The BEAMBLOG

Showing posts with label patch. Show all posts
Showing posts with label patch. Show all posts

Friday, November 23, 2018

November 23 Livestream Recap

Trent calls the current NWN:EE renderer rewrite “a reimagining of the renderer”.
Today Beamdog CEO Trent Oster and Producer Luke Rideout shared the latest Neverwinter Nights: Enhanced Edition and studio news, talked about the NWN:EE Android Beta, and chatted with Grumpycat, a DM on the popular NWN:EE persistent world Arelith, about her experiences as a longtime Neverwinter Nights player and DM.

Missed the stream? It's on YouTube and Twitch! Here's a quick summary of the highlights:

  • It’s Black Friday, and all our titles and DLC are on sale on Beamdog.com and Steam! Enjoy these fantastic deals: 66% off Neverwinter Nights: Enhanced Edition and up to 75% off NWN:EE DLC! All the Infinity Engine titles and DLC are at 50% off!
  • Vote for us in the 2018 Steam Awards! We’d love to see nominations for Labor of Love and Best Developer!
  • The Black Friday sale is live on GOG as well! Get our Enhanced Edition titles and DLC at up to 75% off!
  • Want to be the first to learn about our sales, news, and more? Sign up for our newsletter!
  • Embark on your new adventure! We're hiring, and looking for a Web Developer, Programmer, Lead Programmer, Technical Artist, and Network System Admin!
“The Beamdog forum is my direct communication channel!” ~ Trent
  • The Neverwinter Nights: Enhanced Edition Android Beta was updated this week to allow cross play between desktop and mobile. Got the beta? Jump into a persistent world and let us know what your experience is like in our survey and the Beamdog forums!
  • The sooner we get responses to the survey, the sooner we can get to your feature requests. Please try to get the survey filled in before we close the Beta. We might keep the survey open for a short period after launch, but not long.
  • Patch 1.78 for Neverwinter Nights: Enhanced Edition was released this week in the Beamdog Client, Steam, and GOG. This patch contains client & server changes and new features like NWSync, allowing auto-downloading for NWN:EE server content data.
"I make the worlds players play in more alive!" ~ DM Grumpycat
  • The 2.6 patch for Baldur’s Gate: Enhanced Edition, Baldur’s Gate II: Enhanced Edition, Baldur’s Gate: Siege of Dragonspear, and Icewind Dale: Enhanced Edition is still awhile away. According to Trent, we’re waiting on a process issue.
  • We got a first look at the updated renderer for Neverwinter Nights: Enhanced Edition this week, and there are very interesting things coming down the line for NWN:EE.
  • The first priority for any graphics engine improvements on Neverwinter Nights: Enhanced Edition is the new renderer, as it very likely will have a big, positive impact on things like replacement for the PLT format, or 2da editing. This is a complete overhaul of the renderer, and it will allow for multiple rendering paths (for PC and mobile).
  • One part of the rendering update is 3D. Toolset updates are currently being looked at and prioritized, but are contingent in part on the rendering update.
  • On the topic of server monetization for Neverwinter Nights: Enhanced Edition servers, we adhere to the WotC Fan Content policy, which means that you can create and distribute content as long as it’s free. You cannot require payments, subscriptions, or otherwise gate your content. Read the terms of the WotC Fan Content policy here.
  • Currently we don’t have a way to automatically synchronize your NWN:EE saves between platforms, as they don’t share a cloud service.
  • We have started to look at what needs to be done to bring keyholing (currently available in the Android Beta of Neverwinter Nights: Enhanced Edition) to the PC version. We don’t want to completely remove tile fade as we’d like both systems to co-exist.
  • We have plans to bring back the game type filter in the server browser for Neverwinter Nights: Enhanced Edition.
  • DM GrumpyCat has been DMing for about four years on the popular persistent world Arelith and playing Neverwinter Nights for around eleven years. At first, she was afraid of becoming a DM, but picked up very fast. There are differences in being a tabletop DM and online: instead of 4-6 people, on a persistent world there can be around 200 players, and a DM has to keep in mind interests and desires of all of them.
  • According to DM GrumpyCat, Neverwinter Nights is unique. On a persistent world she can start a story, disappear for some time, and then find all the spin off stories created by player collaboration.
  • If you’re a DM, let us know on the forums about your wishes and feature requests for the DM interface in Neverwinter Nights: Enhanced Edition.

Excited for what’s next? Come and join the next livestream next Friday!

Tuesday, November 20, 2018

Neverwinter Nights: Enhanced Edition 1.78



Today, we are shipping Development Build 8186 to the stable branch of Neverwinter Nights: Enhanced Edition as 1.78!

This is the very same build that was recently updated on the development branch and contains no changes since then.

The previous build (8181) is available as a Steam branch, so you can switch back if your favorite persistent world needs more time to update. To do so, select 'oldstable' under the beta dropdown list in the Neverwinter Nights: Enhanced Edition Steam properties. 

New Feature: NWSync

This update contains a major new feature called NWSync, which will allow players to easily download required content data as they join servers, without having to manually manage HAK and TLK files. In this first iteration, this will mostly benefit persistent worlds, as it requires special setup on the server owner's part.

For details on this feature, please see the source repository that contains all the needed tooling and links to the most up-to-date documentation, here.

Client Changes

Features:
  • We added a new console variable that enables a over-time FPS display. Type "fpstrace 1" into the game console to enable.
  • You can type `Gamma x` in the console, where x is a floating point value larger than 0. The default is 2.2. This value is persisted to nwn.ini (under a new configuration key). Gamma only affects the rendered ingame scenery, not menus or UI, as it is applied through a FBO shader, not GL/system-wide gamma correction. 
  • The game now supports normal DDS textures without having to mangle the header.
  • The game now supports KTX texture containers.
  • The game now writes out all Aliases to nwn.ini even if the file already existed.
  • We bumped the default maximum texture memory to 256MB. Previous settings of 64MB are rewritten to this value. The new minimum is 96MB. The bigger-by-default texture memory should improve stability in some situations.
Fixes:
  • We fixed lighting uniforms not assigning properly on some GPU drivers. This should address some flickering and maybe improve stability.
  • Premium Modules don't show in "Other Modules" anymore.
  • Yet another crash for creature appearances with PERSPACE=0 has been addressed.
  • The multiplayer server browser now shows a progress window when downloading the server list. It also switched over to libcurl, which should prove to be much more reliable than the previous solution.
  • The chat window will not capture mouse clicks anymore, only scroll events. This means you can once again click through it to action the game world.
Server Changes

Fixes:
  • Greater Sanctuary interacting incorrectly with True Seeing has been fixed.
  • A rare server hang when a relayed player suddenly regains direct connectivity has been fixed.
  • A bug in RetrieveCampaignObject has been fixed that resulted in a double free issue, crashing the game. This was another 1.69 issue that was unearthed by us switching to VS2017 for the Windows build.

Friday, October 19, 2018

Neverwinter Nights: Enhanced Edition NWSync Early Look + Beamdog.com DLCs



Exciting news for Neverwinter Nights: Enhanced Edition fans waiting for NWSync!

We merged in experimental support for NWSync in the recently released Development Build 8182. The first implementation of this allows transparent multiplayer server content downloads, and requires special setup by the server admin to make functional.

The preliminary manual, including instructions and system details, can be read here.

Note that if you are from The Future, then this URL might have changed or disappeared. Please check the official documentation in lang/en/docs instead.

Again, this is experimental, and we are shipping this to the development branch early so persistent world admins and interested parties can test it. This is a very complex technical feature and we fully expect that we will have to ship more development patches to address found issues. Please let us know any feedback you have regarding this feature in the Beamdog forums!

Speaking of Neverwinter Nights: Enhanced Edition, on Beamdog.com we’ve broken out the Digital Deluxe package into individual DLCs! Now owners of NWN:EE can purchase Wyvern Crown of Cormyr, Infinite Dungeons, and the rest as they like. You can still get a deal by buying everything in a single bundle.



Next week, we’ll be removing the current NWN:EE Digital Deluxe bundle from sale. All Beamdog.com NWN:EE Digital Deluxe owners have had the base game and individual DLCs added to their accounts.

If we’ve missed your account, please let our customer support team know via support@beamdog.com and we’ll make sure a correction is made. 

Friday, October 5, 2018

October 05 Livestream Recap

“Congratulations, GOG, on the 10th anniversary!” ~ Trent
During today’s livestream Beamdog CEO Trent Oster and Producer Luke Rideout shared the latest studio news and updates on Neverwinter Nights: Enhanced Edition and the Infinity Engine Enhanced Editions. They called Technical Director on the NWN:EE core team, Bernhard Stöckner (@niv), to talk about the recent patch and what’s next for NWN:EE.

Missed the stream? It's on YouTube and Twitch! Here's a quick summary of the highlights:

  • Beamdog.com now supports bundles! Neverwinter Nights: Enhanced Edition Digital Deluxe is being broken up into individual DLCs and will be rebundled. All owners of the current Digital Deluxe will be provisioned with the individual DLCs.
  • The Faces of Good & Evil portrait pack will appear on Beamdog.com soon!
  • Don’t want to miss on Beamdog sales, updates, and contests? Sign up for our newsletter!
  • Planescape: Torment: Enhanced Edition is on its biggest sale yet on Google Play and the App Store! Get PST:EE for your Android and iOS device at 80% off, and venture forth into the Outer Planes! Act quick, the sale ends Sunday.
  • GOG is celebrating its 10th anniversary! Get all our Infinity Engine Enhanced Editions and soundtracks at up to 75% off!
  • More than 40 people work at Beamdog and the team keeps growing! Check out our current open positions! If you’re a web developer, programmer, or technical artist looking for a new adventure, get in touch!
“After we’re set at the new office, we might stream a tour around it!” ~ Trent
  • The Dice, Camera, Action! voice and portrait pack is well underway!
  • The 2.6 patch for Baldur’s Gate: Enhanced Edition, Baldur’s Gate: Siege of Dragonspear, Baldur’s Gate II: Enhanced Edition and Icewind Dale: Enhanced Edition will ship at the same time as the Dice, Camera, Action! voice and portrait pack. It’ll include lots of data fixes to spells and resolve a few old bugs, such as the incorrect amount of HPs while importing multiclass characters.
  • We’re happy to have such a fantastic team of volunteer translators! All these people are awesome. If you want to help translate our games, find out more here.
  • While we’re focused on new stories, it doesn’t mean we rule out additions to existing campaigns. That said, we have no current plans to expand the content of Baldur’s Gate II: Enhanced Edition.
  • Our best selling title in 2018 is Planescape: Torment: Enhanced Edition! So many fans bought a copy during the Stream of Many Eyes!
“It’s just fun to work on Neverwinter Nights!” ~ niv
  • Neverwinter Nights: Enhanced Edition was updated to version 1.77 this week. Check out the full patch notes here.
  • We’re focused on major new features for Neverwinter Nights: Enhanced Edition: 64bit support, “NWSync”, and bringing NWN:EE to mobile.
  • About 2/3 of our team is currently working on Neverwinter Nights: Enhanced Edition.
  • We’re coming to the end of our core UI pass for Neverwinter Nights: Enhanced Edition on Android. We’re adding new features, such as letting players see characters through objects (eg. a pillar).
  • Neverwinter Nights: Enhanced Edition on mobile will support “NWSync” - we want mobile players to fully enjoy online gameplay!
  • We’ve got a gold candidate of Neverwinter Nights: Enhanced Edition for a GOG release. The GOG crew is currently busy with their big anniversary. Stay tuned!
  • New character and weapon models for Neverwinter Nights: Enhanced Edition are getting closer! As soon as we’re ready, we’ll be sure to share a few amazing screenshots!
  • Ultimately NWN:EE players will be able to choose between using new enhanced models and legacy models (for older computers).

Excited for what’s next? Come and join the next livestream next Friday!

Tuesday, October 2, 2018

Neverwinter Nights: Enhanced Edition Update 1.77



Attention adventurers of Neverwinter. Your nights will now be filled with version 1.77!

Read on for a complete list of changes in this patch.

Features:

  • Three new player-selectable portraits; Heavyline, Skandii, and Lanteri
Fixes:
  • We fixed certain armor pads (specifically, belts and shoulder pads) disappearing when re-equipping a item
  • We fixed a floating point inaccuracy that made the player character skew aside ever so slightly when WASDing.
  • The conversation UI has been fixed to not shift off screen when using UI scaling and having the Inventory/Char sheet open at the same time
  • We fixed a double-free in the PLT system, which has lead to crashes when multiple objects with the same texture would show
  • We fixed held equipment not becoming transparent when the character model did so (for example, when casting Invisibility.)
  • The game now asks you for a CD key, instead of erroring with a confusing message, when Steam CD key retrieval fails for any reason
  • HW Mouse is now the default on Linux, as to avoid WindowManager-related mouse click point offset issues resulting from UI scaling
  • We made all DLC portraits now show up for character creation in all modules, regardless of portrait.2da entries
              Content Creation Changes

              Features:

              • Toolset: The script editor now shows variables and constant declarations on double click
              • Toolset: The recent modules list has been expanded to 10 entries
              • Toolset: The compiler include limit has been bumped to 128
                Fixes:
                • Toolset: Area ambient sounds and music has been brought back to life
                • Toolset: We removed the requirement that the mouse be over an object to translate it on the Z-axis (with Alt+Left Mouse Button)
                • Toolset: The tile properties light select color UI is no longer truncated when using windows-native screen scaling
                  Server Changes

                  Fixes:

                  • Server resource management on Linux in certain memory configurations has been fixed
                  • Crashes in nwscript functions resulting from bad parameters have been addressed: CopyItemAndModify, GetNearestCreatureToLocation
                  • A crash when reloading LTRs was fixed
                  • Linux only: Database names are now case-insensitive, so DestroyCampaignDatabase() now works as expected
                  • Linux/Mac only: We fixed the server spinning a thread needlessly if stdin gets closed

                        Friday, September 28, 2018

                        September 28 Livestream Recap

                        Luke plays Neverwinter Nights: Enhanced Edition on NVidia Shield and Samsung S8.
                        Today Beamdog Producer Luke Rideout and Marketing & PR Manager Lee Guille shared the latest studio news, updates and plans on Neverwinter Nights: Enhanced Edition and the Infinity Engine EEs. Luke showed the current state of Neverwinter Nights: Enhanced Edition on Android (everything showcased is still work in progress).

                        Missed the stream? It's on YouTube (yay!) and Twitch! Here's a quick summary of the highlights:

                        • It was so exciting to meet local fans during the Edmonton Expo. Trent dressed up as Minsc and Luke worked on his best Winthrop lines!
                        • Local fans at the Edmonton Expo got some hands-on time with Neverwinter Nights: Enhanced Edition for Android. We’re already working through the feedback you provided.
                        • Siege of Dragonspear for Android and iOS is on its biggest sale yet! Save 60% on an exciting adventure through new regions of the Sword Coast!
                        • Weekend Sale at the Beamdog Store:
                        • Sign up for our newsletter, and be the first to know about our sales, news, contests, and more!
                        • We’re hiring! If you’re a web developer, programmer, or technical artist - apply!
                        Shy about creating a Phil Killah module? How about a Nuke Lukem forever one?!
                        • The 2.5 builds for Baldur’s Gate: Enhanced Edition, Baldur’s Gate II: Enhanced Edition, and Icewind Dale: Enhanced Edition for the Mac App Store are out! Check out the full announcement here.
                        • Bringing the 3.1.4 build for Planescape: Torment: Enhanced Edition to other platforms is something we’re working towards! Just like the 2.5 builds for the Mac App Store, it does need a fair amount of testing. We don’t have any specific ETA, but Luke hopes to get it into your hands pretty soon, especially for GOG players!
                        • The Dice, Camera, Action! voice and portrait pack is back on track! The portraits from the pack are almost complete, and we’ll soon start working on our contest winners portraits.
                        • The 2.6 patch for BG:EE, BGII:EE, IWD:EE, and Siege of Dragonspear will come at the same time the Dice, Camera, Action! Enhanced Edition pack is released. We want to get the 2.6 patch out on all the platforms simultaneously, including the Mac App Store.
                        • We’ve done a lot of bug-fixing for the 2.6 patch. There are 65 (!) spells now fixed to correctly follow the rules.
                        • The 2.6 patch isn’t the last for the Infinity Engine Enhanced Editions! These games might be 20 years of old soon, but we love them, and plan to continue polishing them up!
                        • If you encounter a bug, or another issue while playing our games, reach out to our support. Charles is doing a fantastic work there, so don’t be shy, and share your problem!
                        Saving games and whispering in Neverwinter Nights: Enhanced Edition on Android is very easy!
                        • Neverwinter Nights: Enhanced Edition Development Build 8181 is available in the Beamdog Client and on Steam! It addresses a few community-found issues from the previous development build. Check out the full list of fixes here.
                        • We have a gold candidate of the NWN:EE GoG build. It’s something we’ve been working on with GOG for some time. We’re coordinating with them on the release date.
                        • Ossian Studios continue to work on overhauling models and textures for Neverwinter Nights: Enhanced Edition. They’re fantastic at what they do, and we’re happy to work with them.
                        • We’re making progress on creating achievements for Neverwinter Nights: Enhanced Edition. Elysse is playing the Original Campaign, and making notes. We’re also thinking about adding achievements for Shadows of Undrentide and Hordes of the Underdark.
                        • We don’t have plans to port the Neverwinter Nights Toolset to mobile, as the Toolset and the game are two different beasts.
                        • Neverwinter Nights: Enhanced Edition on Android will come with much more flexible UI scaling (like x1.4, for example). All improvements will be then ported to the PC version.
                        • We’ll make sure Neverwinter Nights: Enhanced Edition on mobile runs on the most modern devices. During the livestreams, we showed off the game on NVidia Shield and Samsung S8. Luke used the Samsung Galaxy Tab S2 at the Edmonton Expo.
                        • Better optimisation, and a broader spectrum of bug fixes, will be coming to NWN:EE after all the major features are done: the 64bit support, the “NWSync”, the mobile version.
                        • While recording professional V/O into different languages is pretty expensive, we’re open to including fan-made V/O into the Enhanced Editions!
                        • Although Phil is no longer at Beamdog, send your Kill Phil modules to us, and we’ll continue our tradition to kill Phil! There’s only one person who’s got a shiny forum badge for the Phil Killah module, you can get it too!

                        Excited for what’s next? Come and join the next livestream this Friday!

                        Tuesday, September 25, 2018

                        The 2.5 patches come to the Mac App Store!

                        The long-awaited 2.5 patches come to the Mac App Store!
                        [Read it in Sarevok’s voice] The 2.5 patches for Baldur’s Gate: Enhanced Edition, Baldur’s Gate II: Enhanced Edition and Icewind Dale: Enhanced Edition are live in the Mac App Store! Flesh and blood and bone! They are alive! Ha-ha! We swore the patches would scratch and crawl their way back into the Mac App Store... and we have done it!

                        The 2.5 updates for Baldur’s Gate: Enhanced Edition, Baldur’s Gate II: Enhanced Edition, and Icewind Dale: Enhanced Edition are coming your way. Now you can play your favourite games fully updated to the 2.5 version, with over 1 600 bug fixes and new features! If updates aren’t immediately available, please be patient as the patches are populating through the Mac App Store.

                        Friday, August 17, 2018

                        Icewind Dale: Enhanced Edition - New Updates


                        Take heart, fellow travelers! We're sending aid to the northernmost reaches of the Forgotten Realms to sustain you in your quests through the harsh and unforgiving territories of Icewind Dale: Enhanced Edition! The update for IWD:EE provides adventurers with features and fixes to light the way as you trek to the deepest recesses of the frozen tundra.

                        Read on for the full patch notes.



                        Features

                        • Area of Effect spell markers are now available as a prototype.
                          • Players can toggle this option on or off by adding SetPrivateProfileString('Game Options','Show AOE','1') to their Icewind Dale Baldur.lua
                        • The Lance of Disruption spell projectile is now distinguishable from Alicorn Lance. 

                        Fixes

                        • If a party member is dead the game should not crash after captive villagers leave.
                        • In Trials of the Luremaster, the Magic Mouth should open if the required skulls have been obtained.
                        • In the Heart of Winter, it should be possible to enter the boathouse in Lonelywood.
                        • In multiplayer, games should not crash while on the arbitration screen. 
                        • It should be possible to sell a quantity greater than one of rings or similar equipment from a container. 
                        • The iOS Export Character UI should use the Icewind Dale Character Extension. 
                        • In the iOS multiplayer, a player’s party members dying should not cause the other player’s game to hang. 
                        • You should not be able to dual-class if the requirements are not met. 
                        • Restoring the Elven Shrine quest should show as a completed quest when finished.
                        • Result of single combat with Presio should not be said by party leader.
                        • Color choices sliders should not lag when dragged. 
                        • In the iOS multiplayer, the title should not become unresponsive and crash when starting the dictation mode while entering a password protected session. 
                        • The ranger spell version of Minor Spell Deflection should use icons from wizard spell of the same name. 

                        Localizations

                        • New Priest of Tempus dialogue should not play in English for languages with localized audio. 
                        • In the Italian voiceover, Attack Sound 3 of the “Female Mage 4” soundset should match its text. 
                        • Italian voiceover should not be missing for Heart of Winter player soundsets. 
                        • Turkish text should not be different if the party leader is female.

                          Updates to the Infinity Engine


                          We've added major features and fixes to the Infinity Engine to improve gameplay in our enhanced editions. 

                          Read on for the full details.


                          Features


                          • (Spell) It should be possible to know which schools you are immune to if you have Spell Immunity active
                          • (spell) Wild Surge repulsion and repulse undead child spell should be refined
                          • [Android] Enable Family Library for purchases made before July 2, 2016
                          • [Focus Test] Turning on Story Mode should also turn on Quick Loot and Reveal Details
                          • [Port from PSTEE] Actions responsible for setting zoom level
                          • [Port from PSTEE] Actions that would make adjusting cutscenes to work with different framerates easier
                          • [Port from PSTEE] Implement LUA GUI command that can be used to check in-game variable
                          • [Port from PSTEE] Increasing global variable only once
                          • [Port from PSTEE] Setting and checking BITs
                          • Add "Take All" button to containers
                          • Add splprot type for current hp
                          • Ctrl-M should display the target's Luck value
                          • drop a pop up when a file/directory is not writable
                          • Item name should appear when the party loses an item
                          • Log history button should state what it does when the cursor is put over it
                          • Screenshots should be taken in the PNG format
                          • Scripts should be cached after load
                          • Sprite Outline should be disabled by default
                          • Story Mode should prevent the death of familiars
                          • Table "mageBookStrings" should be editable through a M_*.lua file
                          • add boundary checks to spell state methods
                          • add missing ids files to iwdee
                          • add missing stats to stat.ids
                          • Bringing the Tempus kit to BGEE/SoD/BG2EE
                          • Kit appropriate NPCs with Tempus kit
                          • pass the user's name in store down to LUA as store.userName
                          • Update passive aggressive spells with 'remove sanctuary'



                          Fixes


                          • "Invalid 16777215 +" string should not appear under "Fighting Styles" after casting "Defensive Harmony"
                          • "More Confirmation Prompts" option should work when removing memorized spells
                          • "Zoom In" and "Zoom Out" options in Assign Keys menu should be listed under "Miscellaneous" instead of "Quick Slots"
                          • (feature request) item_use.2da should have a new strref column for a localizable name string
                          • (item) Passive aggressive functionality should function
                          • (item) Paws of the Cheetah, Boots of Speed, and Boots of Lightning Speed should use own status icons
                          • (modding) Opcode 342 override personal space should not generate impassable tiles if prematurely removed
                          • (spell) [BG:EE] Sunfire should function; [BG:EE/BG2:EE] spell should be standardized throughout all IE games
                          • (spell) Contingency and Chain Contingency should not be castable during pause, should not force-cast blank spell
                          • (spell) Dragon Disciples' Breath Weapon graphics should be refined
                          • (spell) Invisibility Purge and Detect Invisibility should only affect already invisible enemies
                          • (spell) Mirror Image should not block damage from area of effect spells
                          • (Spell) Polymorph Other should not have 0-power effects
                          • (spell) Sun Soulbeam graphics should be refined
                          • (spell) Sun Soulray should be single target, projectile should be refined
                          • (spell) Symbol, Stun & AI Symbol, Death msectypes should be consistent
                          • (UI Strings) Play button in the Customize Sound panel should use the right string
                          • [Android] BG:EE saves should be importable to BGII:EE or SoD
                          • [Android] Double tapping a save should load that save
                          • [Android] Double tapping store items should open a quantity box
                          • [Android] Enable Cloud Saves should not be selectable
                          • [Android] Keyboard should hide after a named save is made
                          • [Android] Movies should be played
                          • [Android] Set Snare ability should not have a blank icon
                          • [Android] SoD saves should be importable to BGII:EE
                          • [Android] Tooltips should not be shown for actions that are not selected.
                          • [BG1:EE/SoD, BG2:EE] Poison-related spells and items should be completely blocked for unnatural creatures or if target's RESISTPOISON stat is >= 100
                          • [Character Creation UI] Shaman class should be sorted with the rest of the single class options
                          • [crash] Importing an uncorrupted saved game shouldn't cause crash
                          • [iOS Spell UI] Should be able to delete spells from the spell book and re-learn them.
                          • [iOS] [Multiplayer] Title should not crash on iPad 2 after 2 hours of continuous gameplay
                          • [iOS] BGII:EE should not require BG:EE to be installed to recognise and import bg1save files
                          • [iOS] Game should not close if more stackable items are purchased than there are available inventory slots
                          • [iOS] IE games should consistently respect the iPhone X's safe areas
                          • [iOS] Import suffixes such as BG2CHARACTER should be case-insensitive
                          • [iOS] Interactive text should not be truncated in the dialogue window
                          • [iOS] Purchasing DLC should work on the first try
                          • [Linux] Home directory permissions should not be reset whenever a save is made
                          • [Mac] Trackpad taps should not register as pressing buttons nowhere near the cursor position
                          • [Map UI] Should be able to select Black as a Valid Color for Marker Creation.
                          • [Multiplayer] [Tablet] On screen keyboard should not appear at character arbitration unless the multiplayer chat window is selected by the player
                          • [Multiplayer] Arbitration buttons should function for host if they return to the screen for a client to join
                          • [Multiplayer] Area should not appear with the debug name in the character arbitration screen
                          • [Multiplayer] Client characters should not benefit twice when items are removed and re-equipped
                          • [Multiplayer] Client characters should not ignore target immunity to backstab
                          • [Multiplayer] Client icons and effects should not remain when items that granted them are removed after a save
                          • [Multiplayer] Client sessions should not crash on save when a NPC was dead at the start of the session
                          • [multiplayer] Client should not have thief abilities disabled after saving with armor on.
                          • [Multiplayer] Clients should be able to re-equip items such as the ring of wizardry after they remove them
                          • [Multiplayer] Host should not appear to be able to adjust spells for characters they do not control
                          • [Multiplayer] Importing a character should import its statistics when the Import Character Rules option is set to "Statistics"
                          • [Multiplayer] Players should not lose items when transferring them
                          • [Multiplayer] Pressing Enter on the gameplay screen should activate the chat window
                          • [Multiplayer] Returning a client character to the host should require Ready to Play to be selected
                          • [Multiplayer] Unaffordable items shouldn't remain greyed out if you sell enough items to purchase them
                          • [Multiplayer] When players give items to each other, they should be able to see them in the inventory immediately
                          • [regression] Newly created characters should start with randomized gold amount
                          • [Regression] You should not get excessive "Target Gone" messages upon ending combat with multiple party members
                          • [SDD224] The game should not crash if you click an empty slot in the well bucket
                          • [Store UI] Should not be required to click "done" or "cancel" twice on "buy multiple items" interface to function.
                          • [Tablet] All color choices should be available for selection via sliders
                          • [ToB] Applying Story Mode to new party members should not depend on Party AI being active
                          • [UI] Item stacks should move freely between backpack and container regardless of stack size (with sufficient storage room)
                          • [UI] Party should only be ordered when on the world screen
                          • @@Contingency spell selection should work
                          • @@Party members should not turn on each other during combat
                          • A disabled off-hand weapon should not make the main-hand THAC0 bonus appear twice
                          • A Priest of Tempus's Holy Power should give proportional bonuses
                          • AI scripts should not cast memorized spells when they are disabled
                          • Animation INI middle-column sounds should be played
                          • Animation INI slash, backslash and jab sounds should be played
                          • Area type spell protection should work correctly
                          • Assigned keys should function at once
                          • Attack rolls should be displayed when action "GroupAttack()" is used
                          • Auto pause: Target Gone should not fire when punching a sleeping enemy
                          • Auto-pause on "Enemy Sighted" should trigger on all appropriate occasions
                          • Baby wyverns in cloakwood wyvern cave should have smaller foot circles than adult wyverns
                          • Banter attempts should not interrupt spellcasting
                          • Binding WASD to Scroll Up/Left/Down/Right should not make the scrolling stuck on some occasions
                          • Bonuses from Bless should be listed on the Character Record
                          • Bounty Hunter special snares should use the correct maze visuals
                          • Branwen should not retain her kit abilities when her cleric class is inactive
                          • Bribing Nizidramanii'yt should not remove undroppable items
                          • Called Shot duration should be correct
                          • Camera movement should not be limited if you're inside a building and scrolling out of bounds is enabled
                          • Canceling quit game confirmation twice should not give a black screen
                          • ChangeStoreMarkup action should work correctly
                          • Character record page should not show both "Strength Modification" and "Strength Extra Modification"
                          • Characters under Berserk should not lose real HPs if they rest/travel while Berserkering
                          • Charm effects should not apply if the actual charm does not
                          • Classic movement markers should not animate at the wrong frame rate
                          • Cleric alignment restrictions should be written consistently
                          • Cleric spell Sanctuary should not be ended by casting Bless
                          • Clicking on an item inside a container should not select all similar items inside that container.
                          • Closing the Quick Loot bar with a hotkey should not cause the selected character to no longer accept movement commands
                          • CLUAConsole command "Eval()" should not produce error messages when executing valid script actions
                          • Combat Stats should not have an invalid token in other languages
                          • Containers and Inventory should not show as Store or Group when opened
                          • Contingency creation screen should not be missing from BG2 and SoD
                          • CreateCreatureObjectOffScreen should create the creature off screen and not beside the object.
                          • Creatures released from imprisonment should preserve their selected weapon slot
                          • Damage animation 2 from DMGTYPES.2da should properly function
                          • Decrementing spell deflection/turning/trap spells should be updated to account for new functionality
                          • Default font size should not be oversized in the dialog window and the combat log
                          • Direct Connection should not produce error messages in command prompt
                          • Direct Connection' should not attempt to connect to a game session when an invalid IP is entered
                          • Double clicking where 'Quick Loot' arrow normally is should not move camera to the NW corner of the map
                          • Double Tapping Arrow key then pressing a button should not make map scrolling get stuck in one direction
                          • Double-clicking containers in stores should open them
                          • Dropping an item on a ground spot with already many items should not crash the game
                          • Durlags Tower journal update should have a mini-journal summary
                          • Dying in Black Pits should return to the Black Pits menu
                          • Empty quickspell slots should not show I as their hotkey
                          • English font should not turn to boxes after setting the language to Russian or Ukrainian
                          • Equipping an unequipable item should not cause that item's icon to move
                          • Ettercaps summoned by Monster Summoning III should be able to poison their targets
                          • Familiars should be able to use their special abilities
                          • fix linefeeds in text files (2da, ids)
                          • Font size should be the same in dialogue and in the message window
                          • Great Druid title should only be applied onto the druid class for fighter/druids
                          • Ground item slots in the inventory should not be misarranged
                          • Half-Elves or Elves using charm protection should not be charmed
                          • Having "Classic Selection Circles" option enabled should display circles of large creatures at a correct angle
                          • Heart of Fury/Legacy of Bhaal should provide AC bonuses to enemies
                          • Hold Undead's visual effects should not be blocked
                          • Icons should not be present on portraits if the character is dead
                          • Importing a character file from SoD should not prevent their Advanced AI from working
                          • Improved Haste should block Stalker Haste as it does arcane Haste spells
                          • Info point text close to the right border should not appear away from its location
                          • It should be possible to deselect items you can't afford when buying into container
                          • It should be possible to disable tooltips
                          • It should not be possible for a thief to loot while hiding in shadows by using the quickloot bar
                          • It should not be possible to assign the Escape key in Assign Keys
                          • Item that "Recharges on Rest" in a familiar's inventory should not cause crash on rest
                          • Items using icons in BAM V2 format should not be cropped to fit into inventory or toolbar slots
                          • Items which stun should provide full feedback
                          • Items with multiple charges should not be underpriced when selling from inside a bag
                          • Japanese (BG), Korean (BG + BGII) and Chinese (BG + BGII) should have larger font on buttons
                          • Journal quest "Troubles in the Region" should not display"No Objective Text" subheading
                          • Kit abilities should be correct at low levels
                          • Learn button should not say "Learn" on spells you already learned
                          • Levels of bonus priest spells in the character record should not be missing
                          • Main screen UI elements should not be displayed on top of the inventory screen
                          • Map notes should not change strings
                          • Map scrolling should work in cutscenes
                          • Mirror Image should protect against the Bleeding icon if one of the images is hit
                          • Mouse and keyboard scroll speeds on maps should be faster
                          • Multi-class thieves should not be missing up to two levels worth of skill points
                          • Multiplayer chat should scroll to the newest entry automatically
                          • On the export character screen the text field should have focus
                          • Opcode 261 should be able to restore memorized priest spells up to its specified level regardless of the caster's spell level access
                          • Opening a container should not disable hotkeys for Quick Save and Quick Load
                          • Party members raised by Mass Raise Dead should gain additional healing
                          • Player responses should not have the wrong color
                          • port pst proficiency triggers
                          • Pressing the Quick Loot hotkey should change the state of the Quick Loot button on the HUD
                          • Protection from Acid Green Scrolls should protect against Melf's Acid Arrow
                          • Protection from Evil should not result in a blank fighting style proficiency
                          • Quicksave should not scan game and document folders more than is required
                          • Ranger's Charm Animal ability should use the appropriate icon
                          • Removing 8 letter spells should not fail (vanilla bug)
                          • Removing a character from the party then creating a new character should not set the ability rolls to 54 and allow ability scores to be reduced to 0
                          • Right clicking buttons in the multiplayer lobby should not leave them in a depressed state
                          • School "None - 0" should not receive specialist Saving Throw augmentations
                          • SCHOOLTOKEN or divination should not appear in information message when selecting wild mage spells
                          • Screenshot function should work in Save Screen
                          • Script action TakeItemListPartyNum() should work correctly for items in bags and cases
                          • Selection cursor should always be shown when over Quickloot items
                          • Shield of the Archons should not have dispellable effects
                          • Sound effect for adding spells with the Memorize button should not be missing
                          • Sounds for Miscast Magic should have the same saves as the rest of the spell
                          • Sounds for spells should play at the correct times and on the correct targets
                          • Spell Casting Cursor should show when mousing over character portrait with spell cast ready.
                          • Spell primary/secondary types should be correct
                          • Spellcasting should not be interrupted by damage that you're immune to.
                          • Spells from scrolls should not have projectiles
                          • Spells should use the correct casting animation for their school
                          • Spider's Bane +2 should have an accurate description
                          • Standalone credits screen should not mention Baldur's Gate
                          • Standing on or near a trapped container should not show ground items
                          • StaticStart should resume a stopped animation
                          • Stealth button of thieves and rangers should not remain active after picking up items via quickloot bar
                          • Stoneskin should create the proper number of stone skins when cast
                          • Stoneskin should protect against the Bleeding icon
                          • Sunfire should not bypass Magic Resistance
                          • Tapping on AI should not turn it on/off when using the Help button
                          • Text with Russian, Chinese, Japanese, or Korean languages selected should be the same size as English text
                          • The "AI Script" line in character generation should use a scripts formal name
                          • The bmp renderer should not have a heavy memory leak
                          • The character record page should not state you become a Fallen Cleric with a dual class ranger character
                          • The Play buttons on the soundset selection screens should not be referred to as PLAY_GAME_BUTTON
                          • The quit game confirmation should always appear if More Confirmation Prompts are activated
                          • The quit game confirmation should be dismissable
                          • The Sleep portrait icon should work when caused by nonlethal weapons
                          • The Sleep portrait icon should work when caused by weapons
                          • There should be an sound effects/animation when adding/removing spells
                          • There should not be floating lines near characters weapons or hands
                          • Tooltip for the quick loot button should not be missing
                          • Tooltips for Quick Save, Help and Rest should not show keybindings for Thieving, Stealth and Guard respectively
                          • Turning the mouse wheel over ground item slots should scroll the ground items
                          • UI strings saying "Abilities" should not be shared between character attributes and HLAs
                          • Unconscious characters should not immediately get up
                          • Upgrade zlib to 1.2.11 (latest).
                          • Usable by should display the correct string when using the Restrict Item opcode (319)
                          • Wand of Fire should allow save for half damage
                          • Wand of Frost should allow save for half damage
                          • Wand of Lightning should allow save for half damage
                          • Wand of the Heavens should allow save for half damage
                          • Wild surge: Cacofiend should use consistent visuals
                          • Wish spells should use their assigned visual effects
                          • Wyvern summoned by Wyvern Call should be able to poison its targets
                          • You should be able to get the grandmastery achievement with a dual class character
                          • You should not get writhing fog and other unique shaman spells at a level before they are castable
                          • You should still be able to type in codes using "CLUAConsole"