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“We love the Waffle Crew, especially Holly!” ~ Trent |
Missed the stream? It's on Twitch (we’re working with Google to resolve an issue with our YouTube account)! Here's a quick summary of the highlights:
- There’s a Not-Yet-Winter sale at Beamdog.com! Act quick, and get up to 40% off Neverwinter Nights: Enhanced Edition, Neverwinter Nights: Enhanced Edition Digital Deluxe, Darkness over Daggerford, and the Darkness over Daggerford Official Soundtrack!
- Edmonton Expo starts next week (September, 21 - 23)! Come by our booth to say hello! You’ll be able to get the first hands-on playtest Neverwinter Nights: Enhanced Edition on Android, grab awesome deals on Steam Keys, pick up the Siege of Dragonspear: Collector's Edition on super sale, win prizes, and maybe even spot Trent dressed as a famous Forgotten Realms character!
- Our hiring is continuing at high speed! If you’re a web developer, programmer, technical artist or HR Generalist looking for a new adventure, get in touch!
- Congratulations to Elizabeth - you won our newsletter signup contest! We'll be creating a new Baldur's Gate style portrait of Elizabeth to be released to the community in a future patch! Sign up for the latest news and to be entered in future contests!
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“Lee, I, and Cam will engage in a mortal combat to define the price for the Dice, Camera, Action! voice and portrait pack!” ~ Trent |
- The 2.5 builds for Baldur’s Gate: Enhanced Edition, Baldur’s Gate II: Enhanced Edition, and Icewind Dale: Enhanced Edition for the Mac App Store are still with QA.
- The Neverwinter Nights: Enhanced Edition build for GOG is getting closer! Provided everything is OK, the release will happen next week!
- We’re working on adding Japanese, Korean and simplified Chinese localizations to Neverwinter Nights: Enhanced Edition.
- The next development build for Neverwinter Nights: Enhanced Edition will be released after NWN:EE comes to GOG.
- We’re interested in looking into the combat side-stepping issue in Neverwinter Nights: Enhanced Edition. Share your feedback in the Beamdog forum!
- Updating Neverwinter Nights: Enhanced Edition to 64bit opens up many opportunities. It’s a step towards future-proofing. It makes the Aurora Engine more capable to handle memory-intensive tasks, eg. rendering a lot on the screen at once, which should help a lot with the graphical improvements we’re working on.
- We know the community wants to see more enhanced weapons, armor, and characters in Neverwinter Nights: Enhanced Edition. We’re working with Ossian Studios on it, but not ready to share the results yet.
- It’ll be at least 3-6 months before we can allow UI control in Neverwinter Nights: Enhanced Edition via scripting. The first iteration of the Android UI won’t be its final form, but it’ll already allow more control of UI size and shape.
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“Ultimately we’ll throw some of the weapons I’ve made into NWN:EE. Like an elvish dagger, or this longshank.” ~ Trent |
- Making new gameplay content for the Infinity Engine is hard and expensive. We might add content to Baldur’s Gate II: Enhanced Edition one day, but we don’t have any current plans for it. Our focus right now is on bug-fixing.
- We have plans for new Premium Modules for Neverwinter Nights: Enhanced Edition, but don’t have details to share right now.
- If you have a feature request for Neverwinter Nights: Enhanced Edition, share it on our forums, and it may get to the Input Trello board!
Excited for what’s next? Come and join the next livestream next Friday!
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