The BEAMBLOG

Tuesday, August 21, 2018

August 17 Livestream Recap


“The 2.5 update is done, it is out! Go play it!” ~ Phil
Last week Beamdog CEO Trent Oster and Studio Director Phillip Daigle talked about studio news and updates on Neverwinter Nights: Enhanced Edition, Baldur’s Gate: Enhanced Edition, Baldur’s Gate: Siege of Dragonspear and Icewind Dale: Enhanced Edition. They were joined by Symphony, a prolific Neverwinter Nights modder, for a Skype interview.

Missed the stream ? It's on YouTube and Twitch! Here's a quick summary of the highlights:

  • Beamdog is going to PAX West in less than 2 weeks! Visit our panel at September, 1 at 1pm PT. Not going to PAX? We’ll be streaming the panel live on the Beamdog Twitch and on twitch.tv/PAX2! RSVP to the livestream on the Eventbrite or Facebook events!
  • If you’re local to Edmonton, visit our booth at Edmonton Expo in September! Watch out for a special Baldur’s Gate: Siege of Dragonspear Collector’s Edition sale there!
  • Sign up for our newsletter! If you sign up before August 28, 2018, you’ll enter a draw to win a fantasy portrait of a photo by your choosing! Your Baldur’s Gate style portrait might make it into the Enhanced Edition family of games!
  • We’re still hiring! Come work with us on D&D titles and more!
“The 2.5 update resolved around 1640 issues!” ~ Trent
  • The much-anticipated 2.5 updates for Baldur’s Gate: Enhanced Edition and Baldur’s Gate: Siege of Dragonspear are out! Check out the full patch notes, enjoy the new features, and share your feedback on our forums!
  • The final 2.5 patch for Icewind Dale: Enhanced Edition is released as well! It contains an optional setting which lets you to see an area-of-effect of the spell you’re going to cast! Try it and let us know your thoughts in the forums!
  • The 2.5 updates for BG:EE, BGII:EE, and IWD:EE should come to the Mac App Store this week!
  • We want to give a shout-out to Pete Camagna, our Technical Designer on Infinity Engine games. Thanks for all the work, Pete, you’re an incredible source of energy and positivity!
  • The Neverwinter Nights: Enhanced Edition build for GOG is being tested. Watch out for more news on that front soon!
  • We’ve added Enhanced Greatsword models to the NWN:EE Steam Workshop!
  • Our live team on Neverwinter Nights: Enhanced Edition is looking at the graphics engine and next-gen features. All our graphics programmers will be sitting down together soon to decide on what we can and cannot do in this regard. The current goal for NWN:EE going forward is to upgrade the graphics engine and update the lighting model.
  • After adding 64-bit support for Neverwinter Nights: Enhanced Edition we plan to continue supporting both 64-bit and 32-bit.
  • We have an internal ticket for adding achievements to Neverwinter Nights: Enhanced Edition. Our technical artists are looking into what these achievements will be like.
  • The team at Beamdog is continuing to grow! There’re 44 of us at the moment, and will be 45 in September!
“Making music for a persistent world didn’t work, so I started modding” ~ Symphony
  • Symphony is one of the most prominent members of the Neverwinter Nights community, a programmer, a modder, and a member of the Advisory Board on Neverwinter Nights: Enhanced Edition. Check out his blog about making skyboxes in NWN:EE better.
  • Symphony is trying to encourage other people doing modding, and according to him creating content for Neverwinter Nights is fairly easy. The NWN Toolset can be a little scary at the first look, but actually playing the game can help players to become experienced on how to work on the Toolset.
  • Symphony agrees that “NWSync” is going to be the biggest change in Neverwinter Nights since Hordes of the Underdark. Everyone will get the same version of files needed to play on a server of your choice.
  • We’ll be bringing more people from the community to talk to during our livestreams. Stay tuned!
“Good luck, Phil! It’s been great 8 years!” ~ Trent
  • We’re saying farewell to our beloved Studio Director Phil Daigle. He's been with us for 8 incredible years, and has been instrumental in our game development and the Beamdog journey. We’re so grateful for all you gave to us, Phil! We wish you every success on your new adventure!

Excited for what’s next? Come and join the next livestream this Friday!

1 comment:

  1. Why doesn't make a new campaign, bring back players to enjoy the game again

    ReplyDelete