The BEAMBLOG

Showing posts with label Livestream. Show all posts
Showing posts with label Livestream. Show all posts

Thursday, January 17, 2019

Beamdog Livestreams Update


In November, 2017 we started a series of weekly livestreams. It’s been a great pleasure to talk to all of you on a weekly basis, to answer community questions, and to share developer insights! We have the best fans we could dream of!

We’ve made the decision to end the weekly Beamdog livestreams for the time being to focus our efforts on new and existing projects, and to ensure we craft compelling game experiences that delight our fans, wherever they choose to play. We will still host livestreams for special events and announcements, however.

Our aim is to continue developing direct communication between Beamdog and our followers, to keep the community informed on studio news, sales, updates, and upcoming events.

Find us on Twitter, Facebook, and the Beamdog forum, where we will be glad to reply to any question you have.

Friday, January 11, 2019

January 11, 2019 Livestream Recap

“I’d like to create a new game with a toolset like the NWN one, but I can’t promise anything!” ~ Trent
Today Beamdog CEO Trent Oster and Marketing & PR Manager Lee Guille shared the latest studio news and updates on Neverwinter Nights: Enhanced Edition and Infinity Engine games. They read a few winning stories from the Baldur’s Gate: 20-Year Anniversary Contest and showed a community portrait that will be added to the Beamdog Enhanced Edition Family of games for free later in 2019.

Missed the stream? It's on YouTube and Twitch! Here's a quick summary of the highlights:

  • If you missed the Winter Sale, this is your chance! All our games, soundtracks, and DLC are on sale at Beamdog.com and Fanatical! Get up to 66% off Neverwinter Nights: Enhanced Edition and DLC, and save up to 75% on Infinity Engine Enhanced Editions and DLC!
  • We moved in to a new office and are hiring! If you’re a Project Manager, Web Developer, Programmer, Lead Programmer, or Technical Artist - apply!
  • During the Baldur’s Gate: 20-Year Anniversary Contest we heard more than 500 amazing stories from fans sharing their Baldur’s Gate memories. Read a few of our favorites here!
  • We want to know what you want to see during our livestreams in 2019! Design chats? Community & developer interviews? Tips & tricks, lore, & easter egg segments? Pre-recorded segments at Trent’s forge? Us playing games? Let us know on Facebook, Twitter, and the forums!
“Voice packs are funny! Maybe I’ll do another one!” ~ Trent
  • The 2.6 patch for Baldur’s Gate: Enhanced Edition, Baldur’s Gate II: Enhanced Edition, Baldur’s Gate: Siege of Dragonspear, and Icewind Dale: Enhanced Edition in 2018, is coming soon along with the Dice, Camera, Action! Voice and Portrait Pack and the Beamdog team pack.
  • We’re happy to announce the 3.1.4 update for Planescape: Torment: Enhanced Edition is now available at Beamdog.com. The build is being tested on GOG right now, and we plan to bring it to Google Play and the App Store soon.
“Yes, I have a favorite character type for playing (tabletop or CRPG). A barbarian!” ~ Trent
  • Late in December we shipped Development Build 8187 for Neverwinter Nights: Enhanced Edition. Check out the patch notes here.
  • Porting Neverwinter Nights: Enhanced Edition to 64-bit will take time, but will allow us create an iOS version of NWN:EE.
  • A new renderer for NWN:EE is underway. According to Trent, probably you won’t see anything on this front in the next couple of months, but when you do, it’ll be massive. Cam and and the NWN team is working hard on it.
  • The new renderer will make Neverwinter Nights: Enhanced Edition look much better. As Trent says, we’re taking the renderer from the 2000 era to today! It’ll change a lot of things in the game, which is why we can’t provide custom content documentation before the new renderer is completed.
  • If you encounter a bug or another issue with transferring your Neverwinter Nights server to Neverwinter Nights: Enhanced Edition, report it, and we’ll fix it! We’re working closely with the community members to make sure transfers are as smooth as possible.

Excited for what’s next? Come and join the next livestream this Friday!

Friday, December 14, 2018

December 14, 2018 Livestream Recap

“I’ve been playing D&D since I was about 8 years old - it taught me to be creative, to be collaborative, and fostered a love for storytelling!” ~ Luke
During the last Beamdog stream of 2018 Beamdog CEO Trent Oster and Producer Luke Rideout shared the latest news on Neverwinter Nights: Enhanced Edition, NWN:EE on Google Play, and Infinity Engine games. They also announced a contest to celebrate the 20-year anniversary of Baldur’s Gate! Find out more here!

Missed the stream? It's on YouTube and Twitch! Here's a quick summary of the highlights:

Trent remembers Baldur’s Gate was shipping 20 years ago!
  • December 21, 2018 marks the 20-year anniversary of Baldur’s Gate! To celebrate we’re holding a contest: Share a favorite Baldur’s Gate memory! Learn how you can become an owner of a Baldur’s Gate: Siege of Dragonspear Collector’s Edition signed by the Beamdog team, or one of the other 56 awesome prizes here!
“D&D definitely influenced everything we’ve done!” ~ Trent
  • We rolled out a change to the Beamdog Client this week. In order to install Video and Voice for your language of choice for Neverwinter Nights: Enhanced Edition, you now can download “Language Extras” for each language from the Beamdog Client dropdown menu. Language packs for French, German, Italian, Spanish, and Polish are available as free add-ons to keep the core game download size small.
  • The next Development Branch build for Neverwinter Nights: Enhanced Edition is planned to be be released next week. The next stable patch for NWN:EE will come out early next year, with new main menu art, Steam achievements, bug fixes and features, including True Type Font support, keyholing, and fine UI scaling.
  • The 17 bone limit has been a long-standing limitation of Neverwinter Nights. We’re working on expanding the bone limit, and that will be included with the 64-bit update for Neverwinter Nights: Enhanced Edition.
  • We have a lot of things in the queue for Neverwinter Nights: Enhanced Edition. New emotes/combat animations is a feature we’d like to look at eventually.
  • We don’t have detailed official “recommended” specs for Neverwinter Nights: Enhanced Edition, but the hardware requirements for NWN:EE are not very demanding. Minimum spec is currently an Intel Core 2 Duo, 1 GB of RAM with any DirectX 9, OpenGL 3.0 compatible video card. Any PC built to run Windows 10 that isn’t running an integrated GPU, and many that are, should be able to raise NWN:EE settings to the Max. It all may change a bit once the new renderer for Neverwinter Nights: Enhanced Edition is done, though.

Thanks, everyone, for your tremendous support in 2018! On December 21, 2018, we’ll share a blog with a bunch of our favorite entries to the “Share a favorite Baldur’s Gate memory” contest! Good luck, everyone!

Friday, December 7, 2018

December 7, 2018 Livestream Recap

“True Type Fonts support, keyholing and fine UI scaling will come to the PC version of NWN:EE soon!” ~ Luke
During today’s livestream Beamdog CEO Trent Oster and Producer Luke Rideout shared the latest news on Neverwinter Nights: Enhanced Edition, the mobile version of NWN:EE, and Infinity Engine games. They discussed features of the next patch for Neverwinter Nights: Enhanced Edition and answered a few community questions.

Missed the stream? It's on YouTube and Twitch! Here's a quick summary of the highlights:

  • Planescape: Torment: Enhanced Edition and Planescape: Torment: Enhanced Edition Official Soundtrack are 40% off on Beamdog.com this weekend!
  • Web Developers, Programmers, Lead Programmers, and Technical Artists - start 2019 off right with a new job at Beamdog! Check out our career page and apply!
  • The 20th anniversary of Baldur’s Gate is coming up, and we’re preparing a special contest! Sign up for our newsletter to be the first to learn about it!
  • Neverwinter Nights: Enhanced Edition went live on Google Play this week, and it’s on the second spot in the current Top Paid Apps list!
  • A big thanks to all the beta testers who jumped in to play Neverwinter Nights: Enhanced Edition on Android early! Your feedback really helped the team.
“The work on the new renderer for NWN:EE continues!” ~ Trent
  • The 2.6 patch for Baldur’s Gate: Enhanced Edition, Baldur’s Gate II: Enhanced Edition, Baldur’s Gate: Siege of Dragonspear, and Icewind Dale: Enhanced Edition will come later than we initially planned, as we ran into an unforeseen problem with the Dice, Camera, Action! Voice and Portrait Pack and the team pack.
  • According to Luke, Beamdog’s expansions, DLC and addons should be considered canon in the same way the original games are.
Luke shows dynamic scaling for different screen sizes in Neverwinter Nights: Enhanced Edition on Google Play.
  • We’re working on the next patch for Neverwinter Nights: Enhanced Edition. New main menu art, achievements, bug fixes and features, including True Type Fonts support, keyholing, and fine UI scaling will come to the desktop version of NWN:EE with the next stable patch.
  • Achievements are already available in Neverwinter Nights: Enhanced Edition on Google Play, and they cover the original Neverwinter Nights campaign and two expansion packs (Shadows of Undrentide and Hordes of the Underdark).
  • Pirates of the Sword Coast, Infinite Dungeons, Wyvern Crown of Cormyr, and Darkness over Daggerford Premium Modules for Neverwinter Nights: Enhanced Edition on Google Play are purchasable through the in-game store menu. Once you do, they will automatically download to your device. Classic Premium modules are $2.99 (USD) each, and Darkness Over Daggerford on Mobile is $4.99 (USD). The size of each module is different and depends on the module: Pirates of the Sword Coast is only about 170MB, while Wyvern Crown of Cormyr is over 1GB.
  • We’re working on implementing a solution for multi-language builds of Neverwinter Nights: Enhanced Edition in the Beamdog Client. We're shifting to a singular core game that includes text for all available languages, with audio and video available as a free separate download.
  • NWSync will soon get updates, including auto-removing old manifests from clients when servers generate new ones, auto-reconnect users after a transfer finishes, and live-reloading resources from override.
  • Currently we do not officially support Chrome OS devices for the mobile version of NWN:EE. We’ll look into the possibility of adding such support.
  • Rendering skyboxes in the Neverwinter Nights: Enhanced Edition Toolset can be implemented, but it needs to be fit into a queue of other Toolset tasks.
  • We still have a little work on decrypting some of the NWN:EE Premium Modules and cleaning up some old remnants of internal DRM that needs to be done.

Excited for what’s next? Come and join the next livestream next Friday!

Friday, November 30, 2018

November 30 Livestream Recap

The new Neverwinter Nights: Enhanced Edition  main menu art from the Google Play Beta will come to the PC version of NWN:EE.
During today’s livestream Beamdog CEO Trent Oster and Producer Luke Rideout shared the latest Neverwinter Nights: Enhanced Edition and Infinity Engine news. They discussed the latest patch to the NWN:EE Android Beta, answered community questions, and provided an update on the upcoming 2.6 patch for Baldur’s Gate: Enhanced Edition, Baldur’s Gate II: Enhanced Edition, Baldur’s Gate: Siege of Dragonspear, and Icewind Dale: Enhanced Edition.

Missed the stream? It's on YouTube and Twitch! Here's a quick summary of the highlights:

  • Baldur’s Gate II: Enhanced Edition and Baldur’s Gate II: Enhanced Edition Official Soundtrack are 40% off on Beamdog.com! The sale ends Sunday.
  • Yesterday a new patch was released for the Android Beta of Neverwinter Nights: Enhanced Edition. This brings the Kingmaker, ShadowGuard and Witch’s Wake Premium Modules to your Android device, and also introduces long-awaited achievements for NWN:EE!
  • These achievements will come to Steam in the future. We’re currently testing them via the Google Play Beta.
  • The current Beta build is a release candidate for the live version of Neverwinter Nights: Enhanced Edition on Android, so play it, test it, and share your feedback via our Service Desk and on the forums!
  • Baldur’s Gate turns 20 years old next month! Watch out on our Facebook, Twitter, newsletter, and forums for more news on a special contest to celebrate this remarkable anniversary!
  • We’re still hiring! If you’re a Programmer, Technical Artist, or Web Developer, check out our career page and apply!
“We’ve seen over 700 resumes. Send out your game demo - it can be a deciding factor in your favour!” ~ Trent
  • We’re waiting for approval on the 2.6 patch for Baldur’s Gate: Enhanced Edition, Baldur’s Gate II: Enhanced Edition, Baldur’s Gate: Siege of Dragonspear, and Icewind Dale: Enhanced Edition.
  • The portrait highlighting feature (i.e. when you pick a better item for a character, his or her icon is highlighted in yellow) from Baldur’s Gate: Enhanced Edition, Baldur’s Gate II: Enhanced Edition and Baldur’s Gate: Siege of Dragonspear will be ported to Icewind Dale: Enhanced Edition as part of the 2.6 patch.
  • We’ll look into Spanish VO for the original Baldur’s Gate and Baldur’s Gate II. If we can track down the appropriate source files, we’ll try to re-introduce it in the Enhanced Editions.
“When in business a game is called simply “a product”, it’s horrible!” ~ Trent
  • We’ve made some performance improvements and optimizations as a part of the new patch to the Neverwinter Nights: Enhanced Edition Android Beta. If you’re still experiencing performance issues on your Android device while playing the Beta, try going into the Graphics options and turning off pre-buffer effects.
  • There seems to be an issue with multiplayer CD-Keys Neverwinter Nights: Enhanced Edition on Android where some players were assigned the same key. If you’re running into this issue, find instructions on how to fix the issue here.
  • The iOS version of Neverwinter Nights: Enhanced Edition is planned, but it’s going to take a while.
  • The new main menu art which you can see in the Android Beta of Neverwinter Nights: Enhanced Edition is created by Beamdog artist, Tom Rhodes. Find more of his work here.
  • Neverwinter Nights: Enhanced Edition doesn’t have official controller support. Let us know about your feature requests on our forum.
  • We’re planning on getting True Type Fonts support, as well as some other features like keyholing and fine UI scaling, ported to the desktop version of Neverwinter Nights: Enhanced Edition soon.
  • Updating weapons’ and shields’ models for Neverwinter Nights: Enhanced Edition is an ongoing project. The plan is to work our way through and make improved versions of most content in the game.
  • According to Trent, the new renderer for Neverwinter Nights: Enhanced Edition is still “kinda research-y”, we’re still working on it. Cam is working with Niv and Soren to make sure we don’t break custom content in the process. Our goal with the renderer update is to take the existing content and make it better.
  • UI improvements for Neverwinter Nights: Enhanced Edition will be a part of the renderer rewrite.

Excited for what’s next? Come and join the next livestream next week!

Friday, November 23, 2018

November 23 Livestream Recap

Trent calls the current NWN:EE renderer rewrite “a reimagining of the renderer”.
Today Beamdog CEO Trent Oster and Producer Luke Rideout shared the latest Neverwinter Nights: Enhanced Edition and studio news, talked about the NWN:EE Android Beta, and chatted with Grumpycat, a DM on the popular NWN:EE persistent world Arelith, about her experiences as a longtime Neverwinter Nights player and DM.

Missed the stream? It's on YouTube and Twitch! Here's a quick summary of the highlights:

  • It’s Black Friday, and all our titles and DLC are on sale on Beamdog.com and Steam! Enjoy these fantastic deals: 66% off Neverwinter Nights: Enhanced Edition and up to 75% off NWN:EE DLC! All the Infinity Engine titles and DLC are at 50% off!
  • Vote for us in the 2018 Steam Awards! We’d love to see nominations for Labor of Love and Best Developer!
  • The Black Friday sale is live on GOG as well! Get our Enhanced Edition titles and DLC at up to 75% off!
  • Want to be the first to learn about our sales, news, and more? Sign up for our newsletter!
  • Embark on your new adventure! We're hiring, and looking for a Web Developer, Programmer, Lead Programmer, Technical Artist, and Network System Admin!
“The Beamdog forum is my direct communication channel!” ~ Trent
  • The Neverwinter Nights: Enhanced Edition Android Beta was updated this week to allow cross play between desktop and mobile. Got the beta? Jump into a persistent world and let us know what your experience is like in our survey and the Beamdog forums!
  • The sooner we get responses to the survey, the sooner we can get to your feature requests. Please try to get the survey filled in before we close the Beta. We might keep the survey open for a short period after launch, but not long.
  • Patch 1.78 for Neverwinter Nights: Enhanced Edition was released this week in the Beamdog Client, Steam, and GOG. This patch contains client & server changes and new features like NWSync, allowing auto-downloading for NWN:EE server content data.
"I make the worlds players play in more alive!" ~ DM Grumpycat
  • The 2.6 patch for Baldur’s Gate: Enhanced Edition, Baldur’s Gate II: Enhanced Edition, Baldur’s Gate: Siege of Dragonspear, and Icewind Dale: Enhanced Edition is still awhile away. According to Trent, we’re waiting on a process issue.
  • We got a first look at the updated renderer for Neverwinter Nights: Enhanced Edition this week, and there are very interesting things coming down the line for NWN:EE.
  • The first priority for any graphics engine improvements on Neverwinter Nights: Enhanced Edition is the new renderer, as it very likely will have a big, positive impact on things like replacement for the PLT format, or 2da editing. This is a complete overhaul of the renderer, and it will allow for multiple rendering paths (for PC and mobile).
  • One part of the rendering update is 3D. Toolset updates are currently being looked at and prioritized, but are contingent in part on the rendering update.
  • On the topic of server monetization for Neverwinter Nights: Enhanced Edition servers, we adhere to the WotC Fan Content policy, which means that you can create and distribute content as long as it’s free. You cannot require payments, subscriptions, or otherwise gate your content. Read the terms of the WotC Fan Content policy here.
  • Currently we don’t have a way to automatically synchronize your NWN:EE saves between platforms, as they don’t share a cloud service.
  • We have started to look at what needs to be done to bring keyholing (currently available in the Android Beta of Neverwinter Nights: Enhanced Edition) to the PC version. We don’t want to completely remove tile fade as we’d like both systems to co-exist.
  • We have plans to bring back the game type filter in the server browser for Neverwinter Nights: Enhanced Edition.
  • DM GrumpyCat has been DMing for about four years on the popular persistent world Arelith and playing Neverwinter Nights for around eleven years. At first, she was afraid of becoming a DM, but picked up very fast. There are differences in being a tabletop DM and online: instead of 4-6 people, on a persistent world there can be around 200 players, and a DM has to keep in mind interests and desires of all of them.
  • According to DM GrumpyCat, Neverwinter Nights is unique. On a persistent world she can start a story, disappear for some time, and then find all the spin off stories created by player collaboration.
  • If you’re a DM, let us know on the forums about your wishes and feature requests for the DM interface in Neverwinter Nights: Enhanced Edition.

Excited for what’s next? Come and join the next livestream next Friday!

Friday, November 16, 2018

November 16 Livestream Recap


“We want to drop the curator hat. I want to make new fun.” ~ Trent
During today’s livestream Beamdog CEO Trent Oster and Producer Luke Rideout shared the latest news on the Neverwinter Nights: Enhanced Edition, NWN:EE Android Beta, and Infinity Engine Enhanced Editions. They discussed the latest changes on the Roadmap Trello for NWN:EE and provided an update on the upcoming 2.6 patch for Baldur’s Gate: Enhanced Edition, Baldur’s Gate II: Enhanced Edition, Baldur’s Gate: Siege of Dragonspear, and Icewind Dale: Enhanced Edition.

Missed the stream? It's on YouTube and Twitch! Here's a quick summary of the highlights:

  • Spend this weekend in Neverwinter Nights: Enhanced Edition! NWN:EE and all its DLC are 50% off on Beamdog.com!
  • Neverwinter Nights: Enhanced Edition is also 50% off on Steam! Dive into robust Dungeons & Dragons multiplayer on dozens of persistent worlds!
  • The Android Beta of Neverwinter Nights: Enhanced Edition launched this week. Thanks to everyone taking part in the Beta. The feedback you provide on Google Play, the Beamdog forums, and our new tracker on Jira Service Desk is incredibly useful.
  • We’ve seen over 1000 Beta players so far! Purchasing Beta access includes the release version of Neverwinter Nights: Enhanced Edition, so if you have a phone or a tablet, go try the Beta out!
  • Make sure to sign up for our newsletter to be first to know about Beamdog news, patches, beta updates, contests, and more!
  • We’re still hiring! If you’re a Web Developer, Programmer, Quality Assurance Tester, Technical Artist, or Network System Admin apply!
“With new content, there’s so much potential!” ~ Trent
  • The 2.6 patch for Baldur’s Gate: Enhanced Edition, Baldur’s Gate II: Enhanced Edition, Baldur’s Gate: Siege of Dragonspear, and Icewind Dale: Enhanced Edition is moving forward according to plan.
  • 2.6 will be released along with the Dice, Camera, Action! Voice and Portrait Pack. We’re just finishing up the DCA! portraits, and the community won portraits are on the to-do list. It takes quite a while to make a good quality portrait, and we want to respect the quality of the original games.
  • The 3.1.4 patch for Planescape: Torment: Enhanced Edition which would bring the Czech localization of PST:EE to GOG, Beamdog, Google Play, the App Store, and the Mac App Store is not ready yet, but it’s coming. According to Luke, it’s all about the manpower right now, as our QA resources are mostly on the Android Beta of Neverwinter Nights: Enhanced Edition.
“For NWN:EE, the order of operations is the following: ship the Android version, then 64bit, and then the iOS version!” ~ Luke
  • We shipped two Development Builds for Neverwinter Nights: Enhanced Edition this week. Check out the patch notes here and here.
  • If all goes well, Development Build 8186 will become a new stable build for NWN:EE next week.
  • We also plan to roll out an update to the Android Beta of Neverwinter Nights: Enhanced Edition next week. The PC version of NWN:EE will be cross-play compatible with Android very soon.
  • We’re looking into the viability of installing Neverwinter Nights: Enhanced Edition for Android on an external SD card.
  • Infinite Dungeons, Wyvern Crown of Cormyr, Pirates of the Sword Coast, and Darkness over Daggerford Premium modules for Neverwinter Nights: Enhanced Edition will be purchasable on Android through the in-game store. If you have them on your PC version, you will be able to connect your Android device to your PC and transfer the modules to your mobile. You will be able to move any mods and custom content, not only the Premium modules, because the file system on Android is structured the same way as on PC.
  • Regarding changing old content in Neverwinter Nights: Enhanced Edition, we don’t want to go back for a number of reasons. Neverwinter Nights scripts are very fragile. If you tweak something in the wrong way, it can break a lot of things in the game. According to Trent, ultimately Beamdog wants to focus on the future and step away from our current role as curators.
  • There are a lot of exciting features planned for Neverwinter Nights: Enhanced Edition. Cameron continues to work on a rendering system rewrite. Some additional work may need to be done on updated character models once the renderer is completed as we don’t want to break compatibility with existing work.
  • There should be some significant performance increases once the new rendering code is complete and integrated, as it would clean up a lot of the outdated rendering processes the Aurora Engine currently uses.
  • We moved a few new cards to the Roadmap Trello board this week. Features such as allowing custom classes and spellbooks, or introducing the spell buff effect timer, are now on the Roadmap. Check out all the changes here!
  • Achievements for Neverwinter Nights: Enhanced Edition are coming soon. They will first be released on mobile with the live full version of NWN:EE for Android. Steam achievements will follow shortly. There are 48 achievements overall, and the achievements will be the same across Android and Steam.

Excited for what’s next? Come and join the next livestream next Friday!

Friday, November 9, 2018

November 09 Livestream Recap

“A few cards from the Input Trello board will be moved to the Roadmap pretty soon!” ~ Luke
Today Beamdog CEO Trent Oster and Producer Luke Rideout shared the latest Infinity Engine and Neverwinter Nights: Enhanced Edition news. They went through the current NWN:EE Roadmap, and talked about the upcoming open Beta of Neverwinter Nights: Enhanced Edition on Android.

Missed the stream? It's on YouTube and Twitch! Here's a quick summary of the highlights:

“Neverwinter Nights: Enhanced Edition on Android works surprisingly well!” ~ Luke. “And it’s pretty amazing to watch!” ~ Trent
  • The 2.6 patch for Baldur’s Gate: Enhanced Edition, Baldur’s Gate II: Enhanced Edition, Baldur’s Gate: Siege of Dragonspear, and Icewind Dale: Enhanced Edition is moving forward quickly.
  • The Dice, Camera, Action! Voice and Portrait Pack is nearly finished! We expect you’ll be able to play with the portraits and voices of Strix, Evelyn, Diath, or Paultin in the near future!
  • The Ukrainian localization of Baldur’s Gate: Siege of Dragonspear is currently 98%-complete. If it’s finished in time, we’ll include it in the 2.6 patch.
“We have some goofy stuff planned for the 20th anniversary of Baldur’s Gate!” ~ Trent
  • The NWSync feature is available in the Development Build of Neverwinter Nights: Enhanced Edition. Opt into the Development Build on the Beamdog Client or Steam, and share your feedback at our forums!
  • We have successfully increased the bone count limit in Neverwinter Nights: Enhanced Edition to 82 in an internal build, but there are a few bugs we need to fix before rolling the feature out to the public.
  • Cam is working on a big rendering system rewrite for Neverwinter Nights: Enhanced Edition.
  • In Neverwinter Nights: Enhanced Edition, when you save a game, the whole module is saved to the savegame, including all area state, etc. So with each new patch players have to restart a module to get all the latest fixes and features. We’ll think about ways to redesign how savegames work, but can’t promise anything.
  • We’re always interested in working with content creators on Neverwinter Nights: Enhanced Edition. Currently, we’re working with Soren on shaders, textures and tooling, and Symmetric on NeverBlender.

Excited for what’s next? Come and join the next livestream next Friday!