Tuesday, June 27, 2017

June Roundup - Sales, Patch News, and More!

We’re nearly through June and what month it’s been! The GOG Summer Sale has just finished, making way for the Steam Summer Sale! This month we’ve been matching prices on both sales on, so be sure to let us know if you’ve picked up a deal through us.

All of our Enhanced Edition titles and soundtracks have been marked down on Steam and, so it’s the perfect time to pick an adventure for the summer (and maybe one for the fall, and another for the winter…). If you haven’t picked up Baldur’s Gate: Siege of Dragonspear, you can now do so at 50% off - the best price this game has ever been at!

By popular demand, the official soundtracks for Baldur’s Gate: Enhanced Edition, Baldur’s Gate II: Enhanced Edition, Baldur’s Gate: Siege of Dragonspear, and Icewind Dale: Enhanced Edition are now available on and GOG. Act quick to get the soundtracks on sale on Steam, Beamdog, and (soon!) GOG!

So what have we been up to this month? Patch 3.1.3 was released for Planescape: Torment: Enhanced Edition, fixing bugs reported by the community. We’ve had a lot of positive feedback about the patch and are continuing to listen to what fans are saying about the game and what bugs they find.

Earlier in the month, we sent out a survey to our mailing list of Siege of Dragonspear: Collector’s Edition owners and the feedback we got back was invaluable. We’re still going through all the comments but from what we’ve seen, we’re sure your suggestions will absolutely help shape any future collector’s editions we create in the future.

Enhanced Edition owners on Steam were treated to a surprise last week when we released trading cards for our pre-PST:EE games. Since then we’ve seen an amazing number of messages from happy collectors and even a few reports of completed badges!

The team is continuing work on the iOS patches which include 64-bit support. With iOS 11 coming this fall, getting patches out to ensure owners of Enhanced Edition games on iTunes can continue to play their adventures is one of our top priorities. We’ll have more to share on these patches soon.

The Beamdog Client will also be seeing a patch in the near future fixing several reported issues and adding localization for Spanish and Italian users.

Oh, let’s not forget that the Beamdog team is growing! A few new faces will be joining us in the months ahead and we’re still taking applications for a Producer to help us bring new titles into the world. If you’ve got the skills, apply!

Thursday, June 15, 2017

Enhanced Edition Steam Trading Cards

You must gather your trading cards to venture forth.
Beamdog fans on Steam have been asking for trading cards for some time now and today we’re excited to share that Steam trading cards are now available for Baldur’s Gate: Enhanced Edition, Baldur’s Gate II: Enhanced Edition, and Icewind Dale: Enhanced Edition!

Gotta collect 'em all!
Now, owners of each of our Enhanced Edition titles (including Planescape: Torment: Enhanced Edition) can collect sets of Steam trading cards to earn badges, emoticons, and backgrounds for those games. We can't wait to see just how fast it takes for the first person to craft a level five badge!

Wednesday, June 14, 2017

Planescape: Torment: Enhanced Edition Fan Art

“Don’t be afraid” by TariToons… Do not fear to share your art.
Planescape: Torment players around the world have been creating and sharing stunning fan art of the Planescape universe and memorable characters since the original’s release in 1999.

Inspired by Planescape: Torment: Enhanced Edition, fans from different countries have been creating unique interpretations of the Nameless One and his companions.We're excited to share with the world what our fans have sent to us.

Read the story of your soul.
We’ll start with this amazing poster for Planescape: Torment: Enhanced Edition by hiphopmummy.
The poster was one of the first pieces of PST:EE fan art sent to us shortly after our announcement of that game. It looks gorgeous and we love the Mike Mignola vibe!

Devils, demons... The Nameless One is ready for anything.
Alexander Biryukov, a 3D character artist from Saint Petersburg, says the protagonist of Planescape: Torment is probably one of the most interesting characters in the history of gaming and we agree! He does an amazing job to show the Nameless One going through the Lower Planes to seek redemption alongside his loyal companion, Morte.

Hey, chief. You okay?
The story of the Nameless One and Morte is definitely touching, and one of our favorite community cartoonists, TariToons, created this comic to express her feelings about Morte's backstory. Even the most treacherous misdeeds can be forgiven, no question.

“Awesome!” ~Chris Avellone
S0ulafein's has put pencil to paper to capture his take on one of his favorite Planescape: Torment characters, Dak’kon. The original githzerai concept is heavily based on eastern warriors, and this image greatly reflects on that heritage.

“Here's your high tech armor, Morte.” ~Nordom
We're pretty sure that Beamdog forum member Brus has visited the plane of Mechanus. How else could he have designed this battlesuit for Morte?

This is only a small part of Planescape: Torment: Enhanced Edition fan art out there. We love seeing all the amazing work our fans have made. If you’ve created fan art for one of our games, be sure to share it with us on Facebook, Twitter, and in our forums. We can't wait to see what else you all have to show!

Thursday, June 1, 2017

PST:EE Patch 3.1.3 And What's Next for Beamdog

The first patch for Planescape: Torment: Enhanced Edition is now available on Beamdog, Steam, GOG, Google Play, iTunes, and Mac App store! 

Patch 3.1.3 focuses on bug fixes and localization improvements for desktop and mobile versions of the game. If you don’t see the patch immediately, please be patient as the update should populate in your region soon. Linux fans will be happy to hear this patch also adds 64 bit support.

A full list of patch notes is available at the bottom of this post.

And now for more exciting news! Beamdog fans have been asking about what’s next and the answer is… lots!

Our team of translators have already started work on PST:EE in multiple languages including Czech, Ukrainian, Italian, and more! Because these are volunteer-driven projects, we do not currently have a release date for any new languages. The new Beamdog Localization Coordinator is currently assessing each of our translation projects on our other Enhanced Edition titles and as projects are completed, we’ll add them to upcoming patches.

Our fans on iOS will be pleased to hear that we’re aware of the notification you’ve all been seeing regarding 32-bit applications and can rest assured that we will have all of our Enhanced Edition games upgraded to 64-bit as part of our 2.4 patch series. The Beamdog team has already started on the 64 bit update for Baldur’s Gate: Enhanced Edition and Baldur’s Gate II: Enhanced Edition, and plans to address the same issue on Icewind Dale: Enhanced Edition afterwards. Expect to see more details on these iOS patches later this summer.

Once the 2.4 patch series has been completed, we will bring those improvements to desktop and Android versions of BG:EE, BGII:EE, and IWD:EE alongside more bug fixes and feature requests submitted by the community, including Steam achievements for Icewind Dale: Enhanced Edition.

As we get further into development, fans who own Enhanced Edition games on Beamdog will be able to opt into available betas through the Beamdog Client. Beta availability will be announced on all of our social channels, so stay tuned!

We’ve got a few other projects in the works including Steam trading cards. Watch out for more news in future updates! In the meantime, read on for a full list of bugs and features included in PST:EE patch 3.1.3! 

Features Added
64 bit Linux support
[Tablet-only] Additional font scaling range for graphics options 

Bug Fixes
Cranium Rats spawn in fight with Many-as-One
Missing gate guard added back to the Foundry
Drusilla now realizes Ignus has been freed
Vrischika will now purchase the Portal Lens
Mantuok does not appear again after he is dead
Bonus Hit Points from CON continue to be granted after level 10
The Rearrange Party feature now works as it did in the original game
The "Linear scaling" box now controls linear scaling consistently whether using DirectX or OpenGL
"Eye" items with alignment restrictions no longer grant the player passive benefits when they shouldn’t
Exceptional strength 18/01 no longer shows as 18/1
Ravel's cutscene with TTO no longer stops before the end
Changing character class in an area now does not cause portal triggers to cancel out
The game does not end if TNO is killed in the Smoldering Corpse bar
Zoom Lock should no longer distort cinematic spells
The "Lost Item" feedback message now appears when TNO loses an item
Cutscenes return camera to the level of zoom they started in
Turning off "Critical Hit Screen Shake" in the baldur.lua file disables screen shake during critical hits
Right clicking joinable NPCs no longer produces selection sounds
Voice actor names have been corrected in the credits
Added default names to save games
The party can now get to the Pillar of Skulls when using single file formation
Dialogue about breaking out of prison does not happen if party isn't imprisoned
The GUI returns after Ravels death
Fixed Pestle Kiln’s missing textures
PST:EE supports loading M_*.lua files
Smooth Area Transitions should no longer reduces voice volume when arriving in a new area
Fixed the Lock View on Character tooltip so it does not overlap the button/arrow 

Casting Chromatic Orb at night no longer leaves the screen green
Ice Knife's THAC0 penalty is now temporary
The level of zoom in the Shattered Crypt does not affect Lesser Vargouilles' spawning
Infernal Shield cannot be dispelled by quickload anymore
The Fog of War now reappears after Abyssal Fury is cast and the victim fails their saving throw
Stygian Ice Storm visuals have been fixed
Tricha in the Curst pit fight now runs
Silhouettes no longer appear during cutscene spells
Guardian Mantle does not last forever anymore
Morte's Litany of Curses now gets harder to resist as he learns new taunts
Using Guard should set the party to guard an area does not toggle the draw selection button anymore 

Expanded the description for the Enable Cloud Saves option
The "Closing the Circle" achievement description in Korean typo has been fixed
The "N'joi Ts'Cai'Sotex" achievement now always fires when joining Chaosmen 

The "How to play" page 4 arrow indicators have been swapped and now point to the correct button
Casting Abyssal Fury no longer freezes the game
Fixed a bug causing a crash on start on the Motorola Xoom MZ604 

[French] Dialog with Fhjull is now fully translated
[French, German] Aegis of Torment description has been fully translated
[French] 'défilement' no longer contains a hyphen
[French] Quell is now translated consistently
[German, French] Fixed dialog errors in Lower Ward quests
[German] Typo fixes
[Korean] Translations suggestions and typo fixes added
[Non-English] Saving using the default name now works

Friday, May 19, 2017

Planescape Scramble: The Hidden Easter Eggs of Sigil

PST:EE references the works of Franz Kafka, William Shakespeare, Li Shangyin, and more.
Planescape: Torment is a special game that goes deeper than meets the eye. One should not only look for doors to other planes, hidden dialogue lines, and secret spells that can only be taught by NPCs, but also references to the real world. Let’s have a look at a few of the easy-to-miss Easter eggs players can stumble across as the Nameless One.

Warning, Planes dwellers! These barrels are radioactive!
During your travels in Planescape: Torment: Enhanced Edition you may discover barrels with radioactive warning stickers on them. The images above show a couple of those barrels in the Wrecked Home and the Tenement of Thugs. These are a nod to Fallout, a game many of the original Planescape: Torment team members worked on.

There’s another Fallout Easter egg in PST:EE that wasteland wandering fans may notice - picking up or dropping the Pet Lim-Lim in the inventory screen is the same sound as in Fallout's inventory screen.

The Lord of Murder shall perish…
This one should stand out to all Baldur’s Gate players. A symbol of Bhaal marks one of the gravestones from the Coffin Maker’s Shop in the Lower Ward of Sigil.

Zombie #1041 in the Mortuary recites a poem by Li Shangyin.
Li Shangyin was a Chinese poet of the late Tang Dynasty, "rediscovered" in the 20th century and famous for his tantalizing "no title" poems. If the Nameless One talks to Zombie #1041 on the ground floor of the Mortuary and uses the Stories-Bones-Tell skill, we’re treated to part of a Li Shangyin’s poem which can be translated as:

It is difficult to meet as it is difficult to part,
The north wind has weakened; hundreds of flowers fade way,
When the Spring worms die, the silk shall never come again,
When the candle wax becomes ash, tears shall stop.

According to David Maldonado, a member of the original Planescape: Torment team, this “translation was a little soddy”. This is what David said once: “Apologies; the game deserved better. Still, it's not as bad as our "Slating" flub. Whoops! I still can't explain/understand that how that managed to happen - much like the Nameless One's true name, it's a Big Fancy Mystery".

This item in Planescape: Torment removes the basic human need for food and drink.
A Theory of Human Motivation by Abraham Maslow was released in 1943. Maslow's hierarchy of needs is often portrayed in the shape of a pyramid with physiological needs as the largest, most fundamental needs at the bottom and the need for self-actualization and self-transcendence at the top.

A “conqueror on a distant prime material world” is Alexander the Great. Earth is D&D. It’s Planescape canon!
The Gordian Knot, a legend associated with Alexander the Great, is often used as a metaphor for an intractable problem solved easily by "thinking outside the box".

The Sensory Stone reflects upon the experience of a insect which has awoken as a human once.
The story told by the Sensory Stone is a reversal of the plot in Franz Kafka's "Metamorphosis". This novella, often called one of the seminal works of fiction of the 20th century, centers on a story of a traveling salesman, Gregor Samsa, waking to find himself transformed (metamorphosed) into a large, monstrous insect-like creature.

Inspiration for Annah-of-the-Shadows and Fall-From-Grace?
The original team on Planescape: Torment liked many books, comics, and games. According to Chris Avellone, Annah and Fall-From-Grace were inspired by Betty Cooper and Veronica Lodge from Archie comics. In the comics Veronica enjoys a very posh lifestyle but chooses to hang out with her less affluent friends. Her best friend (and sometimes arch-rival) is Betty Cooper, and the two enjoy countless activities and interests. However, they are also at constant competition for the love interest.

It’s also interesting that Annah is derived from the Hebrew name Hannah, which in turn means "Grace." Since the Nameless One can meet Fall-From-Grace during his travels, the party can include two female members literally named "Grace" and "Fall-From-Grace”.

There is no sadder story on the Planes… than that of Montague and Juliette.
There are at least two references to works by William Shakespeare in Planescape: Torment. If Dak'kon dies, Morte will utter the words: "Alas, poor Dak'kon, I knew him well”. It’s a nod to the Act V of "Hamlet" (and funnily enough, the same statement could apply to Morte himself, considering Hamlet speaks his famous words looking at the the jester Yorick's skull).

The second reference is an alternative version of Shakespeare's play "Romeo and Juliet". Juliette is one of the many students of Fall-from-Grace working in the Brothel for Slaking Intellectual Lusts and the Nameless One can help in her relationship with Montague.

There are many more secrets and Easter eggs in Planescape: Torment. Which have you found? Let us know in the comments!

New to the planes? Find out more about Planescape: Torment: Enhanced Edition at