The BEAMBLOG

Friday, April 20, 2018

April 20 Livestream Recap


“The future for NWN:EE is very exciting!” ~ Trent
Beamdog CEO Trent Oster and Studio Director Phillip Daigle shared the latest Neverwinter Nights: Enhanced Edition, Infinity Engine and Beamdog news during today’s livestream.

Missed the stream? It's on YouTube and Twitch! Here's a quick summary of the highlights:

  • Our Infinity Engine titles are on the GOG Most Wanted sale. Save up to 80% off games, DLC, and soundtracks!
  • The Baldur’s Gate: Faces of Good and Evil portrait pack is now available on GOG. The portrait pack will come to beamdog.com along with a refreshed website.
  • The Baldur’s Gate: Complete Saga bundle is now available on the App Store. The Complete Saga bundles together Baldur's Gate: Enhanced Edition, Siege of Dragonspear, and Baldur's Gate II: Enhanced Edition into one fantastic package! A similar offer is not available on Android as Google Play doesn’t yet have app bundle features.
  • We’re still hiring! We’re looking for people with console and controller experience! Keep an eye on our job page for updated listings.
  • The 2.5 patch for Baldur’s Gate: Enhanced Edition, Baldur’s Gate II: Enhanced Edition, Icewind Dale: Enhanced Edition are still in the works. We plan to have the final 2.5 updates start rolling out towards the end of this month.
Run, Phil, run!
  • We released a new development build for Neverwinter Nights: Enhanced Edition this week. v8168 focuses on bug-fixing and brings a few new features. Among other things, movie playback on case-sensitive file systems (Linux) and languages with mismatching case movie files has been fixed. SDL has been updated to fix more of the remaining window handling/fullscreen issues. The multiplayer server browser now default-sorts by player count, descending. Check out the full notes for the build here.
  • We’re in close contact with Intel about crashing issues in Neverwinter Nights: Enhanced Edition related to Intel Integrated GPU. Hopefully in collaboration with Intel we’ll be able to solve the problem.
  • We’ve had conversations internally about the rate “remains” spawn in NWN:EE. We’ll look into how it can be improved.
Sometimes during livestreams Phil jumps in NWN:EE persistent servers. Catch him in the game!
  • There’s stuff in the works for Neverwinter Nights: Enhanced Edition we’re not ready to announce yet. If you’re interested in certain features you would like to see in NWN:EE, suggest them on our forums and vote on the Input Trello board. If you encounter a bug, please report it on our bug tracker.
  • A new Toolset for Neverwinter Nights: Enhanced Edition is built in the new version of C++ builder. We’re modifying the Toolset and adding support for new graphics while in the same time making sure everything works fine. One of the things we’ve played with is the Toolset’s ability to open unpacked modules. You need to have it unpacked in a directory the same name as the .mod file (without the .mod extension). We hope a lot of options for modders will be possible with this feature!
  • Check out 48 new sample Great Axe models just uploaded to the Steam Workshop. Now the Great Axe models from Neverwinter Nights support normal and spec information. All of these pieces are modular and can be mixed and matched, showing what can be done when normal and spec information is applied to weapons.

Excited for what’s next? Come and join the next livestream next Friday!

1 comment:

  1. Looking forward to see Neverwinter Nights Enhanced Edition Mac version to be released at GOG.com : )

    ReplyDelete