Tuesday, October 2, 2018

Neverwinter Nights: Enhanced Edition Update 1.77

Attention adventurers of Neverwinter. Your nights will now be filled with version 1.77!

Read on for a complete list of changes in this patch.


  • Three new player-selectable portraits; Heavyline, Skandii, and Lanteri
  • We fixed certain armor pads (specifically, belts and shoulder pads) disappearing when re-equipping a item
  • We fixed a floating point inaccuracy that made the player character skew aside ever so slightly when WASDing.
  • The conversation UI has been fixed to not shift off screen when using UI scaling and having the Inventory/Char sheet open at the same time
  • We fixed a double-free in the PLT system, which has lead to crashes when multiple objects with the same texture would show
  • We fixed held equipment not becoming transparent when the character model did so (for example, when casting Invisibility.)
  • The game now asks you for a CD key, instead of erroring with a confusing message, when Steam CD key retrieval fails for any reason
  • HW Mouse is now the default on Linux, as to avoid WindowManager-related mouse click point offset issues resulting from UI scaling
  • We made all DLC portraits now show up for character creation in all modules, regardless of portrait.2da entries
              Content Creation Changes


              • Toolset: The script editor now shows variables and constant declarations on double click
              • Toolset: The recent modules list has been expanded to 10 entries
              • Toolset: The compiler include limit has been bumped to 128
                • Toolset: Area ambient sounds and music has been brought back to life
                • Toolset: We removed the requirement that the mouse be over an object to translate it on the Z-axis (with Alt+Left Mouse Button)
                • Toolset: The tile properties light select color UI is no longer truncated when using windows-native screen scaling
                  Server Changes


                  • Server resource management on Linux in certain memory configurations has been fixed
                  • Crashes in nwscript functions resulting from bad parameters have been addressed: CopyItemAndModify, GetNearestCreatureToLocation
                  • A crash when reloading LTRs was fixed
                  • Linux only: Database names are now case-insensitive, so DestroyCampaignDatabase() now works as expected
                  • Linux/Mac only: We fixed the server spinning a thread needlessly if stdin gets closed

                        1 comment :

                        1. I have just bought the NWN Digital Delux Edition on GOG. I just test it and it brought back so many good memories, now my question is: What game version I got when I downloaded it from gog? I have all your games and I know that gog is always the last one you release
                          updates on your other games. NWN will be the same?

                          Could you add a UI bigger than level 1 but smaller than level 2. I can bearly read at level 1 and level 2 is just too much.

                          Will we gog users be able to download the new 3D models?