers who put in the extra effort to bring IWD:EE this far!

Before jumping into the patch notes, we’ve got exciting news to share!

We’ve hinted at what’s next for the Enhanced Editions in previous posts, now it’s time to share more! To start, we’ve already begun work on another patch for Icewind Dale, this time bringing all the 2.4 fixes, features, and more to Google Play, Mac Store, Steam, and other platforms the Enhanced Editions are available on. More you say? Absolutely! We’ve got a laundry list of fan feature requests and bug fixes to include alongside Steam achievements, and… insert drum roll here… bringing the Shaman class to IWD:EE!

After IWD:EE, we’ll be returning to BG:EE and BGII:EE to update each on Steam, GOG, Beamdog, Google Play, iOS, and Mac with the latest features and fixes.

BUT THAT’S NOT ALL! The team is hard at work on several projects that we can’t wait to share news about throughout the remainder of 2017 and over the course of 2018!

Be sure to follow us on Twitter, Facebook, and the Beamdog forums for the latest Enhanced Edition news!

Patch Highlights
  • 64 bit support
  • IPV6 support
  • Engine improvements!
  • Added HD UI/icons

Area Map Background
On the local area map screen, players can now toggle an option to display a turquoise overlay showing the walkable parts of the current area, which can help when navigating dark dungeon corridors. By default this option is disabled; if you find that you want it enabled by default when you open the map screen, you can change this setting from Options > Graphics.

Health Bars
When in combat, creatures now display an approximation of their current health visually with a colorized bar above their heads: green for allies and red for enemies. You can disable this feature from Options > Graphics.

Expanded Color Selection
The available color options for Hair, Skin, and Clothing have been greatly expanded to give every player as many realistic options as possible for their character’s appearance.

Mage Specialists
Specialist mages have always received a +2 bonus (NEW: now shown in the description as a -2 penalty on enemy creatures) on saving throws to resist spells of their chosen school. Additionally, specialist mages have always received a +15% chance to learn spells from their chosen school, and a -15% chance to learn spells from all other schools. These features are now correctly reported in the description for each kit.

Greyscale on Pause
When the game is paused, the area is now set to display in greyscale, giving the player greater contrast when examining the battlefield. By default this feature is enabled. You can disable it at any time from Options > Graphics.

Sprite Outlines
Sprites now display a dark outline to make them stand out from the area’s background more clearly. By default this feature is enabled. You can disable the highlighting and sprite outlines from Options > Graphics

Dialogue box
The dialogue box can be resized vertically.

Wednesday, September 13, 2017

Baldur's Gate II: Enhanced Edition iOS Patch 2.4

Patch 2.4 for BGII:EE on iOS is here!

Patch 2.4 for Baldur’s Gate II: Enhanced Edition on iOS is now available! With this update, BGII:EE joins the ranks of 64 bit supported apps on the App Store. If you don't see this update immediately, please be patient as it makes its way to each regional App Store.

The iOS patch for Baldur's Gate: Enhanced Edition will be coming very soon! Now it’s time to move onto Icewind Dale: Enhanced Edition! After IWD:EE, we’ll be turning our attention to patches for Enhanced Edition products on Steam, Mac App store, Google Play, and elsewhere. Watch for more news on future updates here on the Beamblog and on our Facebook & Twitter channels.

Platform fixes
Added 64 bit support in preparation for iOS 11
Added ipv6 support


New character class: Shaman!
Italian localization!
Quest and conversation fixes!
And more!

Gameplay & bug fixes
Tapping for tooltip display is more consistent
New graphic options introduced
Party members should not automatically attack each other Items such as containers should not be shown on the map screen
Archer kit description lists the correct armor restriction Amulet of Seldarine description states correct weight Delver's Plate +2 description includes the saving throw bonus vs. Spell Wand of Cloudkill description states the correct saving throw type and penalty The Firecam armour has a proper description
And more!


Fixed iPad Mini crashes occurring after lengthy game sessions
Off-hand THAC0 now displays proper values when using a ranged weapon Game now scales properly to the screen on iPhone devices
Tapping on the multiplayer chat no longer creates a waypoint for the controlled character
And more!

A full list of patch notes will be updated on this post soon!

Wednesday, September 6, 2017

August Roundup - Patches, New Hire, & More!

August was vacation month for many folks at Beamdog. Now we’re back at it in full force, rested and ready to take on the challenges ahead.

Patches for iOS versions of BG:EE and BGII:EE are incredibly close to being ready to release. Because of the shared code base between these two games, we’ve had several cases while testing BGII:EE where we’ve found a serious issue and had to check BG:EE to ensure it didn’t exist there as well. Work on IWD:EE continues. iOS 11 may be just around the corner, but we’re confident we’ll have a 64-bit update available before then.

The Faces of Good and Evil portrait pack launched on Steam mid-month as a surprise. Since then, we’ve heard a lot of feedback from the community about portrait packs and other additional content which we’ll be keeping in mind for future releases. Thank you to everyone in the Beamdog forums, Steam community, Facebook, Twitter, and elsewhere who took the time to share your thoughts.

A few team members headed down to Seattle to meet with our friends at Wizards of the Coast about the future of Dungeons & Dragons. It was fantastic meeting so many of the other companies creating Dungeons & Dragons products and learning what's in store. We can’t say much, but the future is bright for D&D fans of all kinds!

A new face has joined the team! Alex previously worked at an Edmonton-based virtual reality company, and spent most of her time there creating and integrating web services into different platforms. In her spare time she enjoys hanging out with her corgi, drawing, and making games. She is super excited to be working for the Beamdog team and can’t wait to help the web side of Beamdog grow. Welcome to the team Alex!

September is shaping up to be a busy month! Once the iOS patches are out the door, we can start making serious progress on the next cross platform patch series.

We’re excited to see local fans at Edmonton Expo, September 22 - 24. Watch for a future blog with our booth location, panels, and possibly even a contest later this month!