Greetings! Today's post is all about
achievements. First, in the literal sense, we're in the process of
testing our Steam achievement system. You might see achievements for
our games on Steam but be unable to access them. That's because we're
still internally testing the achievements to make sure they're fully
functional when they go live in the next update. We'll post again
here when that happens.
Second, in the metaphorical sense, we'd
like to celebrate our achievements in some recent hiring and
promotions. I say “recent” but in truth some of the employees
mentioned here were hired over a year ago. We've been so focused on
our work that we've neglected to celebrate them properly (and there's
a lot to celebrate, as there's triple-A talent here). The time to
rectify that oversight is NOW.
In September 2015 we added Brent
Knowles to the Beamdog team as
a designer. Brent has worked for many years on titles familiar to us,
including Baldur's Gate 2 and Neverwinter Nights. (His first project
was BG2, so in a way coming to Beamdog is like coming full circle).
We're happy to have him on the team.
Shawn Potter has
also joined us temporarily as a contract programmer. Shawn previously
worked as lead gameplay programmer for Mass Effect 3 and senior
programmer for Mass Effect 1 and 2. We're excited to make use of his
l33t programming skills (or should that be skillz? I'm never sure
what the kids are saying these days. They're still saying l33t,
though, right?)
Beambard
Amber Scott received
a promotion to Publishing and Marketing Coordinator. That's right,
she successfully finagled a raise out of goofing off on social media.
Amber will be responsible for coordinating convention appearances,
managing press releases and blog updates, and running events like the
fun live stream we did last week.
Thea Kent joined
us several months ago as an illustrator and immediately made herself
invaluable. You might have seen her work in Dragon+ magazine
recently—she did the character art for Glint Gardnersonson.
In November, um,
2014, Jason Knipe came on board (sorry for the late accolades,
Jason). He was the lead graphics programmer on Knights of the Old
Republic and Neverwinter Nights, and now works for us as a graphics
programmer and a fighter-tank in our D&D games.
Finally, Tom
Rhodes has taken the reins as art director as of this month. Tom
worked on all three Dragon Age games as concept artist, and he
quickly made his mark here drawing an awesome picture of a high-speed
unicorn chase. Note: do not attempt high-speed unicorn chases at
home.
We also hired a
writer named Dave. He seems pretty cool so far.
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