Wednesday, September 6, 2017

August Roundup - Patches, New Hire, & More!

August was vacation month for many folks at Beamdog. Now we’re back at it in full force, rested and ready to take on the challenges ahead.

Patches for iOS versions of BG:EE and BGII:EE are incredibly close to being ready to release. Because of the shared code base between these two games, we’ve had several cases while testing BGII:EE where we’ve found a serious issue and had to check BG:EE to ensure it didn’t exist there as well. Work on IWD:EE continues. iOS 11 may be just around the corner, but we’re confident we’ll have a 64-bit update available before then.

The Faces of Good and Evil portrait pack launched on Steam mid-month as a surprise. Since then, we’ve heard a lot of feedback from the community about portrait packs and other additional content which we’ll be keeping in mind for future releases. Thank you to everyone in the Beamdog forums, Steam community, Facebook, Twitter, and elsewhere who took the time to share your thoughts.

A few team members headed down to Seattle to meet with our friends at Wizards of the Coast about the future of Dungeons & Dragons. It was fantastic meeting so many of the other companies creating Dungeons & Dragons products and learning what's in store. We can’t say much, but the future is bright for D&D fans of all kinds!

A new face has joined the team! Alex previously worked at an Edmonton-based virtual reality company, and spent most of her time there creating and integrating web services into different platforms. In her spare time she enjoys hanging out with her corgi, drawing, and making games. She is super excited to be working for the Beamdog team and can’t wait to help the web side of Beamdog grow. Welcome to the team Alex!

September is shaping up to be a busy month! Once the iOS patches are out the door, we can start making serious progress on the next cross platform patch series.

We’re excited to see local fans at Edmonton Expo, September 22 - 24. Watch for a future blog with our booth location, panels, and possibly even a contest later this month!


  1. Any plans to make any games in the Planescape setting? It's by far the most open to interpretation setting and I think the most fun.