The BEAMBLOG

Friday, October 19, 2018

October 19 Livestream Recap


With NWSync coming to Neverwinter Nights: Enhanced Edition, players will be able to join persistent worlds without this error!
During today’s stream Beamdog CEO Trent Oster and Producer Luke Rideout shared the latest studio news and updates on Neverwinter Nights: Enhanced Edition and the Infinity Engine Enhanced Editions. They called Technical Director on the NWN:EE core team, Bernhard Stöckner (@niv), who showed off a very early version of NWSync, a much-anticipated feature for NWN:EE! They then announced NWSync will be shipped in today’s Development Build.

Missed the stream? It's on YouTube and Twitch! Here's a quick summary of the highlights:

  • Baldur’s Gate: Enhanced Edition on Android and iOS is nearly 80% off this week! Start adventuring in this legendary RPG on mobile for just $1.99!
  • Neverwinter Nights: Enhanced Edition is available on GOG! NWN:EE and Neverwinter Nights: Enhanced Edition Digital Deluxe have both been in GOG’s top 5 “Popular” titles since launch!
  • Neverwinter Nights: Enhanced Edition Digital Deluxe on Beamdog.com has been split into individual DLCs. All owners of the the Digital Deluxe were provisioned with the appropriate DLCs. If you still don’t own them, and planning on purchasing, you can still get a -10% bundle discount if you buy the base game and all the DLCs at once!
  • If you’re looking for a new adventure, get in touch! We just added a new posting for an in-office Quality Assurance Tester to help with currently released and upcoming games.
“If you want to have Trent screaming in your Baldur’s Gate party, you totally will be able to!” ~ Luke
  • The 2.6 patch for Baldur’s Gate: Enhanced Edition, Baldur’s Gate II: Enhanced Edition, Baldur’s Gate: Siege of Dragonspear, and Icewind Dale: Enhanced Edition is on the way, but not ready just yet. Among other things, it will include a lot of spell data and code fixes. The 2.6 patch will also add support for DLC portraits and voicesets in Multiplayer.
  • The Dice, Camera, Action! voice and portrait pack is on track! Trent and a few Beamdog crew members also recorded new player soundsets for Baldur’s Gate: Enhanced Edition, Baldur’s Gate II: Enhanced Edition, Icewind Dale: Enhanced Edition, and Neverwinter Nights: Enhanced Edition. The packs for each of the games will be separate because of different file formats and compatibility issues.
  • The Faces of Good and Evil portrait pack will come to Baldur’s Gate II: Enhanced Edition, Icewind Dale: Enhanced Edition, and Neverwinter Nights: Enhanced Edition. The Heroes of Neverwinter portrait pack will in turn come to Baldur’s Gate: Enhanced Edition, Baldur’s Gate II: Enhanced Edition, and Icewind Dale: Enhanced Edition. We expect they will be rolled out for all the games on the same date.
NWSync will allow for much easier joining servers in Neverwinter Nights: Enhanced Edition!
  • A surprise announcement during the stream is that the much-anticipated feature for NWN:EE, NWSync, will be shipped in a new Development Build for Neverwinter Nights: Enhanced Edition today. We would like server admins of NWN:EE persistent worlds to take a look and share feedback on NWSync in the forums!
  • See the full patch notes for Development Build 8182 here.
  • We have prepared a detailed user manual about NWSync. Check it out, we’d love your feedback!
  • The Neverwinter Nights: Enhanced Edition Roadmap Trello board will soon be updated! Once we finish working on the mobile version of NWN:EE, expect movement on many of the short-term active features.

“NWSync will lower the barriers to join persistent worlds!” ~ Luke
  • Beamdog COO Cameron is poking in the NWN:EE renderer to see if support for open face helmets is possible.
  • Making all head mdls loading on character creation, or making it a 2da sounds like a fix we can do, but we’d have to look at it a bit first. Like with all feature requests, share your suggestion on the forums, so that it could appear on the Input Trello board.
  • The UI refactor for Neverwinter Nights: Enhanced Edition can be separated into two components: short-term and long-term. Rescaling of the UI and the True Type Font support will be ported to NWN:EE on PC from the mobile version. A full rewrite of the UI, however, is our long-term goal, and work on it is still being evaluated.

Excited for what’s next? Come and join the next livestream next Friday!
Writer

2 comments :

  1. Greetings.
    Any plans for games like Icewind Dale 2 EE or Neverwinter Nights 2 EE?

    ReplyDelete
  2. "See the full patch notes for Development Build 8182 here."

    Missing the link.

    ReplyDelete