Friday, October 12, 2018

October 12 Livestream Recap

Trent, Sarah, and other Beamdog team members have been busy in the V/O booth creating new player soundsets for BG:EE, BGII:EE, IWD:EE, and NWN:EE.
Today Beamdog Producer Luke Rideout and Community Manager Sarah Dawson shared the latest studio news and updates. They talked about Neverwinter Nights: Enhanced Edition finally coming to GOG, the latest development progress on NWN:EE for Android, and an upcoming voice pack.

Missed the stream? It's on YouTube and Twitch! Here's a quick summary of the highlights:

  • Icewind Dale: Enhanced Edition on Android and iOS is 80% off this week! Hurry up, and get it for only $1.99!
  • During the next 2 days grab Icewind Dale: Enhanced Edition and Icewind Dale: Enhanced Edition Official Soundtrack for 50% off at! The soundtrack now includes music from Heart of Winter.
  • We’re still hiring! If you’re a developer, programmer, or technical artist, come and wort at Beamdog! Keep an eye on our jobs page!
  • Don’t miss out on Beamdog sales, updates, contests, and more! Sign up for our newsletter for the latest.
“Working at Beamdog has been the most rewarding job I’ve had in years!” ~ Luke
  • Neverwinter Nights: Enhanced Edition is now available on GOG! Don’t miss these awesome launch discounts: 25% off NWN:EE, and 35% off the Digital Deluxe Edition which includes several adventure modules, the game's Soundtrack and the Heroes of Neverwinter pack! For a limited time, owners of the Diamond Edition get an additional 25% off when purchasing Neverwinter Nights: Enhanced Edition and Neverwinter Nights: Enhanced Edition Digital Deluxe on GOG.
“Future patches for Neverwinter Nights: Enhanced Edition will be released on all platforms (Beamdog, GOG, Steam) at the same time.” ~ Luke
  • Trent, Sarah, Dan, Andrew, and Elyse have been recording new player soundsets for Baldur’s Gate: Enhanced Edition, Baldur’s Gate II: Enhanced Edition, Icewind Dale: Enhanced Edition, and Neverwinter Nights: Enhanced Edition. You’ll want to hear that Trent yelling as a chaotic barbarian!
  • In addition to directing the Beamdog crew, Mark Meer has also been recording new lines as drow sorcerer Baeloth Barrityl and that most major of the modern minor mages, Alveus Malcanter!
  • Alveus Malcanter is coming to BG:EE, BGII:EE, IWD:EE, and NWN:EE as a magic item merchant with special wares for Dice, Camera, Action! voice and portrait pack owners. More news on that soon!
  • Everyone loves Baeloth. Everyone wants to be Baeloth. Soon you’ll be able to assign special soundsets of Alveus and Baeloth to your party characters! Again, more news soon™.
  • We generally contract V/O artists for projects. If you have a portfolio and want to work with us, send it to, and we'll pass it on to our creative team.
“NWN is a great platform for new stories!” ~ Luke
  • The core UI pass for Neverwinter Nights: Enhanced Edition on Android is nearly done. On Monday we’ll be moving to the final bug gauntlet. Stay tuned for future public beta news!
  • The way NWN:EE on Android will handle hak content is very similar to installing haks on PC. The file system on Android is quite open and allows having override and mod folders.We're considering “NWSync” for this in the future, but for the immediate future, “NWSync” is a tool to help with connecting to servers.
  • Players on Android will be able to play NWN:EE on PW servers with custom content thanks to “NWSync”. Mobile players will be able to connect to multiplayer games similarly to PC, and multiplayer will be cross-platform. Modules can be installed through the file system. You’ll need to have some extra space on your mobile device, though, to download custom content, so it could be potentially space-intensive.
  • Minimal spes for NWN:EE on Android are still TBD, but we recommend devices that came out in the last 3 years at least.
  • In-between UI size is already possible for NWN:EE on Android. For example, players will be able to resize UI to 1.7., or 1.9, or whatever fits the screen. This feature, along with the True Type Font support, will be ported to the PC version.
  • Achievements for Neverwinter Nights: Enhanced Edition are progressing. We have created a list of achievements, as well as the ability to track and award them. One of Luke’s favorite achievements is “Don’t believe his lies!” - which you will get by succeeding a hard bluff check.

Excited for what’s next? Come and join the next livestream next Friday!

Friday, October 5, 2018

October 05 Livestream Recap

“Congratulations, GOG, on the 10th anniversary!” ~ Trent
During today’s livestream Beamdog CEO Trent Oster and Producer Luke Rideout shared the latest studio news and updates on Neverwinter Nights: Enhanced Edition and the Infinity Engine Enhanced Editions. They called Technical Director on the NWN:EE core team, Bernhard St√∂ckner (@niv), to talk about the recent patch and what’s next for NWN:EE.

Missed the stream? It's on YouTube and Twitch! Here's a quick summary of the highlights:

  • now supports bundles! Neverwinter Nights: Enhanced Edition Digital Deluxe is being broken up into individual DLCs and will be rebundled. All owners of the current Digital Deluxe will be provisioned with the individual DLCs.
  • The Faces of Good & Evil portrait pack will appear on soon!
  • Don’t want to miss on Beamdog sales, updates, and contests? Sign up for our newsletter!
  • Planescape: Torment: Enhanced Edition is on its biggest sale yet on Google Play and the App Store! Get PST:EE for your Android and iOS device at 80% off, and venture forth into the Outer Planes! Act quick, the sale ends Sunday.
  • GOG is celebrating its 10th anniversary! Get all our Infinity Engine Enhanced Editions and soundtracks at up to 75% off!
  • More than 40 people work at Beamdog and the team keeps growing! Check out our current open positions! If you’re a web developer, programmer, or technical artist looking for a new adventure, get in touch!
“After we’re set at the new office, we might stream a tour around it!” ~ Trent
  • The Dice, Camera, Action! voice and portrait pack is well underway!
  • The 2.6 patch for Baldur’s Gate: Enhanced Edition, Baldur’s Gate: Siege of Dragonspear, Baldur’s Gate II: Enhanced Edition and Icewind Dale: Enhanced Edition will ship at the same time as the Dice, Camera, Action! voice and portrait pack. It’ll include lots of data fixes to spells and resolve a few old bugs, such as the incorrect amount of HPs while importing multiclass characters.
  • We’re happy to have such a fantastic team of volunteer translators! All these people are awesome. If you want to help translate our games, find out more here.
  • While we’re focused on new stories, it doesn’t mean we rule out additions to existing campaigns. That said, we have no current plans to expand the content of Baldur’s Gate II: Enhanced Edition.
  • Our best selling title in 2018 is Planescape: Torment: Enhanced Edition! So many fans bought a copy during the Stream of Many Eyes!
“It’s just fun to work on Neverwinter Nights!” ~ niv
  • Neverwinter Nights: Enhanced Edition was updated to version 1.77 this week. Check out the full patch notes here.
  • We’re focused on major new features for Neverwinter Nights: Enhanced Edition: 64bit support, “NWSync”, and bringing NWN:EE to mobile.
  • About 2/3 of our team is currently working on Neverwinter Nights: Enhanced Edition.
  • We’re coming to the end of our core UI pass for Neverwinter Nights: Enhanced Edition on Android. We’re adding new features, such as letting players see characters through objects (eg. a pillar).
  • Neverwinter Nights: Enhanced Edition on mobile will support “NWSync” - we want mobile players to fully enjoy online gameplay!
  • We’ve got a gold candidate of Neverwinter Nights: Enhanced Edition for a GOG release. The GOG crew is currently busy with their big anniversary. Stay tuned!
  • New character and weapon models for Neverwinter Nights: Enhanced Edition are getting closer! As soon as we’re ready, we’ll be sure to share a few amazing screenshots!
  • Ultimately NWN:EE players will be able to choose between using new enhanced models and legacy models (for older computers).

Excited for what’s next? Come and join the next livestream next Friday!

Tuesday, October 2, 2018

Neverwinter Nights: Enhanced Edition Update 1.77

Attention adventurers of Neverwinter. Your nights will now be filled with version 1.77!

Read on for a complete list of changes in this patch.


  • Three new player-selectable portraits; Heavyline, Skandii, and Lanteri
  • We fixed certain armor pads (specifically, belts and shoulder pads) disappearing when re-equipping a item
  • We fixed a floating point inaccuracy that made the player character skew aside ever so slightly when WASDing.
  • The conversation UI has been fixed to not shift off screen when using UI scaling and having the Inventory/Char sheet open at the same time
  • We fixed a double-free in the PLT system, which has lead to crashes when multiple objects with the same texture would show
  • We fixed held equipment not becoming transparent when the character model did so (for example, when casting Invisibility.)
  • The game now asks you for a CD key, instead of erroring with a confusing message, when Steam CD key retrieval fails for any reason
  • HW Mouse is now the default on Linux, as to avoid WindowManager-related mouse click point offset issues resulting from UI scaling
  • We made all DLC portraits now show up for character creation in all modules, regardless of portrait.2da entries
              Content Creation Changes


              • Toolset: The script editor now shows variables and constant declarations on double click
              • Toolset: The recent modules list has been expanded to 10 entries
              • Toolset: The compiler include limit has been bumped to 128
                • Toolset: Area ambient sounds and music has been brought back to life
                • Toolset: We removed the requirement that the mouse be over an object to translate it on the Z-axis (with Alt+Left Mouse Button)
                • Toolset: The tile properties light select color UI is no longer truncated when using windows-native screen scaling
                  Server Changes


                  • Server resource management on Linux in certain memory configurations has been fixed
                  • Crashes in nwscript functions resulting from bad parameters have been addressed: CopyItemAndModify, GetNearestCreatureToLocation
                  • A crash when reloading LTRs was fixed
                  • Linux only: Database names are now case-insensitive, so DestroyCampaignDatabase() now works as expected
                  • Linux/Mac only: We fixed the server spinning a thread needlessly if stdin gets closed