Tuesday, August 14, 2018

August 10 Livestream Recap

“The key thing about NWN:EE on Android is all the features of the desktop version should be available. All the stuff is still there” ~ Phil
During last week’s livestream Beamdog Studio Director Phillip Daigle and Marketing & PR Manager Lee Guille shared the latest studio and gaming news. Phil and Lee talked about what’s to come for Neverwinter Nights: Enhanced Edition and the Infinity Engine Enhanced Editions.

Missed the stream ? It's on YouTube and Twitch! Here's a quick summary of the highlights:

  • Beamdog is going to PAX West! We’ll be doing a panel at September, 1 at 1pm PT. If you aren’t travelling to Seattle - don’t worry! We’ll be streaming the panel on the Beamdog Twitch channel!
  • Come by our booth at Edmonton Expo! If you’re in Edmonton, come by to say “Hi!’ and check out our booth contest!
  • If you want to win a Baldur’s Gate style portrait of your very own which may make it into the Enhanced Edition family of games, sign up for our new newsletter before August 28, 2018! If you’re already signed up, you’re entered! Make sure to double check that you’re signed up!
  • We’re continuing to hire! If you’re a web developer, programer, or technical artist looking for a new adventure, apply!
  • Planescape: Torment: Enhanced Edition has been nominated at the 2018 Dragon Awards for the Best Science Fiction or Fantasy Mobile Game. Register and vote here!
Want your face included in one of our Enhanced Editions as an epic fantasy portrait? Sign up for the newsletter!
  • Only one ticket is left before the 2.5 patches for Baldur’s Gate: Enhanced Edition and Baldur’s Gate: Siege of Dragonspear are finished.
  • The final 2.5 patch for Icewind Dale: Enhanced Edition is almost ready to go! Among other features, it’ll include an optional setting in the Baldur.lua file to show an area-of-effect of the spell you’re going to cast! This prototype feature will be only available on desktop. If you have feedback, please share it on our forums.
Fireball with pinpoint accuracy!
  • We’re already thinking about what will happen for the Infinity Engine Enhanced Editions after the 2.5 patch. We’ve hired Luke Rideout as a producer on the Infinity Engine project. While getting to the 2.6 patch will take some time, we’ll be able to start pushing localization updates more frequently.
  • We’re looking at performance issues of our IE EEs on old mobile devices and working on bringing tweaks and improvements to the Android and iOS versions.
  • We’re actively investigating creating a Collector’s Edition of Baldur’s Gate: Enhanced Edition to celebrate the 20th anniversary of Baldur’s Gate in December, 2018. We won’t take orders for this Collector’s Edition before it’s actually finished. More news soon!
“I’m trying to get GOG support for NWN:EE out of the door!” ~ Phil
  • We’re working on bringing Neverwinter Nights: Enhanced Edition to GOG. The plan is to push a special update for NWN:EE for GOG, which will include the GOG Galaxy support. The development build for NWN:EE with the “NWSync” feature will follow.
  • We haven’t built achievements for Neverwinter Nights: Enhanced Edition yet, but we have the plan for them.
  • The work on adding the 64-bit support for Neverwinter Nights: Enhanced Edition on Windows is complete. We’re working on a few problems on Mac and Linux. The 64-bit feature will be on a development branch for NWN:EE for a while as this is a big change, and we’ll need your feedback!
  • We’re still discussing how to improve the lighting model in Neverwinter Nights: Enhanced Edition.
The UI is still in development and what we’re showing is not final.
  • The Android version of Neverwinter Nights: Enhanced Edition will have all the the features of the desktop version. On top of that, we’re adding tablet-specific features to provide better playing experience. One of them is a digital joystick to control your character with an onscreen console. For interacting with NPCs and items we’re adding a context sensitive button. When you’re next to an NPC or a container, it’ll cast out an icon, for example, to talk or to open the chest.
  • The normal NWN:EE UI is working fine on Android, but we want to make it much more comfortable for you with an improved tablet UI. You’ll have a lot of configuration options to scale the UI and font size depending on your device’s screen and DPI.
  • We’re working on the overall new UI for Neverwinter Nights: Enhanced Edition with external partners.
  • We’re thinking on how to improve the translating tool for the Infinity Engine Enhanced Editions. We’re also working on adding Neverwinter Nights: Enhanced Edition to the translating tool.
  • We’ll be bringing people from the community to talk to during our livestreams. Stay tuned!

Excited for what’s next? Come and join the next livestream this Friday!

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