Friday, March 16, 2018

March 16 Livestream Recap

Neverwinter Nights: Enhanced Edition launches on Steam March 27.
Today Beamdog CEO Trent Oster and Studio Director Phillip Daigle shared the latest news on Neverwinter Nights: Enhanced Edition and Infinity Engine games. Phil played the first “Kill Phil” fan module and Trent showed his newest forge projects, a snakeskin steel dagger.

Missed the stream? It's on YouTube and Twitch!

Here's a quick summary of the highlights from the livestream:

  • Siege of Dragonspear is available on Google Play and the App Store. Celebration of its launch continues with a big Google Play and App Store sale on Baldur's Gate II: Enhanced Edition!
  • Planescape: Torment: Enhanced Edition is now out on the Twitch store!
  • This month’s Dragon+ issue includes a story about Rancor, the sword of Dorn Il-Khan. Back in the day, Phil named the sword when Dave Gross came up with Dorn’s story.
  • Dragon+ recently  interviewed Phil. Check out the video on YouTube where Phil speaks about the development of the game and plays Siege of Dragonspear.
  • A new upgrade code is now available on for Neverwinter Nights: Enhanced Edition base game owners who want the Digital Deluxe package. Use coupon code NWNDDUPGRADE to get a $19.99 discount on your Digital Deluxe upgrade order.
  • We’re still on the hunt for strong C++ programmers. Check out our job listings!
Neverwinter Nights: Enhanced Edition Trello boards keep evolving!
  • A few changes have happened on the Roadmap Trello board this week. The True Type Fonts (TTF) card is moved to the Long-term Active >3 months category. The card for Opening up the premium modules for module editing-building is moved from the Input board to the Short-term Active <3 months category. Requests to Add the ability to have a fourth class and to Fix parry are put into the Icebox. A new card - Toolset user interface (UI) upgrades - is brought to the Needs More Discussion category from the Input board. We need your specific feedback on the Toolset UI - please, share it in this thread.
  • Last week we announced Neverwinter Nights: Enhanced Edition would launch on Steam on March 27. Our focus for the release version is stability and overall improvements.
  • We’re still experimenting with new graphics. We gave a glimpse via a tech demo we showed during last week’s livestream. This will not be available at launch.
  • The Hall of Justice showing off new engine features tech demo is now available to download via Steam Workshop. Community content creators, check it out here.
  • We are locking down NWN:EE features and fixes. The new 8164 build for Neverwinter Nights: Enhanced Edition is now available on Steam and the Beamdog Client. See the full patch notes here.
  • Everything that used to work in the original game should work in Neverwinter Nights: Enhanced Edition. If something doesn’t work - let us know, and we will fix those bugs.
  • If you have suggestions, share them on the forum - that way they have a chance to appear on the Input Trello board.
  • At this moment we have nothing to comment about bringing Neverwinter Nights to mobile devices.
  • We are aware of the Intel Integrated GPU-related performance regressions and crashes, and are working hard on fixing them.
  • Fixes for the popping and hissing music and videos, as well as for the Linux Full screen bug are on our list.
Phil cherishes the beatings he is dealt in the “Phills fill” module by Mr Damage.
  • The team continues to work on the 2.5 patch updates for Baldur’s Gate: Enhanced Edition and Baldur’s Gate II: Enhanced Edition. Currently, localizations are being added to these updates.
  • An option to turn on and off a “fast mode” in Infinity Engine games is something we can look into after our work on the 2.5 patch is over. There’s no guarantee it can be implemented, however, as it could break Multiplayer.

Excited for what’s next? Come and join the next livestream next Friday!

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