Friday, July 13, 2018

July 13 Livestream Recap

“New shaders, tons of bug fixes, fixes for Intel crashes – go try the new stable build of NWN:EE!” ~ Phil
Today Beamdog CEO Trent Oster and Studio Director Phillip Daigle shared the latest Neverwinter Nights: Enhanced Edition and Infinity Engine Enhanced Edition news. Soren, a community developer who's been working on NWN:EE shaders, joined the stream to talk about building shaders and Ravenloft - Prisoners of the Mist, a NWN:EE persistent world.

Missed the stream ? It's on YouTube and Twitch! Here's a quick summary of the highlights:

  • Meet Beamdog at Pax West (Seattle, WA - August 31 - September 3, 2018)! We’re going to have a fairly big room for a special announcement panel. Come by and ask your questions!
  • If you’re local to Edmonton, we’ll see you at Edmonton Expo in September!
  • The next few months are going to be pretty exciting! Sign up for our newsletter to get exclusives on our future projects, patch news, sales, giveaways, and more!
  • Make sure you’re following our Steam Developer page!
  • Planescape: Torment: Enhanced Edition is currently on sale on Google Play and the App Store. Spend your vacation in Sigil, the city of doors!
  • We’re hiring! If you’re a Web Developer, Programer, or Technical Artist looking for a new adventure, get in touch!

What are those secrets and things Trent can’t talk about yet?
  • Neverwinter Nights: Enhanced Edition Patch 1.76 was released this week. It focuses on stabilisation, fixes the majority of Intel-GPU related crashes, and addresses issues found since the previous update shipped. Check out the full patch notes here.
  • We’re investigating the remaining Intel issues and are in touch with Intel programmers.
  • We’re exploring plans for a Collector’s Edition of Neverwinter Nights: Enhanced Edition further down the road. We want to make it truly fantastic! Share your ideas in the NWN:EE forum.
  • We’d like to add Neverwinter Nights: Darkness over Daggerford portraits and soundsets to the base game, but have to get permission from Ossian Studios first.
  • We’re looking into new soundsets for Neverwinter Nights: Enhanced Edition. More news soon!
  • We have a lot of work to do on dynamic UI for Neverwinter Nights: Enhanced Edition. To bring NWN:EE to Android, we have to support all kinds of dimensions. Eventually, you’ll be able to scale UI into different resolutions.
  • Phil says a custom module contest for NWN:EE is coming soon. If you’re building a team to create a module, let’s have a chat!

“You can’t have other games like Neverwinter Nights” ~ Soren on persistent worlds
  • We’re working on the 2.5 patch for Baldur’s Gate: Enhanced Edition and Siege of Dragonspear. Icewind Dale: Enhanced Edition will also get one additional update at the end of the 2.5 patch cycle.
  • The 2.5 update for BG:EE, SoD, BGII:EE and IWD:EE will come to the Mac App store after all the patches are completed.
  • The Planescape: Torment: Enhanced Edition 3.1.4 build, which includes the Czech localization (currently available from Steam), will roll out to all platforms after our work on the 2.5 patches is done.
  • Soren has worked on shaders for us - SSAO, Sharpen, and DoF, and according to him shaders are something that players can notice in the game quickly. Go check the new shaders in NWN:EE!
  • According to Soren, NWN:EE provides lots of opportunities for modders and custom content creators. Now with the new shaders it’s possible to create amazing things.
  • Soren runs Ravenloft - Prisoners of the Mist, a Neverwinter Nights roleplay persistent world set in Ravenloft, a gothic horror Dungeons & Dragons setting. It features more than a thousand unique areas, with a huge selection of sites to visit, people to meet, creatures to fight, treasure and dark secrets to uncover. If this caught your interest, download all the needed files from Steam Workshop and join the server!
  • We’ll be bringing more guests to talk to during our livestreams. Stay tuned!

Excited for what’s next? Come and join the next livestream next Friday!

1 comment :

  1. I certainly hope Ossian Studios agrees to release their custom portraits; new portraits are always welcome in D&D games! Just one question: how many custom portraits are in Darkness Over Daggerford? Eight? Twelve? 'Cause I would love to be able to tell someone 'I got Ossian's 8 character portraits for NWNEE!' and they'd be like 'Why would you want boring real-world people in an epic fantasy video-game?! I mean, why Oceans 8? Or even Oceans 12? Why not LotR, or even the Hobbit? At least those movies have many of the same races that are in Dungeons & Dragons.' (Ossian's 8 character portraits/Oceans 8 character portraits, get it?)

    Also, the Ravenloft persistent world sounds even more epic than the last one that was presented to us! It certainly sounds like the place for me, with its thousands of maps, hordes of enemies, and hundreds of treasures, all in a role-play-heavy atmosphere. Makes me wonder just how big the next persistent world is going to be, it seems like they keep getting bigger and bigger! Not that I'm complaining, quite the opposite. Definitely looking forward to the next persistent world DM interview!