“A few cards from the Input Trello board will be moved to the Roadmap pretty soon!” ~ Luke |
- Planescape: Torment: Enhanced Edition and PST:EE Official Soundtrack are 50% off in the City of Doors sale on Beamdog.com!
- Have a phone or a tablet, and want to experience the story of the Nameless One on Android? Save up to 70% on Planescape: Torment: Enhanced Edition on Google Play!
- Our friends at Wizards of the Coast just released two new books! Waterdeep - Dungeon of the Mad Mage and Guildmaster’s Guide to Ravinia - Magic the Gathering meets D&D are must-haves for Dungeons & Dragons players!
- The Android Beta of Neverwinter Nights: Enhanced Edition will hopefully launch next week! Sign up for our newsletter, and watch our Twitter and Facebook accounts for launch news!
“Neverwinter Nights: Enhanced Edition on Android works surprisingly well!” ~ Luke. “And it’s pretty amazing to watch!” ~ Trent |
- The 2.6 patch for Baldur’s Gate: Enhanced Edition, Baldur’s Gate II: Enhanced Edition, Baldur’s Gate: Siege of Dragonspear, and Icewind Dale: Enhanced Edition is moving forward quickly.
- The Dice, Camera, Action! Voice and Portrait Pack is nearly finished! We expect you’ll be able to play with the portraits and voices of Strix, Evelyn, Diath, or Paultin in the near future!
- The Ukrainian localization of Baldur’s Gate: Siege of Dragonspear is currently 98%-complete. If it’s finished in time, we’ll include it in the 2.6 patch.
“We have some goofy stuff planned for the 20th anniversary of Baldur’s Gate!” ~ Trent |
- The NWSync feature is available in the Development Build of Neverwinter Nights: Enhanced Edition. Opt into the Development Build on the Beamdog Client or Steam, and share your feedback at our forums!
- We have successfully increased the bone count limit in Neverwinter Nights: Enhanced Edition to 82 in an internal build, but there are a few bugs we need to fix before rolling the feature out to the public.
- Cam is working on a big rendering system rewrite for Neverwinter Nights: Enhanced Edition.
- In Neverwinter Nights: Enhanced Edition, when you save a game, the whole module is saved to the savegame, including all area state, etc. So with each new patch players have to restart a module to get all the latest fixes and features. We’ll think about ways to redesign how savegames work, but can’t promise anything.
- We’re always interested in working with content creators on Neverwinter Nights: Enhanced Edition. Currently, we’re working with Soren on shaders, textures and tooling, and Symmetric on NeverBlender.
Excited for what’s next? Come and join the next livestream next Friday!
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