The BEAMBLOG

Showing posts with label hiring. Show all posts
Showing posts with label hiring. Show all posts

Friday, March 2, 2018

March 2 Livestream Recap

Siege of Dragonspear on mobile devices. Less than 6 days from now.
Today Beamdog CEO Trent Oster and Studio Director Phillip Daigle announced the release date of Siege of Dragonspear for Google Play and the App Store, and shared the latest Neverwinter Nights: Enhanced Edition and Infinity Engine beta news. Phil just barely escaped being сut by the very sharp edge of a wakizashi blade forged by Trent.

Missed the stream? It's on YouTube and Twitch!

Here's a quick summary of the highlights from the livestream:

  • Exciting news for all Siege of Dragonspear fans: it’s coming to Android and iOS devices on March 8!
  • Siege of Dragonspear on Google Play and the App Store will be a standalone app due to the 4 gb size limit by Apple, so you won’t need Baldur’s Gate: Enhanced Edition to play it.
  • The second part of the 2.5 patch beta for Baldur’s Gate: Enhanced Edition, Baldur’s Gate II: Enhanced Edition and Icewind Dale: Enhanced Edition is coming. Watch out for localization updates released along with a ton of bug fixes and new features.
A call to make a module where you can kill Phil in hilarious ways is still on the table!
  • Neverwinter Nights: Enhanced Edition patch 8162 was released today. The new patch focuses on bug fixes, especially on the multiplayer side, and brings in a few new features. Check out full patch notes here.
  • There’s still no release date for NWN:EE, but each build brings it closer, stay tuned!
  • We’d appreciate more discussion from community members about henchmen control in Neverwinter Nights: Enhanced Edition. Hop over to our forums and share your ideas.
  • Allowing custom classes and spellbooks in Neverwinter Nights: Enhanced Edition is a goal, but it will take time.
“D&D is a framework within which you can play fantastic adventures with friends and a person who oversees it, called a DM” ~ Trent
  • Allowing players in Neverwinter Nights: Enhanced Edition to buy more than one item at a time is something we can absolutely look at, but it’s tied up to the UI refactor work.
  • As we improve character models in NWN:EE it’s critically important for us to maintain backwards compatibility.
  • If you want us to add in raycasts to scripting in Neverwinter Nights: Enhanced Edition, let us know: discuss it on the forums, tell us what do you want to use it for, think about every case you might need it.
  • If there are bugs in Neverwinter Nights: Enhanced Edition from the original game, log them into the public bug tracker. All those exploitable bugs such as being able to see stealthed creatures when first transitioning for 2-3 seconds, swapping your weapon at the peak of your attack animation to reset the timing and beat the standard attacks per round limit, adding lag to your position checks to let you walk through walls, log them all!
  • We are interested in updating audio to work with new systems in Neverwinter Nights: Enhanced Edition.
  • We don’t have rights to create “the Black Hound” premium module, however the community is free to create their own interpretation of it.
  • New content will come to Neverwinter Nights. We’re currently working on a few D&D concepts, but don’t have additional details to share at this time.
  • We’re still on a hiring spree! Check out the full list of our open positions here and apply.

Excited for what’s next? Come and join the next livestream next Friday!

Friday, July 14, 2017

Beamdog Welcomes Two New Hires!



Big things are in the works at Beamdog and we’re staffing up to help make them happen! This month we have two new people joining the team!

We’re happy to announce Robyn Theberge has recently joined our merry band as Project Manager! Robyn is an RPG development veteran with production credits on Dragon Age 2, Mass Effect 3, Dragon Age: Inquisition, and Mass Effect: Andromeda. She'll be driving planning and project tracking for the studio to bring as much new and exciting content to our fans as possible. Welcome Robyn!

Boyd McKenzie is our new Lead Artist. He's previously worked on games such as Mass Effect, Dragon Age, Battlefield, Ghostbusters, and Dawn of War to name a few. In his spare time, he's a pretty hardcore gamer, loves photography, and listens to British radio. Talent aside (and talk about talent! Check out some of Boyd’s work here), It’s Boyd’s passion for RPGs that helps make him a great fit at Beamdog! We can't wait to see what he creates for the future! Welcome Boyd!

We’re hiring! Come work with Robyn, Boyd, and the rest of the fine folk at Beamdog!

Join us as a: