The BEAMBLOG

Friday, December 1, 2017

December 1 Livestream Recap


"I want to go to war on the Neverwinter Nights UI." ~ Trent Oster
Beamdog Studio CEO Trent Oster and Studio Director Phil Daigle hopped on the weekly Beamdog Twitch stream to talk about the latest Neverwinter Nights: Enhanced Edition Head Start update, field NWN:EE questions from the community and share news about the 2.5 patch for our Infinity Engine titles.

Missed the stream? It's on YouTube and Twitch!

Here's a quick summary of the highlights from today’s livestream:

  • The ultimate plan is to do weekly patches for Neverwinter Nights: Enhanced Edition Head Start.
  • The new patch is already live, featuring a maximum texture memory increase, an option to hide helmets & equipment, the improvement of water shaders, as well as bug fixes
  • The open beta for the 2.5 patch for Baldur’s Gate: Enhanced Edition, Baldur’s Gate II: Enhanced Edition and Icewind Dale: Enhanced Edition will start next week and will be available at Beamdog, Steam and GooglePlay
  • The patch 2.5 open beta will run over the holidays, with the final release arriving in 2018 across all stores and platforms
  • Instructions on how to join the beta will be released next week
  • If you purchase NWN:EE and then decide to get the Digital Deluxe, it’s possible to upgrade - just send a message to our support (support@beamdog.com)
  • The Spanish version of NWN will be updated for Neverwinter Nights: Enhanced Edition (no promises for this to happen at the game’s release though, but eventually it will happen) ADDITION: The team is also doing the same for French, German, Italian, and Polish.
  • Down the road, we will be adding new resources and content to Neverwinter Nights: Enhanced Edition, possibly in the form of new modules
  • Resizing characters (scaling) is something to look forward to in the weeks to come
  • UI in Neverwinter Nights: Enhanced Edition is something we’d like to work on, but no exact timelines can be given
  • A spell bar like in NWN 2 – this comes down to the work on the UI in NWN:EE
  • Tweaking balance in Neverwinter Nights: Enhanced Edition: only if something is very unbalanced, then it’s a bug and should be fixed
  • Quickloot bar in Neverwinter Nights: Enhanced Edition: it’s something we’ll checking out how to do and we’d like to hear the community’s feedback on it
  • Extending classes in Neverwinter Nights: Enhanced Edition: we wish to enable to extend classes to some degree, but this is a long-term thing
  • We plan to join some existing PW servers during future livestreams, so you’ll be able to play with Phillip Daigle as he constantly dies!

Excited for what’s next? Join us on Twitch next Friday at 10am PST!

2 comments:

  1. It's amazing how you guys are working on NWN: EE you're doing a huge job and I'm proud of what you're bringing to this fantastic game.

    Good Work

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  2. Beware of Phil's Q powers . . . :-D

    On the one hand, playing with Phil would be funny; on the other, if I need an emergency heal, I'd hate to think of what I would need to do for it . . .

    ReplyDelete