The BEAMBLOG

Friday, July 6, 2018

July 6 Livestream Recap


“I remember shipping Baldur’s Gate almost 20 years ago” ~ Trent
During today’s livestream Beamdog CEO Trent Oster and Studio Director Phillip Daigle shared the latest studio news and updates on Neverwinter Nights: Enhanced Edition and Infinity Engine Enhanced Edition games. Phil and Trent also chatted with Eric Jordan, CEO of Codename Entertainment, about Idle Champions of the Forgotten Realms and their newest champion, Deekin!

Missed the stream ? It's on YouTube and Twitch! Here's a quick summary of the highlights:

  • Beamdog is going to Pax West (Seattle, WA - August 31 - September 3, 2018) to do a special announcement panel. According to Trent, it’ll involve something “strategic”. Interested to know more? Sign up for our newsletter!
  • We’re still hiring! We’ve been hiring for some time, and have a lot new faces in the office. Check out our career page, and apply!
  • Beamdog will celebrate a 9th birthday on July 9. Stay tuned for a special Baldur’s Gate: Siege of Dragonspear Collector’s Edition sale!
  • Neverwinter Nights: Enhanced Edition on GOG is happening, just slowly!
  • Baldur’s Gate II: Enhanced Edition got the big 2.5 patch last week. Check out the patch notes here. 2.5 patches for Baldur’s Gate: Enhanced Edition and Siege of Dragonspear are next!
  • We’re aware players of BGII:EE and other EEs have been running into a download resource issue on Google Play. It seems this issue is occurring in non-Beamdog titles as well. We’re currently investigating the cause of the problem.
  • Before the 2.5 cycle ends, Icewind Dale: Enhanced Edition will get one final update. It’ll fix the multiplayer problems experienced in the current IWD:EE build, and will also bring an exciting new test feature.

In the chat with Eric Jordan Trent shared the story about creating Deekin for Neverwinter Nights: Shadows of Undrentide.
  • Neverwinter Nights: Enhanced Edition Development Build 8179 is now available on Steam and from the Beamdog Client. This build is a release candidate for 1.76, and introduces a fix for the majority of Intel-GPU related crashes. We've also prepared a binary for players on the current stable patch as a separate download. If you are seeing crashes on Intel hardware, follow these instructions and install the fix available here.
  • According to Trent, we’ve been able to catch about 80%+ of Intel-GPU related problems, and we will not rest until all of them are resolved.
  • We haven’t officially announced Neverwinter Nights: Enhanced Edition for iOS devices. We have to make NWN:EE 64-bit compliant first. After that hurdle, NWN:EE on iOS becomes a possibility.
  • We have heard requests from the community to update the Original Campaign of Neverwinter Nights. Both Phil and Trent would like to do a Director’s Cut version of the Original Campaign. We have some plans, but not ready to share them just yet, as we need to improve the engine first.
  • We’ve made a lot of changes to the code for Neverwinter Nights: Enhanced Edition, and will continue to improve it. Additional content will come, but it’ll take time.
Deekin has recently come to Idle Champions of the Forgotten Realms.
  • Idle Champions of the Forgotten Realms is an official free-to-play Dungeons & Dragons-based clicker game by Codename Entertainment. It now has a new Champion - Deekin, the kobold NPC you all know from Neverwinter Nights: Shadows of Undrentide and Neverwinter Nights: Hordes of the Underdark.
  • Want to know more about Idle Champions of the Forgotten Realms? Check out the Steam, iOS and Android pages.
  • We’ll be bringing more guests to talk to during our livestreams. Stay tuned!

Excited for what’s next? Come and join the next livestream next Friday!

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