The BEAMBLOG

Showing posts with label Neverwinter Nights: Enhanced Edition. Show all posts
Showing posts with label Neverwinter Nights: Enhanced Edition. Show all posts

Tuesday, March 19, 2019

Beamdog Update, March 19, 2019

“Axis & Allies Online has been a labour of love from a lot of the developers over at Beamdog. We’ve been working hard to ensure we’ve made a game that is faithful to the source material, and just as fun to play.” ~ Cody Ouimet
These are busy times at Beamdog. We thought we’d give you a quick update on what we are up to:

  • Axis & Allies Online is available to wishlist on Steam. Take a first look at screenshots and get ready for an official adaptation of the classic board game! Axis & Allies Online is coming soon to Steam Early Access for Windows, Mac, and Linux.
  • Next Wednesday (3/27) at 09am PT we will have an AMA session at https://www.reddit.com/r/boardgames/ about Axis & Allies Online with our community manager Julius Borisov! Hope to see you there!
  • Beamdog is heading to PAX East! We’ll be in Boston from March 28 - 31. Come meet us at the Skybound Games booth, where Trent Oster, Luke Rideout, Alfonso Munoz, and Sarah Dawson will be showing a playable demo of Baldur’s Gate: Enhanced Edition for PS4 and Switch so you can try it hands-on. Check Skybound Games’ Twitter, Facebook, and Instagram accounts for more details on bringing Baldur’s Gate, Baldur’s Gate ll, Baldur’s Gate: Siege of Dragonspear, Icewind Dale, Planescape: Torment, and Neverwinter Nights to consoles.
  • The playable demo of Baldur’s Gate: Enhanced Edition for PS4 and Switch at the Skybound Games booth will feature the voice and portrait of Evelyn from the Dice, Camera, Action! pack for the first time.
“We are Axis and Allies fans and we’ve worked hard to build a fun, accessible version of the game and we hope you enjoy playing it as much as we have.” ~ Trent
  • Check out the latest Axis & Allies Online interview with Beamdog CEO Trent Oster and Producer Cody Ouimet by Axis and Allies.org about the origin story of Axis & Allies Online, development insights, and more.
  • Back in February, Trent Oster gave an interview to The Fly where he discussed Neverwinter Nights: Enhanced Edition, console ports, creating original games, and more.
  • Check out the latest issue of community magazine Wild Surge for an interview with Beamdog Marketing and PR Lead Sarah Dawson about Axis & Allies Online!
  • Beamdog has 50 employees as of last week, and we’re still hiring! We’re looking for Programmers, Lead Programmers, and Designers to join our team!
  • Last week we launched the new and improved Beamdog.com which now covers both the D&D games and Axis & Allies Online. As a part of our site update, the Beamdog Client also received a small update (2.1.11 ver) to point to the Beamdog Store’s new URL. If you’re using the Beamdog Client and haven’t updated yet, it should still work normally.
  • Kate Welch, game designer at Wizards of the Coast, moved on to play Baldur’s Gate II: Enhanced Edition in her show, Welch's Game Juice. Join her on Twitch every Thursday at 3pm PT to win giveaways!
Let us know your thoughts on our new website!
  • The next patch for Neverwinter Nights: Enhanced Edition is not quite ready. As we mentioned in December, once we started on the renderer and 64-bit integration in earnest, that became our main focus. We have a team dedicated to the renderer, and the 64-bit merge has happened, but we’ve got a road ahead of us before we’re going to be able to put a bow on it and make it public, as the console branch requires us to spend time adding controller support, to spend time cleaning up some long-overdue UI problems, and other changes that will have far-reaching benefits in the long run.
  • We don’t have a full feature list we can share with players yet, but the new renderer for Neverwinter Nights: Enhanced Edition is very robust, and gives us, potentially, access to all the bells and whistles one looks for in a modern game. Luke thinks players and modders will be pleasantly surprised by its capabilities.
  • A controller version of the Neverwinter Nights: Enhanced Edition UI for PC wouldn’t be impossible. The controller branch currently is distinct from the PC branch because Neverwinter’s UI wasn’t designed with a controller in mind, meaning we have to include a number of changes to UI and camera behaviour that we would have to reconcile between the console and PC versions. But either way, it would likely be something to investigate after the Console version ships.
  • The iOS port of NWN:EE is in progress. We don’t have an ETA yet, but it is being actively worked on, as well as updates to the Android version in parallel.
  • We have a team of dedicated QA who are testing all of the builds, logging bugs, performing regression testing, and confirming both functionality and bug fixes on a daily basis. All of the development team are responsible for fixing the bugs on the features that they work on. The “New” status in the public bug tracker isn’t a measurement of time in the tracker, but an indication of whether an issue has been triaged and escalated. If a bug is listed as “New”, it means it’s still in the queue to be triaged.
  • The Dice, Camera, Action! voice and portrait pack will introduce a new vendor - Alveus Malcanter (voiced by Mark Meer). You’ll find him in each game (Neverwinter Nights: Enhanced Edition, Baldur’s Gate: Enhanced Edition, Baldur’s Gate: Siege of Dragonspear, Baldur’s Gate II: Enhanced Edition, and Icewind Dale: Enhanced Edition) selling four items tied to the Waffle Crew. Any further items he would carry would always be thematically tied to the pack they’re distributed with.
  • We looked into the possibility of an easter egg banter between Alveus Malcanter and Baeloth (since Mark Meer is the voice of both, as well as a few other voices in the game) in Baldur’s Gate: Enhanced Edition and Baldur’s Gate: Siege of Dragonspear. Unfortunately, it was out of the scope of what we could do for the first iteration of the Alveus Malcanter character.
  • We’ve made significant improvements to pathfinding and collision in the console ports of our Infinity Engine games. Luke hopes to back-port these improvements to PC, but they’re not a part of the 2.6 patch for Baldur’s Gate: Enhanced Edition, Baldur’s Gate: Siege of Dragonspear, Baldur’s Gate II: Enhanced Edition, and Icewind Dale: Enhanced Edition (which is still in the works).
  • Luke has been interested for a while in making Ascension an official “DLC” for Baldur’s Gate II: Enhanced Edition, and a few other similar mods, but there are some challenges in that: we can’t legally distribute content that we don’t own or have permission from all involved parties. In the case of some, where the people who worked on it are not in communication with us, our hands are tied.
  • It appears that the primary reason that Catmull-Rom was dropped in the 2.0 patch was that it caused some very large performance issues with the mobile versions of the game. It is something that might be worth looking at restoring, but we’d need to do a little more research as to why we were unable to keep it in the first place.
  • There seems to be an issue with an old implementation of Android softkeys not playing nicely with Baldur’s Gate: Enhanced Edition, Baldur’s Gate II: Enhanced Edition, and Icewind Dale: Enhanced Edition after they were updated to work with a newer version of the Android OS, which we had to do for security reasons. On some devices running Android 4.4 KitKat and earlier, the softkeys get in the way of the fullscreen game, but we’ve been unable to reproduce and fix as the issue only occurs on select devices that are no longer supported by Google.
  • The 3.1.4 patch for Planescape: Torment: Enhanced Edition (which includes the Czech localization) has been live on Beamdog for a while now! If you have it installed via the Beamdog Client, it should either already be version 3.1.4, or updateable to 3.1.4 now. You can confirm the version number in the lower-right corner of the main menu after launching.

If you have a question for Beamdog, don’t hesitate to ask us on our forums. We'll try to get answers from Beamdog Producer Luke Rideout and then will directly communicate them back to you (above are Luke’s answers to the community questions asked in February, 2019).

Wednesday, February 20, 2019

Beamdog Update, February 20, 2019

“Axis and Allies Online is Beamdog’s love letter to a board game that played a huge role in my youth.” ~ Trent
A month has passed since our last livestream. And what a month this has been! We feel it’s the right moment to share all the latest studio news and updates on our games!

  • Our latest project is Axis & Allies Online, an official adaptation of Axis & Allies 1942, Second Edition: a tabletop classic beloved by history buffs and strategy gamers around the globe. Axis & Allies Online will be coming soon to Steam Early Access. Make sure to sign up for the Axis & Allies Online newsletter for the latest updates on community, strategy and development!
  • We partnered with Skybound Games, the publisher behind Slime Rancher, The Long Dark, and other fantastically fun titles, to bring our D&D Enhanced Editions to console - for the first time ever. Baldur's Gate: Enhanced Edition, Baldur's Gate II: Enhanced Edition, Baldur's Gate: Siege of Dragonspear, Icewind Dale: Enhanced Edition, Planescape: Torment: Enhanced Edition and Neverwinter Nights: Enhanced Edition will all come to Xbox One, Nintendo Switch, and PS4 in 2019! Check out the full announcement by Skybound Games here.

Your beloved D&D classics are coming to console!
  • We've been hard at work on the new shader pipeline for Neverwinter Nights: Enhanced Edition that will eventually debut in the new renderer. Check out an early technical demonstration and let us know your thoughts, custom content creator or otherwise!
  • Neverwinter Nights: Enhanced Edition has been nominated for Best Digital Game and Best Narrative in the Design and Game Awards. Please vote for NWN:EE if you think it should win!
  • Celebrate GOG.com’s Lantern Festival Sale! Get up to 52% of Baldur’s Gate: Enhanced Edition, Baldur's Gate II: Enhanced Edition, Baldur's Gate: Siege of Dragonspear, Icewind Dale: Enhanced Edition, Planescape: Torment: Enhanced Edition and DLC! Save up to 33% on Neverwinter Nights: Enhanced Edition and its DLC!
  • Kate Welch, game designer at Wizards of the Coast, plays Baldur’s Gate: Enhanced Edition (and will soon play Baldur’s Gate II: Enhanced Edition) on Twitch every Thursday at 3pm PT in her new show - Welch's Game Juice. Join Kate to have fun with D&D and win prizes!
These screenshots show a glimpse of changes which will come to NWN:EE with the new renderer (everything is still in development).
  • The 2.6 patch for Baldur’s Gate: Enhanced Edition, Baldur’s Gate II: Enhanced Edition, Baldur’s Gate: Siege of Dragonspear, and Icewind Dale: Enhanced Edition is still in development.
  • We’ve explored the possibility of Catmull-Rom Bicubic scaling, as well as as a few other solutions for scaling (eg. ESRGAN scaling) for the Infinity Engine Enhanced Editions, but haven’t pulled the trigger yet on implementing either.
  • We received a number of questions about UI for the Infinity Engine Enhanced Editions games and our plans regarding it going forward. Now that the console releases are announced, we can share that we’ve been doing extensive updates to our UI system that could very possibly end up paying dividends for the PC versions into the future. For the time being, however, all of the UI work we’re doing is centered squarely around the console versions of the games, so any changes to the PC UI won’t happen for a while.
  • We can’t get into any specifics regarding new story content for Neverwinter Nights: Enhanced Edition, but there are things currently in the works. We have one full-time writer in-house, and work with external writers as opportunities arise.
  • We haven’t released new enhanced models to the Steam Workshop for Neverwinter Nights: Enhanced Edition in a while because with the current rewrite of the renderer we want to ensure that what we release, by way of new assets, makes the best use of it.
  • We’ve recently done some work to update the compiler for the Neverwinter Nights Toolset. We have removed the DRM that was preventing the Premium Modules from being read by the Toolset, but there are some strange issues still which make parts of the Modules behave strangely in the Toolset. There are final steps that still need to be taken before these Modules are ready to be opened up in the Toolset. There is no ETA on this, as we’re focusing on the upcoming console releases.
  • To chat in Neverwinter Nights: Enhanced Edition on Android, you need to tap on the chat bar, which is positioned right above the hotbar (along the bottom of the screen). The virtual joystick is a different method of moving your character around from Neverwinter Nights classic point ‘n click interface: the left half of the screen can be used like an analog joystick, to walk your character around in 360 degrees, and the right side of the screen controls camera rotation, by swiping left and right.
  • We don’t have any specific ETA for the new UI for our Translation Tool but it’s in the works.
  • We’ve spent a lot of our time as a studio working on adapting legacy codebases for modern systems. In those cases, we had access to the source code of the games, and we had people (involved in the development of the Enhanced Editions) that were members of the original development team, including our founders, Trent and Cameron.
  • Looking into the past has been an interesting journey for us, but Beamdog is starting to look forward. We’re interested in working on our own original products, so it’s likely that the next things you see from Beamdog will be original products, instead of more Enhanced Editions. We can’t say for certain what the next project is. Right now we’re looking at our options.
  • We’d like to thank all our players and followers for their patience. We’re deep into development on console versions of all of our Enhanced Edition games. We’ve got a dedicated team working on all of Baldur’s Gate, Siege of Dragonspear, Baldur’s Gate II, Planescape: Torment, Icewind Dale, and Neverwinter Nights to get them ready for release on consoles, and that’s taking up the larger part of our company resources. Those that aren’t on those projects, are hard at work on Axis & Allies Online. There are some resources still looking at PC (for the Infinity Engine games), but in the short term, console is our main directive. The 2.6 patch has been a long road, which we still haven’t reached the end of either. We’re extremely grateful to all of our fans for their understanding, and continued love of the games.

If you have a question to Beamdog, don’t hesitate to ask on our forums. We'll try to get answers from Beamdog Producer Luke Rideout and then will directly communicate them back to you (above are Luke’s answers to the community questions asked in January, 2019).

Friday, January 11, 2019

January 11, 2019 Livestream Recap

“I’d like to create a new game with a toolset like the NWN one, but I can’t promise anything!” ~ Trent
Today Beamdog CEO Trent Oster and Marketing & PR Manager Lee Guille shared the latest studio news and updates on Neverwinter Nights: Enhanced Edition and Infinity Engine games. They read a few winning stories from the Baldur’s Gate: 20-Year Anniversary Contest and showed a community portrait that will be added to the Beamdog Enhanced Edition Family of games for free later in 2019.

Missed the stream? It's on YouTube and Twitch! Here's a quick summary of the highlights:

  • If you missed the Winter Sale, this is your chance! All our games, soundtracks, and DLC are on sale at Beamdog.com and Fanatical! Get up to 66% off Neverwinter Nights: Enhanced Edition and DLC, and save up to 75% on Infinity Engine Enhanced Editions and DLC!
  • We moved in to a new office and are hiring! If you’re a Project Manager, Web Developer, Programmer, Lead Programmer, or Technical Artist - apply!
  • During the Baldur’s Gate: 20-Year Anniversary Contest we heard more than 500 amazing stories from fans sharing their Baldur’s Gate memories. Read a few of our favorites here!
  • We want to know what you want to see during our livestreams in 2019! Design chats? Community & developer interviews? Tips & tricks, lore, & easter egg segments? Pre-recorded segments at Trent’s forge? Us playing games? Let us know on Facebook, Twitter, and the forums!
“Voice packs are funny! Maybe I’ll do another one!” ~ Trent
  • The 2.6 patch for Baldur’s Gate: Enhanced Edition, Baldur’s Gate II: Enhanced Edition, Baldur’s Gate: Siege of Dragonspear, and Icewind Dale: Enhanced Edition in 2018, is coming soon along with the Dice, Camera, Action! Voice and Portrait Pack and the Beamdog team pack.
  • We’re happy to announce the 3.1.4 update for Planescape: Torment: Enhanced Edition is now available at Beamdog.com. The build is being tested on GOG right now, and we plan to bring it to Google Play and the App Store soon.
“Yes, I have a favorite character type for playing (tabletop or CRPG). A barbarian!” ~ Trent
  • Late in December we shipped Development Build 8187 for Neverwinter Nights: Enhanced Edition. Check out the patch notes here.
  • Porting Neverwinter Nights: Enhanced Edition to 64-bit will take time, but will allow us create an iOS version of NWN:EE.
  • A new renderer for NWN:EE is underway. According to Trent, probably you won’t see anything on this front in the next couple of months, but when you do, it’ll be massive. Cam and and the NWN team is working hard on it.
  • The new renderer will make Neverwinter Nights: Enhanced Edition look much better. As Trent says, we’re taking the renderer from the 2000 era to today! It’ll change a lot of things in the game, which is why we can’t provide custom content documentation before the new renderer is completed.
  • If you encounter a bug or another issue with transferring your Neverwinter Nights server to Neverwinter Nights: Enhanced Edition, report it, and we’ll fix it! We’re working closely with the community members to make sure transfers are as smooth as possible.

Excited for what’s next? Come and join the next livestream this Friday!

Wednesday, December 19, 2018

Beamdog.com Neverwinter Nights: Enhanced Edition Changes


We've made a few changes to Neverwinter Nights: Enhanced Edition on Beamdog.com to help with smaller download sizes and to allow for individually purchasable DLCs. 

Multi-Language Pack
Language packs for French, German, Italian, Spanish, and Polish are available as free add-ons. You can install video and voice for your non-English language of choice by downloading the "Language Extras" from the dropdown menu.


Digital Deluxe Bundle Changes
The Neverwinter Nights: Enhanced Edition Digital Deluxe edition on Beamdog.com has been changed - the bundle has been spit up into the base game and separate DLC packs. 

Everything you bought is still yours! NWN:EE and all the DLC of the Digital Deluxe edition has been added to your account. If you’re missing any DLC, included in the Digital Deluxe edition, let our customer service team know via support@beamdog.com and we’ll get that fixed.


The old Digital Deluxe edition will no longer be updated. To continue getting the latest NWN:EE updates, please switch over to the base version of Neverwinter Nights: Enhanced Edition (Retail) under the Beamdog Client dropdown menu and download the individual DLC packs. 

If you would like to avoid re-downloading Neverwinter Nights: Enhanced Edition data, choose Options -> Open game location, and rename the numbered folder 00839 to 00785. NWN:EE DLC in folders 846~851 can be copied into 00785. If you experience any issues, try clicking the Verify button on the Beamdog Client. Contact Support@Beamdog.com if problems continue.

Friday, December 14, 2018

December 14, 2018 Livestream Recap

“I’ve been playing D&D since I was about 8 years old - it taught me to be creative, to be collaborative, and fostered a love for storytelling!” ~ Luke
During the last Beamdog stream of 2018 Beamdog CEO Trent Oster and Producer Luke Rideout shared the latest news on Neverwinter Nights: Enhanced Edition, NWN:EE on Google Play, and Infinity Engine games. They also announced a contest to celebrate the 20-year anniversary of Baldur’s Gate! Find out more here!

Missed the stream? It's on YouTube and Twitch! Here's a quick summary of the highlights:

Trent remembers Baldur’s Gate was shipping 20 years ago!
  • December 21, 2018 marks the 20-year anniversary of Baldur’s Gate! To celebrate we’re holding a contest: Share a favorite Baldur’s Gate memory! Learn how you can become an owner of a Baldur’s Gate: Siege of Dragonspear Collector’s Edition signed by the Beamdog team, or one of the other 56 awesome prizes here!
“D&D definitely influenced everything we’ve done!” ~ Trent
  • We rolled out a change to the Beamdog Client this week. In order to install Video and Voice for your language of choice for Neverwinter Nights: Enhanced Edition, you now can download “Language Extras” for each language from the Beamdog Client dropdown menu. Language packs for French, German, Italian, Spanish, and Polish are available as free add-ons to keep the core game download size small.
  • The next Development Branch build for Neverwinter Nights: Enhanced Edition is planned to be be released next week. The next stable patch for NWN:EE will come out early next year, with new main menu art, Steam achievements, bug fixes and features, including True Type Font support, keyholing, and fine UI scaling.
  • The 17 bone limit has been a long-standing limitation of Neverwinter Nights. We’re working on expanding the bone limit, and that will be included with the 64-bit update for Neverwinter Nights: Enhanced Edition.
  • We have a lot of things in the queue for Neverwinter Nights: Enhanced Edition. New emotes/combat animations is a feature we’d like to look at eventually.
  • We don’t have detailed official “recommended” specs for Neverwinter Nights: Enhanced Edition, but the hardware requirements for NWN:EE are not very demanding. Minimum spec is currently an Intel Core 2 Duo, 1 GB of RAM with any DirectX 9, OpenGL 3.0 compatible video card. Any PC built to run Windows 10 that isn’t running an integrated GPU, and many that are, should be able to raise NWN:EE settings to the Max. It all may change a bit once the new renderer for Neverwinter Nights: Enhanced Edition is done, though.

Thanks, everyone, for your tremendous support in 2018! On December 21, 2018, we’ll share a blog with a bunch of our favorite entries to the “Share a favorite Baldur’s Gate memory” contest! Good luck, everyone!

Friday, December 7, 2018

December 7, 2018 Livestream Recap

“True Type Fonts support, keyholing and fine UI scaling will come to the PC version of NWN:EE soon!” ~ Luke
During today’s livestream Beamdog CEO Trent Oster and Producer Luke Rideout shared the latest news on Neverwinter Nights: Enhanced Edition, the mobile version of NWN:EE, and Infinity Engine games. They discussed features of the next patch for Neverwinter Nights: Enhanced Edition and answered a few community questions.

Missed the stream? It's on YouTube and Twitch! Here's a quick summary of the highlights:

  • Planescape: Torment: Enhanced Edition and Planescape: Torment: Enhanced Edition Official Soundtrack are 40% off on Beamdog.com this weekend!
  • Web Developers, Programmers, Lead Programmers, and Technical Artists - start 2019 off right with a new job at Beamdog! Check out our career page and apply!
  • The 20th anniversary of Baldur’s Gate is coming up, and we’re preparing a special contest! Sign up for our newsletter to be the first to learn about it!
  • Neverwinter Nights: Enhanced Edition went live on Google Play this week, and it’s on the second spot in the current Top Paid Apps list!
  • A big thanks to all the beta testers who jumped in to play Neverwinter Nights: Enhanced Edition on Android early! Your feedback really helped the team.
“The work on the new renderer for NWN:EE continues!” ~ Trent
  • The 2.6 patch for Baldur’s Gate: Enhanced Edition, Baldur’s Gate II: Enhanced Edition, Baldur’s Gate: Siege of Dragonspear, and Icewind Dale: Enhanced Edition will come later than we initially planned, as we ran into an unforeseen problem with the Dice, Camera, Action! Voice and Portrait Pack and the team pack.
  • According to Luke, Beamdog’s expansions, DLC and addons should be considered canon in the same way the original games are.
Luke shows dynamic scaling for different screen sizes in Neverwinter Nights: Enhanced Edition on Google Play.
  • We’re working on the next patch for Neverwinter Nights: Enhanced Edition. New main menu art, achievements, bug fixes and features, including True Type Fonts support, keyholing, and fine UI scaling will come to the desktop version of NWN:EE with the next stable patch.
  • Achievements are already available in Neverwinter Nights: Enhanced Edition on Google Play, and they cover the original Neverwinter Nights campaign and two expansion packs (Shadows of Undrentide and Hordes of the Underdark).
  • Pirates of the Sword Coast, Infinite Dungeons, Wyvern Crown of Cormyr, and Darkness over Daggerford Premium Modules for Neverwinter Nights: Enhanced Edition on Google Play are purchasable through the in-game store menu. Once you do, they will automatically download to your device. Classic Premium modules are $2.99 (USD) each, and Darkness Over Daggerford on Mobile is $4.99 (USD). The size of each module is different and depends on the module: Pirates of the Sword Coast is only about 170MB, while Wyvern Crown of Cormyr is over 1GB.
  • We’re working on implementing a solution for multi-language builds of Neverwinter Nights: Enhanced Edition in the Beamdog Client. We're shifting to a singular core game that includes text for all available languages, with audio and video available as a free separate download.
  • NWSync will soon get updates, including auto-removing old manifests from clients when servers generate new ones, auto-reconnect users after a transfer finishes, and live-reloading resources from override.
  • Currently we do not officially support Chrome OS devices for the mobile version of NWN:EE. We’ll look into the possibility of adding such support.
  • Rendering skyboxes in the Neverwinter Nights: Enhanced Edition Toolset can be implemented, but it needs to be fit into a queue of other Toolset tasks.
  • We still have a little work on decrypting some of the NWN:EE Premium Modules and cleaning up some old remnants of internal DRM that needs to be done.

Excited for what’s next? Come and join the next livestream next Friday!

Tuesday, December 4, 2018

Neverwinter Nights: Enhanced Edition Launches On Google Play



Today’s the day, Android Neverwinter Nights fans! Neverwinter Nights: Enhanced Edition has just launched on Google Play!

It’s been incredible seeing the Neverwinter Nights community react to the Enhanced Edition. We’re seeing fans of the original returning to build new content and all-new players exploring persistent worlds. 

Now, for only $9.99 USD, you can take your adventures with you and play with friends on other platforms, all from your phone or tablet. That said, we’re not done yet! Like the desktop version of NWN:EE, we’ll be continuing to release fixes and features to keep making your Neverwinter Nights experience better! Keep an eye on our social channels and livestreams to find out more.




Thank you to all the dedicated adventurers who played the Google Play Beta, provided feedback, and helped us finalize the Android release. You are awesome and the provided feedback will help make NWN:EE on Google Play even better! Everyone who purchased the Beta now owns the full Android release of Neverwinter Nights: Enhanced Edition on Google Play. 

Neverwinter Nights: Enhanced Edition on Google Play includes all the playable content of the desktop version:

The original Neverwinter Nights campaign: Find yourself at the center of intrigue, betrayal, and dark magic in Neverwinter Nights. Journey through dangerous cities, monster filled dungeons and deep into uncharted wilderness in search of the cure for a cursed plague ravaging the city of Neverwinter. 

Two expansion packs: 
Shadows of Undrentide: Another adventure begins in Shadows of Undrentide! Charged by your master to recover four ancient artifacts, travel from the Silver Marches to unravel mysteries of a long-dead magical civilization. 
Hordes of the Underdark: Continue the adventure started in Shadows of Undrentide and journey into the ever-more bizarre and hostile depths of Undermountain to challenge a gathering evil.

Three free downloadable premium modules: 
Discover over 40 hours of new stories in Kingmaker, ShadowGuard, and Witch's Wake, then go on to sample the hundreds of modules created by community members just like you.

How to Install Custom Content to Neverwinter Nights: Enhanced Edition on Your Android Device





In order to install custom content to Neverwinter Nights: Enhanced Edition on Android, you will need a way to add files onto the Android file system. We suggest you use a desktop computer and a USB connector cable (data cable).


In order to view your Android device’s file system from your desktop device, please see the following Google Support Page: https://support.google.com/android/answer/9064445


On your desktop browser, open the Android Device as a remote drive, and navigate to the following folder:


Android > data > com.beamdog.nwnandroid > files > user


NOTE: There is also a “data” directory. This is used by the game to store base game data. Patches will overwrite or delete your modifications. Make sure to only modify the “user” directory.


If the device does not show any content, please ensure that you have chosen to “Allow access to phone data” when prompted on the phone.


Custom content downloaded to your desktop can be installed to Neverwinter Nights: Enhanced Edition on Android by dropping files into the appropriate sub-folder:
  • Modules should be installed to the modules folder
  • Hak packs should be installed to the hak folder
  • Talk tables should be installed to the tlk folder
  • Override packs should be installed to the override folder
  • Custom portraits should be installed to the portraits folder
The directory layout in user mirrors what the Desktop version of the game uses. If any of the above folders do not exist, they can be created and placed into the user folder.


In order to import a save file, navigate to the following folder:


Android > data > com.beamdog.nwnandroid > files > user > saves


Save games can be dropped into this folder, and can also be copied from this folder into the desktop version of the game.

For hundreds of community created modules and more, check out neverwintervault.org, a fantastic Neverwinter Nights community of content creators.