“I’m now the owner on all legacy games, and my job is to make them better!” ~ Luke |
- PAX West is starting in one week’s time! Beamdog panel will be on Saturday, September 1, 2018 at 1 pm PDT in the Hydra Theatre, and livestreamed on Beamdog’s Twitch Channel and on PAX2. Don’t miss D&D announcements, portrait prizes and secret guests! RSVP to the livestream on the Eventbrite or Facebook events!
- If you’re local to Edmonton, we’ll see you at Edmonton Expo in September!
- Sign up for the Beamdog newsletter! Everyone who’s signed up till August, 28 has been entered into a draw for their very own Baldur’s Gate style portrait that may make an appearance in the Enhanced Edition family of Beamdog games.
- The Fanatical Summer Sale is in full swing! Beamdog games, soundtracks, and DLC are on sale for the next 8 days! Grab them at a great discount, and enjoy a summer adventure!
- We’re hiring! Keep your eyes on our jobs page for more vacancies in the near future!
“As a producer I get a 360-degree view on the project. I make sure things happen!” ~ Luke |
- The Mac App Store builds of the 2.5 patches for Baldur’s Gate: Enhanced Edition, Baldur’s Gate II: Enhanced Edition and Icewind Dale: Enhanced Edition need some QA testing. It’s been a while since our last update there, and we want to make sure everything will be working properly!
- After bringing the 2.5 patches to the Mac App Store we’ll be looking at Planescape: Torment: Enhanced Edition. The 3.1.4 patch for PST:EE released on Steam will finally come to other stores.
- Our players have waited a while for the 2.5 series of patches for Baldur’s Gate: Enhanced Edition, Baldur’s Gate II: Enhanced Edition and Icewind Dale: Enhanced Edition. We recognize 2 years is a long time. We’ll continue fixing bugs and start releasing smaller updates.
- Android users, we’re hearing your voices about a fuzzy picture on certain Android devices. This was a fix for those devices that previously couldn’t handle the games’ performance on certain resolutions. We’re looking at ways we can fix the issue.
- During the production of Baldur’s Gate: Siege of Dragonspear we used an internal tool which helped with the process of creating BAMs (it made creature animation conversion from 3D to the 2D BAM format easier). We’re working on updating this tool and plan to release it to the community. With this tool modders will be able to create new mods for our Infinity Engine games easier.
- Improving the Translation Tool for our games is on our to-do list.
- If we ever do any new content for Infinity Engine games, it’ll take a while. Our main focus is fixing bugs and making modding easier.
- We’re interested in improving UI for Baldur’s Gate: Enhanced Edition and Baldur’s Gate II: Enhanced Edition. We want players to be happy with our games, and want to incorporate their feedback. We’re studying the current feedback on UI and trying to find the best solution.
“I’m focused on giving love to the modding community!” ~ Luke |
- We’re still working on bringing Neverwinter Nights: Enhanced Edition to GOG. Our NWN:EE developers are fully dedicated to making a GOG build, so there’s no new Development Build this week.
- Neverwinter Nights: Enhanced Edition on mobile is looking good internally, most of the game functionality is already in, but UI still needs some love. A lot of work we’re doing for NWN:EE on mobile will also be useful for the PC version, and many improvements on the tablet version will be reflected in NWN:EE for PC.
- Removing the 256 limit on classes in Neverwinter Nights: Enhanced Edition is something we can look into, but we have to be careful about not breaking other things by this change.
Excited for what’s next? During the Friday stream next week Luke and Kristin Warren, our QA lead on Infinity Engine games, will provide an in-depth look into the engine. On September, 1, tune in for the special PAX West stream!