We’re currently hip deep in “64bit” ~ Phil |
Missed the stream? It's on YouTube! Here's a quick summary of the highlights:
- Planescape: Torment: Enhanced Edition is on sale on Google Play and the App Store. Save up to 60%, then travel to Sigil on your tablet!
- We’re hiring for a lot of open positions. Designers, producers, developers - apply on our job page now!
- We’re aiming to release the 2.5 update for Icewind Dale: Enhanced Edition on Monday, April 30.
- The 2.5 patch for Baldur’s Gate: Enhanced Edition, Baldur’s Gate II: Enhanced Edition, and Icewind Dale: Enhanced Edition includes hundreds of fixes. According to Trent, the Infinity Engine “repays bug fixes with more bugs”, but our tech and QA teams have been hard at work fighting them. We salute our QA lead, Kristin, for her amazing work!
A shout out to our artist Thea for this fantastic portrait! |
- Remember the Neverwinter Nights: Enhanced Edition launch day portrait draw? Congratulations, Exornova! Your portrait will be coming as an in-game bonus to NWN:EE soon!
- We’re still working with Intel engineers to track down crash and performance issues we’re seeing on Intel HD GPUs.
- Neverwinter Nights: Enhanced Edition development build 8169 is live! Check out the full list of fixes and features here.
- Among other things, NWN:EE accepts Cyrillic key input again. This is a stopgap measure to support our Russian friends while we work on the proper UTF-8 support.
- Special thanks goes to Søren Møller (Zarathustra217) for new dynamic contrast shader and new SSAO shader versions!
- We renamed “Head Start” on Beamdog Client to “Development” to avoid further confusion. “Development” is the Beta branch where new test releases will ship just like with Head Start before. Persistent Worlds are advised to stick to the stable branch.
What Beamdog Friday show can be without a “Forge with Trent” series? |
- Neverwinter Nights: Enhanced Edition will eventually make it to GOG. We’ll be sure to share a release date when it’s set.
- We’re working to add Neverwinter Nights: Enhanced Edition as a project on our translation site for future localizations.
- One of the big things we’re working on currently is updating Neverwinter Nights: Enhanced Edition to 64bit.
- Another big feature we’re trying to implement is the True Type Fonts (TTF) support. Currently, the main limitation for the 1.5x scaling of UI in NWN:EE is the font, and we hope TTF will help fix that.
- We’re listening to the community feedback on the "Allow customization of hardcoded feats" request as we’re trying to wrap our head around it. Let us know what you think about this request on our forums!
Excited for what’s next? Come and join the next livestream next Friday!