The BEAMBLOG

Friday, June 15, 2018

June 15 Livestream Recap


PAX West! Beamdog will be off to the west coast for a special announcement panel.
Beamdog CEO Trent Oster and Studio Director Phillip Daigle shared the latest news and updates on Neverwinter Nights: Enhanced Edition and Infinity Engine patches. During the livestream Phil and Trent answered fan questions and did a tour around the Beamdog studio.

Missed the stream (done via Phil’s phone due to a sudden Windows update)? It's on YouTube and Twitch! Here's a quick summary of the highlights:

Phil and Trent walked around the Beamdog office.
  • We’re going to do a panel at PAX West (August 31 - September 3, 2018) and preparing to make a wide variety of announcements there! Phil says some of them might be “outside of our usual playbox”. More news soon!
  • We have a lot of very, very exciting plans that we’re hiring up to achieve. Hop over to our jobs page, and apply!
  • Neverwinter Nights: Enhanced Edition development build 8177 is available on Steam and in the Beamdog Client. It focuses on stability, bug fixing, and also adds a few new features. Check out the full notes here!
“We’ll take the look of Neverwinter Nights content to another level” ~ Trent
  • The end of the 2.5 patch cycle for Baldur’s Gate: Enhanced Edition, Baldur’s Gate II: Enhanced Edition, Siege of Dragonspear and Icewind Dale: Enhanced Edition is in sight. Thanks a lot to all our amazing beta testers! We plan to release the 2.5 patch for Baldur’s Gate II: Enhanced Edition next week.
  • We’ll push one additional update to Icewind Dale: Enhanced Edition, which will introduce a new feature (fully toggleable). Phil promises that it’ll make casting a spell like Fireball, and not hitting your party, a lot easier.
  • The work on character model improvements for Neverwinter Nights: Enhanced Edition is progressing, so stay tuned!
  • If you’re interested in Neverwinter Nights: Enhanced Edition Collector’s Edition, share your thoughts on our forum, and let us know what would you like to see in it.
  • Next week we’ll be sitting down with Bernhard Stöckner (niv), the technical director on the NWN core team at Beamdog, to talk about technical challenges of working on Neverwinter Nights: Enhanced Edition.

Excited for what’s next? Come and join the next livestream next Friday!
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