The BEAMBLOG

Showing posts with label Beamdog. Show all posts
Showing posts with label Beamdog. Show all posts

Tuesday, March 19, 2019

Beamdog Update, March 19, 2019

“Axis & Allies Online has been a labour of love from a lot of the developers over at Beamdog. We’ve been working hard to ensure we’ve made a game that is faithful to the source material, and just as fun to play.” ~ Cody Ouimet
These are busy times at Beamdog. We thought we’d give you a quick update on what we are up to:

  • Axis & Allies Online is available to wishlist on Steam. Take a first look at screenshots and get ready for an official adaptation of the classic board game! Axis & Allies Online is coming soon to Steam Early Access for Windows, Mac, and Linux.
  • Next Wednesday (3/27) at 09am PT we will have an AMA session at https://www.reddit.com/r/boardgames/ about Axis & Allies Online with our community manager Julius Borisov! Hope to see you there!
  • Beamdog is heading to PAX East! We’ll be in Boston from March 28 - 31. Come meet us at the Skybound Games booth, where Trent Oster, Luke Rideout, Alfonso Munoz, and Sarah Dawson will be showing a playable demo of Baldur’s Gate: Enhanced Edition for PS4 and Switch so you can try it hands-on. Check Skybound Games’ Twitter, Facebook, and Instagram accounts for more details on bringing Baldur’s Gate, Baldur’s Gate ll, Baldur’s Gate: Siege of Dragonspear, Icewind Dale, Planescape: Torment, and Neverwinter Nights to consoles.
  • The playable demo of Baldur’s Gate: Enhanced Edition for PS4 and Switch at the Skybound Games booth will feature the voice and portrait of Evelyn from the Dice, Camera, Action! pack for the first time.
“We are Axis and Allies fans and we’ve worked hard to build a fun, accessible version of the game and we hope you enjoy playing it as much as we have.” ~ Trent
  • Check out the latest Axis & Allies Online interview with Beamdog CEO Trent Oster and Producer Cody Ouimet by Axis and Allies.org about the origin story of Axis & Allies Online, development insights, and more.
  • Back in February, Trent Oster gave an interview to The Fly where he discussed Neverwinter Nights: Enhanced Edition, console ports, creating original games, and more.
  • Check out the latest issue of community magazine Wild Surge for an interview with Beamdog Marketing and PR Lead Sarah Dawson about Axis & Allies Online!
  • Beamdog has 50 employees as of last week, and we’re still hiring! We’re looking for Programmers, Lead Programmers, and Designers to join our team!
  • Last week we launched the new and improved Beamdog.com which now covers both the D&D games and Axis & Allies Online. As a part of our site update, the Beamdog Client also received a small update (2.1.11 ver) to point to the Beamdog Store’s new URL. If you’re using the Beamdog Client and haven’t updated yet, it should still work normally.
  • Kate Welch, game designer at Wizards of the Coast, moved on to play Baldur’s Gate II: Enhanced Edition in her show, Welch's Game Juice. Join her on Twitch every Thursday at 3pm PT to win giveaways!
Let us know your thoughts on our new website!
  • The next patch for Neverwinter Nights: Enhanced Edition is not quite ready. As we mentioned in December, once we started on the renderer and 64-bit integration in earnest, that became our main focus. We have a team dedicated to the renderer, and the 64-bit merge has happened, but we’ve got a road ahead of us before we’re going to be able to put a bow on it and make it public, as the console branch requires us to spend time adding controller support, to spend time cleaning up some long-overdue UI problems, and other changes that will have far-reaching benefits in the long run.
  • We don’t have a full feature list we can share with players yet, but the new renderer for Neverwinter Nights: Enhanced Edition is very robust, and gives us, potentially, access to all the bells and whistles one looks for in a modern game. Luke thinks players and modders will be pleasantly surprised by its capabilities.
  • A controller version of the Neverwinter Nights: Enhanced Edition UI for PC wouldn’t be impossible. The controller branch currently is distinct from the PC branch because Neverwinter’s UI wasn’t designed with a controller in mind, meaning we have to include a number of changes to UI and camera behaviour that we would have to reconcile between the console and PC versions. But either way, it would likely be something to investigate after the Console version ships.
  • The iOS port of NWN:EE is in progress. We don’t have an ETA yet, but it is being actively worked on, as well as updates to the Android version in parallel.
  • We have a team of dedicated QA who are testing all of the builds, logging bugs, performing regression testing, and confirming both functionality and bug fixes on a daily basis. All of the development team are responsible for fixing the bugs on the features that they work on. The “New” status in the public bug tracker isn’t a measurement of time in the tracker, but an indication of whether an issue has been triaged and escalated. If a bug is listed as “New”, it means it’s still in the queue to be triaged.
  • The Dice, Camera, Action! voice and portrait pack will introduce a new vendor - Alveus Malcanter (voiced by Mark Meer). You’ll find him in each game (Neverwinter Nights: Enhanced Edition, Baldur’s Gate: Enhanced Edition, Baldur’s Gate: Siege of Dragonspear, Baldur’s Gate II: Enhanced Edition, and Icewind Dale: Enhanced Edition) selling four items tied to the Waffle Crew. Any further items he would carry would always be thematically tied to the pack they’re distributed with.
  • We looked into the possibility of an easter egg banter between Alveus Malcanter and Baeloth (since Mark Meer is the voice of both, as well as a few other voices in the game) in Baldur’s Gate: Enhanced Edition and Baldur’s Gate: Siege of Dragonspear. Unfortunately, it was out of the scope of what we could do for the first iteration of the Alveus Malcanter character.
  • We’ve made significant improvements to pathfinding and collision in the console ports of our Infinity Engine games. Luke hopes to back-port these improvements to PC, but they’re not a part of the 2.6 patch for Baldur’s Gate: Enhanced Edition, Baldur’s Gate: Siege of Dragonspear, Baldur’s Gate II: Enhanced Edition, and Icewind Dale: Enhanced Edition (which is still in the works).
  • Luke has been interested for a while in making Ascension an official “DLC” for Baldur’s Gate II: Enhanced Edition, and a few other similar mods, but there are some challenges in that: we can’t legally distribute content that we don’t own or have permission from all involved parties. In the case of some, where the people who worked on it are not in communication with us, our hands are tied.
  • It appears that the primary reason that Catmull-Rom was dropped in the 2.0 patch was that it caused some very large performance issues with the mobile versions of the game. It is something that might be worth looking at restoring, but we’d need to do a little more research as to why we were unable to keep it in the first place.
  • There seems to be an issue with an old implementation of Android softkeys not playing nicely with Baldur’s Gate: Enhanced Edition, Baldur’s Gate II: Enhanced Edition, and Icewind Dale: Enhanced Edition after they were updated to work with a newer version of the Android OS, which we had to do for security reasons. On some devices running Android 4.4 KitKat and earlier, the softkeys get in the way of the fullscreen game, but we’ve been unable to reproduce and fix as the issue only occurs on select devices that are no longer supported by Google.
  • The 3.1.4 patch for Planescape: Torment: Enhanced Edition (which includes the Czech localization) has been live on Beamdog for a while now! If you have it installed via the Beamdog Client, it should either already be version 3.1.4, or updateable to 3.1.4 now. You can confirm the version number in the lower-right corner of the main menu after launching.

If you have a question for Beamdog, don’t hesitate to ask us on our forums. We'll try to get answers from Beamdog Producer Luke Rideout and then will directly communicate them back to you (above are Luke’s answers to the community questions asked in February, 2019).

Wednesday, February 20, 2019

Beamdog Update, February 20, 2019

“Axis and Allies Online is Beamdog’s love letter to a board game that played a huge role in my youth.” ~ Trent
A month has passed since our last livestream. And what a month this has been! We feel it’s the right moment to share all the latest studio news and updates on our games!

  • Our latest project is Axis & Allies Online, an official adaptation of Axis & Allies 1942, Second Edition: a tabletop classic beloved by history buffs and strategy gamers around the globe. Axis & Allies Online will be coming soon to Steam Early Access. Make sure to sign up for the Axis & Allies Online newsletter for the latest updates on community, strategy and development!
  • We partnered with Skybound Games, the publisher behind Slime Rancher, The Long Dark, and other fantastically fun titles, to bring our D&D Enhanced Editions to console - for the first time ever. Baldur's Gate: Enhanced Edition, Baldur's Gate II: Enhanced Edition, Baldur's Gate: Siege of Dragonspear, Icewind Dale: Enhanced Edition, Planescape: Torment: Enhanced Edition and Neverwinter Nights: Enhanced Edition will all come to Xbox One, Nintendo Switch, and PS4 in 2019! Check out the full announcement by Skybound Games here.

Your beloved D&D classics are coming to console!
  • We've been hard at work on the new shader pipeline for Neverwinter Nights: Enhanced Edition that will eventually debut in the new renderer. Check out an early technical demonstration and let us know your thoughts, custom content creator or otherwise!
  • Neverwinter Nights: Enhanced Edition has been nominated for Best Digital Game and Best Narrative in the Design and Game Awards. Please vote for NWN:EE if you think it should win!
  • Celebrate GOG.com’s Lantern Festival Sale! Get up to 52% of Baldur’s Gate: Enhanced Edition, Baldur's Gate II: Enhanced Edition, Baldur's Gate: Siege of Dragonspear, Icewind Dale: Enhanced Edition, Planescape: Torment: Enhanced Edition and DLC! Save up to 33% on Neverwinter Nights: Enhanced Edition and its DLC!
  • Kate Welch, game designer at Wizards of the Coast, plays Baldur’s Gate: Enhanced Edition (and will soon play Baldur’s Gate II: Enhanced Edition) on Twitch every Thursday at 3pm PT in her new show - Welch's Game Juice. Join Kate to have fun with D&D and win prizes!
These screenshots show a glimpse of changes which will come to NWN:EE with the new renderer (everything is still in development).
  • The 2.6 patch for Baldur’s Gate: Enhanced Edition, Baldur’s Gate II: Enhanced Edition, Baldur’s Gate: Siege of Dragonspear, and Icewind Dale: Enhanced Edition is still in development.
  • We’ve explored the possibility of Catmull-Rom Bicubic scaling, as well as as a few other solutions for scaling (eg. ESRGAN scaling) for the Infinity Engine Enhanced Editions, but haven’t pulled the trigger yet on implementing either.
  • We received a number of questions about UI for the Infinity Engine Enhanced Editions games and our plans regarding it going forward. Now that the console releases are announced, we can share that we’ve been doing extensive updates to our UI system that could very possibly end up paying dividends for the PC versions into the future. For the time being, however, all of the UI work we’re doing is centered squarely around the console versions of the games, so any changes to the PC UI won’t happen for a while.
  • We can’t get into any specifics regarding new story content for Neverwinter Nights: Enhanced Edition, but there are things currently in the works. We have one full-time writer in-house, and work with external writers as opportunities arise.
  • We haven’t released new enhanced models to the Steam Workshop for Neverwinter Nights: Enhanced Edition in a while because with the current rewrite of the renderer we want to ensure that what we release, by way of new assets, makes the best use of it.
  • We’ve recently done some work to update the compiler for the Neverwinter Nights Toolset. We have removed the DRM that was preventing the Premium Modules from being read by the Toolset, but there are some strange issues still which make parts of the Modules behave strangely in the Toolset. There are final steps that still need to be taken before these Modules are ready to be opened up in the Toolset. There is no ETA on this, as we’re focusing on the upcoming console releases.
  • To chat in Neverwinter Nights: Enhanced Edition on Android, you need to tap on the chat bar, which is positioned right above the hotbar (along the bottom of the screen). The virtual joystick is a different method of moving your character around from Neverwinter Nights classic point ‘n click interface: the left half of the screen can be used like an analog joystick, to walk your character around in 360 degrees, and the right side of the screen controls camera rotation, by swiping left and right.
  • We don’t have any specific ETA for the new UI for our Translation Tool but it’s in the works.
  • We’ve spent a lot of our time as a studio working on adapting legacy codebases for modern systems. In those cases, we had access to the source code of the games, and we had people (involved in the development of the Enhanced Editions) that were members of the original development team, including our founders, Trent and Cameron.
  • Looking into the past has been an interesting journey for us, but Beamdog is starting to look forward. We’re interested in working on our own original products, so it’s likely that the next things you see from Beamdog will be original products, instead of more Enhanced Editions. We can’t say for certain what the next project is. Right now we’re looking at our options.
  • We’d like to thank all our players and followers for their patience. We’re deep into development on console versions of all of our Enhanced Edition games. We’ve got a dedicated team working on all of Baldur’s Gate, Siege of Dragonspear, Baldur’s Gate II, Planescape: Torment, Icewind Dale, and Neverwinter Nights to get them ready for release on consoles, and that’s taking up the larger part of our company resources. Those that aren’t on those projects, are hard at work on Axis & Allies Online. There are some resources still looking at PC (for the Infinity Engine games), but in the short term, console is our main directive. The 2.6 patch has been a long road, which we still haven’t reached the end of either. We’re extremely grateful to all of our fans for their understanding, and continued love of the games.

If you have a question to Beamdog, don’t hesitate to ask on our forums. We'll try to get answers from Beamdog Producer Luke Rideout and then will directly communicate them back to you (above are Luke’s answers to the community questions asked in January, 2019).

Monday, February 11, 2019

Beamdog Announces Axis & Allies Online!

Beamdog announces official adaptation of tabletop classic:
Axis & Allies Online
We're thrilled to announce our latest project Axis & Allies Online!

Axis & Allies Online is an official adaptation of Axis & Allies 1942, Second Edition: a tabletop classic beloved by history buffs and strategy gamers around the globe! Check out the teaser trailer:

Growing up, I had two favourite games, Dungeons & Dragons and Axis & Allies. As a long-time Axis & Allies player, I’m excited to be able to recreate this classic game for other avid fans— and for new online audiences. Axis & Allies Online captures the tactics and friendly rivalry of the board game with a few key differences: there’s no setup or cleanup, and you can’t flip the table when you’re losing.” ~ Beamdog CEO Trent Oster
The year is 1942 and the world is at war! Axis & Allies Online is a race for victory as the United Kingdom, Soviet Union, United States, Germany, and Japan vie for world domination in this official adaptation of the classic board game!

  • Battle in single or multiplayer modes
  • Play with allies and enemies across the world
  • Hotseat play for 2 to 5 players
  • Challenge yourself against AI
  • Start with learn-to-play tutorials
  • Keep informed with interactive game guides and war diaries

Axis & Allies Online will be coming soon to Steam Early Access.

Make sure to sign up for the Axis & Allies Online newsletter for the latest updates on community, strategy and development! Follow Axis & Allies Online on Twitter and Facebook!

Thursday, February 7, 2019

Beamdog partners with Skybound Games

Beamdog partners with Skybound Games to bring our D&D classics to console!

We’re thrilled to announce Beamdog's new partnership with Skybound Games! They're the publisher behind Slime Rancher, The Long Dark, and other fantastically fun titles.

We've teamed up with Skybound to bring our D&D Enhanced Editions to console - for the first time ever!

Watch out for these epic games in retail and digital stores later this year!

  • Baldur's Gate: Enhanced Edition
  • Baldur's Gate II: Enhanced Edition
  • Baldur's Gate: Siege of Dragonspear
  • Icewind Dale: Enhanced Edition
  • Planescape: Torment: Enhanced Edition
  • Neverwinter Nights: Enhanced Edition

Check out the full announcement by Skybound Games here.

Want to know more about what to expect with these upcoming console releases, including specific platforms and box contents? Follow Skybound Games on Twitter, Facebook, and Instagram.

Tuesday, December 4, 2018

Neverwinter Nights: Enhanced Edition Launches On Google Play



Today’s the day, Android Neverwinter Nights fans! Neverwinter Nights: Enhanced Edition has just launched on Google Play!

It’s been incredible seeing the Neverwinter Nights community react to the Enhanced Edition. We’re seeing fans of the original returning to build new content and all-new players exploring persistent worlds. 

Now, for only $9.99 USD, you can take your adventures with you and play with friends on other platforms, all from your phone or tablet. That said, we’re not done yet! Like the desktop version of NWN:EE, we’ll be continuing to release fixes and features to keep making your Neverwinter Nights experience better! Keep an eye on our social channels and livestreams to find out more.




Thank you to all the dedicated adventurers who played the Google Play Beta, provided feedback, and helped us finalize the Android release. You are awesome and the provided feedback will help make NWN:EE on Google Play even better! Everyone who purchased the Beta now owns the full Android release of Neverwinter Nights: Enhanced Edition on Google Play. 

Neverwinter Nights: Enhanced Edition on Google Play includes all the playable content of the desktop version:

The original Neverwinter Nights campaign: Find yourself at the center of intrigue, betrayal, and dark magic in Neverwinter Nights. Journey through dangerous cities, monster filled dungeons and deep into uncharted wilderness in search of the cure for a cursed plague ravaging the city of Neverwinter. 

Two expansion packs: 
Shadows of Undrentide: Another adventure begins in Shadows of Undrentide! Charged by your master to recover four ancient artifacts, travel from the Silver Marches to unravel mysteries of a long-dead magical civilization. 
Hordes of the Underdark: Continue the adventure started in Shadows of Undrentide and journey into the ever-more bizarre and hostile depths of Undermountain to challenge a gathering evil.

Three free downloadable premium modules: 
Discover over 40 hours of new stories in Kingmaker, ShadowGuard, and Witch's Wake, then go on to sample the hundreds of modules created by community members just like you.

Friday, October 19, 2018

Neverwinter Nights: Enhanced Edition NWSync Early Look + Beamdog.com DLCs



Exciting news for Neverwinter Nights: Enhanced Edition fans waiting for NWSync!

We merged in experimental support for NWSync in the recently released Development Build 8182. The first implementation of this allows transparent multiplayer server content downloads, and requires special setup by the server admin to make functional.

The preliminary manual, including instructions and system details, can be read here.

Note that if you are from The Future, then this URL might have changed or disappeared. Please check the official documentation in lang/en/docs instead.

Again, this is experimental, and we are shipping this to the development branch early so persistent world admins and interested parties can test it. This is a very complex technical feature and we fully expect that we will have to ship more development patches to address found issues. Please let us know any feedback you have regarding this feature in the Beamdog forums!

Speaking of Neverwinter Nights: Enhanced Edition, on Beamdog.com we’ve broken out the Digital Deluxe package into individual DLCs! Now owners of NWN:EE can purchase Wyvern Crown of Cormyr, Infinite Dungeons, and the rest as they like. You can still get a deal by buying everything in a single bundle.



Next week, we’ll be removing the current NWN:EE Digital Deluxe bundle from sale. All Beamdog.com NWN:EE Digital Deluxe owners have had the base game and individual DLCs added to their accounts.

If we’ve missed your account, please let our customer support team know via support@beamdog.com and we’ll make sure a correction is made. 

Friday, October 5, 2018

October 05 Livestream Recap

“Congratulations, GOG, on the 10th anniversary!” ~ Trent
During today’s livestream Beamdog CEO Trent Oster and Producer Luke Rideout shared the latest studio news and updates on Neverwinter Nights: Enhanced Edition and the Infinity Engine Enhanced Editions. They called Technical Director on the NWN:EE core team, Bernhard Stöckner (@niv), to talk about the recent patch and what’s next for NWN:EE.

Missed the stream? It's on YouTube and Twitch! Here's a quick summary of the highlights:

  • Beamdog.com now supports bundles! Neverwinter Nights: Enhanced Edition Digital Deluxe is being broken up into individual DLCs and will be rebundled. All owners of the current Digital Deluxe will be provisioned with the individual DLCs.
  • The Faces of Good & Evil portrait pack will appear on Beamdog.com soon!
  • Don’t want to miss on Beamdog sales, updates, and contests? Sign up for our newsletter!
  • Planescape: Torment: Enhanced Edition is on its biggest sale yet on Google Play and the App Store! Get PST:EE for your Android and iOS device at 80% off, and venture forth into the Outer Planes! Act quick, the sale ends Sunday.
  • GOG is celebrating its 10th anniversary! Get all our Infinity Engine Enhanced Editions and soundtracks at up to 75% off!
  • More than 40 people work at Beamdog and the team keeps growing! Check out our current open positions! If you’re a web developer, programmer, or technical artist looking for a new adventure, get in touch!
“After we’re set at the new office, we might stream a tour around it!” ~ Trent
  • The Dice, Camera, Action! voice and portrait pack is well underway!
  • The 2.6 patch for Baldur’s Gate: Enhanced Edition, Baldur’s Gate: Siege of Dragonspear, Baldur’s Gate II: Enhanced Edition and Icewind Dale: Enhanced Edition will ship at the same time as the Dice, Camera, Action! voice and portrait pack. It’ll include lots of data fixes to spells and resolve a few old bugs, such as the incorrect amount of HPs while importing multiclass characters.
  • We’re happy to have such a fantastic team of volunteer translators! All these people are awesome. If you want to help translate our games, find out more here.
  • While we’re focused on new stories, it doesn’t mean we rule out additions to existing campaigns. That said, we have no current plans to expand the content of Baldur’s Gate II: Enhanced Edition.
  • Our best selling title in 2018 is Planescape: Torment: Enhanced Edition! So many fans bought a copy during the Stream of Many Eyes!
“It’s just fun to work on Neverwinter Nights!” ~ niv
  • Neverwinter Nights: Enhanced Edition was updated to version 1.77 this week. Check out the full patch notes here.
  • We’re focused on major new features for Neverwinter Nights: Enhanced Edition: 64bit support, “NWSync”, and bringing NWN:EE to mobile.
  • About 2/3 of our team is currently working on Neverwinter Nights: Enhanced Edition.
  • We’re coming to the end of our core UI pass for Neverwinter Nights: Enhanced Edition on Android. We’re adding new features, such as letting players see characters through objects (eg. a pillar).
  • Neverwinter Nights: Enhanced Edition on mobile will support “NWSync” - we want mobile players to fully enjoy online gameplay!
  • We’ve got a gold candidate of Neverwinter Nights: Enhanced Edition for a GOG release. The GOG crew is currently busy with their big anniversary. Stay tuned!
  • New character and weapon models for Neverwinter Nights: Enhanced Edition are getting closer! As soon as we’re ready, we’ll be sure to share a few amazing screenshots!
  • Ultimately NWN:EE players will be able to choose between using new enhanced models and legacy models (for older computers).

Excited for what’s next? Come and join the next livestream next Friday!

Tuesday, October 2, 2018

Neverwinter Nights: Enhanced Edition Update 1.77



Attention adventurers of Neverwinter. Your nights will now be filled with version 1.77!

Read on for a complete list of changes in this patch.

Features:

  • Three new player-selectable portraits; Heavyline, Skandii, and Lanteri
Fixes:
  • We fixed certain armor pads (specifically, belts and shoulder pads) disappearing when re-equipping a item
  • We fixed a floating point inaccuracy that made the player character skew aside ever so slightly when WASDing.
  • The conversation UI has been fixed to not shift off screen when using UI scaling and having the Inventory/Char sheet open at the same time
  • We fixed a double-free in the PLT system, which has lead to crashes when multiple objects with the same texture would show
  • We fixed held equipment not becoming transparent when the character model did so (for example, when casting Invisibility.)
  • The game now asks you for a CD key, instead of erroring with a confusing message, when Steam CD key retrieval fails for any reason
  • HW Mouse is now the default on Linux, as to avoid WindowManager-related mouse click point offset issues resulting from UI scaling
  • We made all DLC portraits now show up for character creation in all modules, regardless of portrait.2da entries
              Content Creation Changes

              Features:

              • Toolset: The script editor now shows variables and constant declarations on double click
              • Toolset: The recent modules list has been expanded to 10 entries
              • Toolset: The compiler include limit has been bumped to 128
                Fixes:
                • Toolset: Area ambient sounds and music has been brought back to life
                • Toolset: We removed the requirement that the mouse be over an object to translate it on the Z-axis (with Alt+Left Mouse Button)
                • Toolset: The tile properties light select color UI is no longer truncated when using windows-native screen scaling
                  Server Changes

                  Fixes:

                  • Server resource management on Linux in certain memory configurations has been fixed
                  • Crashes in nwscript functions resulting from bad parameters have been addressed: CopyItemAndModify, GetNearestCreatureToLocation
                  • A crash when reloading LTRs was fixed
                  • Linux only: Database names are now case-insensitive, so DestroyCampaignDatabase() now works as expected
                  • Linux/Mac only: We fixed the server spinning a thread needlessly if stdin gets closed

                        Thursday, September 6, 2018

                        PAX West Panel and August 31 Livestream Recap

                        Trent, Alyssa, John and Sarah were joined by Holly Conrad and Jared Knabenbauer for our PAX West panel!
                        During a special announcement panel at PAX West on September, 1 Beamdog CEO Trent Oster, Art Director Alyssa Duguay, Community Manager Sarah Dawson and Wizards of the Coast, Senior Producer, Digital Licensing John Feil talked about the history of Beamdog and Neverwinter Nights, and showed footage of NWN:EE on mobile. Special guests Holly Conrad and Jared Knabenbauer announced the Dice, Camera, Action! Portrait & Voice pack DLC for the Beamdog Enhanced Edition Family of games.

                        A day earlier, Beamdog Producer Luke Rideout and QA lead on Infinity Engine games Kristin Warren shared the latest gaming updates and plans for the Enhanced Editions.

                        Missed the streams? Check out the Twitch video from our Panel (starts at 03:03:10)! Watch the August 31 Livestream here (sorry about the sound quality, we’ll make sure to fix audio-related issues this week)! Below is a quick summary of the highlights:

                        • The Dice, Camera, Action! voice and portrait pack DLC is coming to the Beamdog Enhanced Edition Family of games later this year! Waffle Crew cast members Holly Conrad, Jared Knabenbauer, Anna Prosser Robinson, and Nathan Sharp are recording player character voice-over for Baldur’s Gate: Enhanced Edition, Baldur’s Gate II: Enhanced Edition, Icewind Dale: Enhanced Edition and Neverwinter Nights: Enhanced Edition. Portraits and voices of Strix, Diath Woodrow, Paultin Seppa, Evelyn Marthain, and a special portrait for DM Chris Perkins will be available as DLC on Steam, Beamdog, GOG, Google Play, and App Store.
                        • If you’re local to Edmonton, we’ll see you at Edmonton Expo (September, 21 - 23)!
                        • We’re hiring! If you’re a programmer, technical artist, web developer, or human resources generalist - apply!
                        • We’ve seen requests to update Baldur’s Gate II: Enhanced Edition to the 2.5.17 build (to make the version in line with other games), and are working on it.
                        • The 2.5 builds for Baldur’s Gate: Enhanced Edition, Baldur’s Gate II: Enhanced Edition, and Icewind Dale: Enhanced Edition for the Mac App Store are with QA.
                        • A colossal amount of work has been put into the 2.5 patches, but we’re interested in making continued improvements for our Infinity Engine games. If you run into bugs, please use the public bug tracker - we have people checking them on a daily basis.
                        • We’re sorting out last steps on Rich Presence support for the Neverwinter Nights: Enhanced Edition GOG build. It’ll let players click and join friends, render your friends list in the in-game view, and get information about what server they’re playing on. We also need to make a change to our builds to deploy multi-language on GOG, since they support custom per-language installers.
                        • We’re working on a variety of visual improvements for Neverwinter Nights: Enhanced Edition. We’re cautious about how we’ll be implementing new models into the game, considering old machines and mobile devices.
                        • During our PAX West panel we showed footage of Neverwinter Nights: Enhanced Edition on Android (it’s still Work in Progress). A lot of work is being put into UI and supporting different aspect ratios.
                        • We’re actively looking into improving the maximum number of bones per skinmesh. Some progress has been made, but we don’t have any specific ETA for this feature.
                        • If you’re interested in seeing scripting functions that add DoMeleeAttack / DoRangedAttack functions, share your suggestions about how you want them implemented on our forums.
                        • We’ll be bringing people from the community to talk to during our livestreams. Stay tuned!

                        Excited for what’s next? Have questions about the Dice, Camera, Action! voice and portrait pack DLC and NWN:EE on mobile? Come and join the next livestream this Friday!