Tuesday, June 30, 2015
Tuesday, June 23, 2015
Candlekeep Library - Final Exam
This week we reprint one of the short stories written by Dave Gross for the Baldur's Gate: Enhanced Edition characters. These stories were originally posted on the Candlekeep Library. Enjoy the tale of Neera's time studying magic in the High Forest.
"Oh, my aching noggin." Moth cradled his head as he slumped down the great oak's winding ramp. His iridescent wings drooped.
"You should
know better than to drink so much nectar the night before class."
Pollae planted the foot of her oaken staff in the moss and raised a
fine elven eyebrow to look down at him.
Neera didn't
like the way Pollae used her height to belittle the pixie. At barely
over two feet high, Moth was small even for a sprite. He had spent
half the night flitting from bloom to bloom, sampling every
night-blossoming flower he could find.
Neera understood
the allure of spring. The same perfumes had tempted her outside to
tease the boys when she knew she should be studying. As a result,
Neera was also completely unprepared.
As usual.
"Lean over the rail if you're going to throw up," said Binster.
"Lean over the rail if you're going to throw up," said Binster.
"Don't say
'throw up'!" moaned Moth.
"Sorry.
Still, you can lean against the rail for support."
For a gnome,
Binster was depressingly practical about the most mundane things.
Unlike every normal person who looked out across the village and saw
vibrant leaves and blooming garlands, Binster saw only the utility of
the railing. With an imagination like that, Neera thought, Binster
would turn out to be a lousy illusionist. Still, the way he comforted
Moth gave her an idea.
"If you
time it right, Moth, you can hit that wagon." Neera pointed down
at an approaching haywain jigging and hopping over the roots below.
Its erratic motion made her feel queasy, and she hadn't had a drop of
nectar.
At the sight of
the careening wagon, Moth clutched his stomach and burbled.
"Stop it,
Neera," said Binster. "You know how suggestible he is."
"I'm not
just saying he's going to throw up. I'm saying when he does, it'll be
right on that wagon. In fact, I've got half a dozen faerie-lace
ribbons that agree with me." From her belt pouch she drew out
six shimmering lengths of gossamer, hand-woven by the tiniest
atomies. "Want to bet?"
"No,"
sniffed Pollae, but Neera saw the desire in her eyes. Pollae loved
faerie lace, and she was never one to back down from a challenge. She
was the best student in their magic class, and she never missed a
chance to remind the others of that fact. Pollae eyed Moth. "How're
you feeling?"
"Better,"
said the sprite. His cerulean eyes had lost some of their luster, but
he was no longer puffing his cheeks like a landed carp.
Pollae turned on
Neera with a savage smile. "You're on."
"My faerie
lace against that old staff of yours."
What? This was
my grandfather's!"
"Steady on,
Moth." Binster knelt beside the sprite and patted him on the
back.
"Don't
jostle him!" Pollae and Neera cried in unison.
Moth opened his
mouth to say something, but only a golden bubble emerged.
"Very well,
your lace against my staff," said Pollae. "But neither of
us can touch him or use any magic."
"Agreed."
Pollae turned to
Moth. "Close your eyes. Don't look down. You aren't going to
throw up."
"Don't say
'throw up,'" said Binster.
"He doesn't
have to look down to know he's going to throw up," said Neera.
The wagon drew closer. "Moth can hear as well as we can just how
wobbly that wagon is, rattling over every pothole in the path,
throwing up stones with every lurch. Why, the sound itself is enough
to make you-"
Repetition
wasn't working. Neera chanted in desperation: "Barf, vomit,
hurl, gag, cast a color spray, sick up, spew-"
A glittering
stream of pixie puke arced down on the haywain.
"Bull's
eye!"
By the time
Neera had claimed her prize, soothed the angry driver, helped clean
up Moth, and dashed across the village, the other students-all of
them young elves-had already assembled.
Unlike most of
the village tree-chambers, the classroom stood only a few feet above
the forest floor. A domed roof sheltering it from rain, but all the
shutters had been removed, leaving it open to the breeze except where
it abutted one of the giant oaks for which the High Forest was
famous.
The teacher
whisked his tail as the latecomers rushed up the ramp. After glancing
at the others, especially Moth, who hung on to Binster for dear life,
his gaze came to rest on Neera. The centaur quirked a shaggy eyebrow
at the sight of Pollae's staff nestled in the crook of Neera's arm.
"Late again."
"Not my
fault," said Neera.
Frixis stared at
Neera as if she'd just confessed to a crime. His fingers idly touched
the beads braided into his magnificent green beard. He was the
hairiest centaur anyone in the High Forest had ever seen. It was
impossible to see where his beard ended and his chest hair began. He
had never approved of Neera's sense of whimsy nor her peculiar
approach to magic.
Centaurs were
not known for their skills at arcane magic. Through relentless
discipline, Frixis had achieved such skill that the elves of
Highbough made him the instructor for their magic school. When Neera
had first applied, she impressed the centaur by demonstrating great
natural potential, but none of his discipline. She had only
disappointed him ever since.
Neera didn't see
magic the way Frixis did. She understood the mechanical aspects of
casting a spell-the words to speak, the gestures to make, even the
physical materials (nasty as some were) necessary to call the magic
from its source-but she felt deep in her being that much of the
rigmarole was unnecessary. Studying all of the theory and history of
magic was like reading a book to learn how to dance. The way Neera
saw it, either you could dance or you couldn't. Likewise, either you
were a mage or you weren't, and no amount of studying would change
that.
Still peering at
Neera, Frixis said, "Which of you wishes to demonstrate your new
spell for the class?"
Neera wished she
had prepared an invisibility spell to vanish from sight, but the
centaur kept staring straight at her. Fortunately, to either side of
Neera, her friends threw up their hands.
Pollae and
Binster were always the first to volunteer, and both were always
prepared. Neera was sure the gnome had gotten that seam on the tip of
his long nose by sticking it too deep into his books. "Very
well," sighed Frixis. "Pollae first."
Binster sighed
his disappointment, which only encouraged Pollae. "Perhaps it
would be nice to have a well-mannered gnome in class, for a change."
She faltered for
an instant as she moved to gesture with the staff she had lost in the
bet. It would be a lot harder to look down at Neera after that
defeat. Pollae performed the gestures by hand, spoke the words, and
with a glimmer appeared to transform into an exact duplicate of
Binster. To complete the illusion, she mimicked his heavy sigh.
Laughter from
the other students rewarded her effort.
Binster snorted.
"That's nothing. I can do twice as well." With a two-handed
gesture and a few arcane words whistling out of the gap between his
front teeth, he caused his own image to shudder and divide into
several duplicates. Each stepped away from him until four identical
Binsters stood with their hands on hips, smug smiles returning
Pollae's scowl. They said in unison, "Four! Four times more
gnome!"
Again the other
students laughed. Frixis nodded his approval. "Now, who will be
next?"
Moth's wings
perked up. "Those are just illusions," he said. With a few
arcane words of his own, the pixie grew taller, his wings shrinking
into his body as his flesh and clothing changed shape until they
matched Binster's features exactly. "This is a real
transformation."
"Very good,
Moth," said Frixis. "Now, Neera-"
"I didn't
know we were doing illusions," she complained. Fire and
lightning were more her style, any form of energy she could evoke
from the raw fount of magic.
Frixis stamped a
hoof on the hard oak floor of the classroom. Amplified by the domed
roof, the sound echoed off the nearest tree-houses. From the nearest
buildings, elven laughter replied to the centaur's familiar gesture
of impatience with a recalcitrant student.
"If I
must," huffed Neera.
"Take
cover, everybody!" cried Darvoth. "Neera's going to cast a
spell!"
The pathetic
thing was that everybody laughed, which Darvoth had been making ever
since that first time Neera's concentration wavered and a surge of
wild energy turned what should have been a simple levitation into a
flock of sparrows who whitened the entire classroom in their fright.
Neera showed
Darvoth her teeth. He wasn't even handsome compared to some of the
other young elves. She liked him better when he'd been one of the
boys fetching her flowers last night. Maybe making fun of her was his
revenge for her sending him after buds she knew would not bloom for
weeks yet. Or maybe he was just a jerk.
"Now,
Neera," insisted Frixis.
As she raised
her hands to make the opening gestures, Frixis shook his head at her
and raised his own to show her the correct position. "Think,"
he said. "Focus, visualize the runes you studied."
That would be
much more help if she had actually studied, Neera thought. She didn't
understand why it was so important to do things exactly so. Why
wasn't there any room for improvisation, for her natural talent to
come out? Master Frixis's corrections made her feel exactly the same
way as when her writing teachers forced her to use her right hand
instead of her left.
"Ffffppppttttt!"
Neera whipped
her head around to see the origin of the rude sound. She imagined
Binster blowing a raspberry behind her back, but the six gnomes-one
polymorphed pixie, one illusion-shrouded elf, and four reflections of
the original, all stared back at her, mouths agape.
Just as her
fellow students' laughter erupted louder than ever before, Neera
realized the sound was that of her own spell fizzling.
All of the
others in the classroom slapped their thighs, pounded on their
neighbors' backs, or rolled on the floor. You'd imagine they had had
never seen something so hilarious, thought Neera. She was the only
one who didn't find it amusing, or so she thought until she saw
Master Frixis shaking his head at her, his broad face a study in
disappointment.
"Perhaps it
is best that you go home, Neera."
Frixis had sent
a student home from class only once before. Later he'd gone to the
boy's parents and counseled them to devote his energies elsewhere:
farming, hunting, woodcarving, perhaps. He was not destined to be a
mage.
"No, I can
do it," said Neera. "Maybe not the image of a gnome, but-
Here, look!"
"Neera,
don't."
She hastened
through the gestures to call up an image of a fiery gnome above her
palms. She felt the arcane energies respond to her will as much as to
her gestures. This was more like it-the natural evocation of magic
from its very source, not the careful teasing out of its threads for
a spell practiced by thousands of other casters over the centuries. A
brilliant orange flame blossomed in Neera's hands. She could even
feel the heat of the illusion. This was no meager cantrip. This was
real magic.
"Neera,
look out!" cried one of the Binsters. He transformed back into
the form of Moth even as he leaped away, pixie wings limned in fire.
"No! It was
only supposed to be the illusion of fire!"
The flaming ball
leaped from Neera's hands as if offended by her words.
"Stop!"
she cried, feeling foolish even as she spoke. She focused her will on
the flame, trying to control its motion with her thoughts.
Frixis flung a
ray of frost at Moth, extinguishing the flames on the pixie's wings
but sending the poor fey to the classroom floor, teeth chattering
with cold.
The screams of
young elves filled the classroom as students dashed away from the
uncontrolled ball of fire. Only Darvoth stood still, his wide eyes
locked on Neera as the fiery sphere rolled toward him. "Don't,
Neera," he said. "I'm sorry I laughed at you."
"I'm not
doing it. I didn't mean-!"
Frixis charged
in to scoop up the terrified Darvoth, but he was too late. Even as
the centaur reached out his arms, Neera's conjured ball of flame
engulfed the boy. Darvoth screamed and turned to run. He made it
almost to the edge of the classroom before Frixis knocked him over
the edge onto the grass, shouting, "Roll it off! Roll it off!"
"What have
you done!?" Pollae screamed at Neera. In her anger, she allowed
the illusion to fall away, and the angry young gnome became an angry
young elf.
"I didn't
mean it!"
"You never
pay attention," the four remaining Binsters scolded her. "Now
look what you've done!"
"That's
not- I didn't mean- Oh, I hate you all!" Neera raised the staff
she had won from Pollae, wanting desperately to hit someone. Pollae
and the Binsters flinched and stepped back. When she saw the fear on
their faces, Neera felt horrified-not by her friends, not by the
situation, but by herself.
Tears on her
face, she turned and ran away.
Wednesday, June 17, 2015
Spotlight On: Item Design
When we create the
Enhanced Editions, we get the opportunity to design new content in
addition to updating graphics/interface and fixing issues. Creating
new items is especially fun. Nothing's worse than fighting a boss
monster only to get a generic +1 longsword and
some potions off the body. Unique items add interest to the game and
item lore can deepen the world.
When
we create new items, we consider two main points. Today on the
Beamblog we'll go over these points and showcase
some of our Enhanced Edition items.
Item Placement
Item
placement refers to two principles: what challenges need to be
overcome to obtain the item, and at what point in the game the item
should be found. Both these principles inform how powerful the item
should be. If an item appears early in the game, unguarded, in an
unlocked treasure chest, it probably shouldn't be a holy
avenger. If an item appears late
in the game behind a wall of red dragons, in a trapped treasure chest
that can only be opened by solving a riddle, it probably shouldn't be
a potion of healing.
It's important to consider where items of particular types appear in
the game as well. If all the magical halberds are extremely powerful
and appear at the end of the game, players who specialize in halberds
will feel cheated (or will switch to a different specialization far
before they reach the end of the game). It's important to place a
good variety of items in each chapter.
Item Balance
Item balance refers to the item's powers and how they relate to other
items placed similarly in the game. Balancing the power of an item is
something of an art. It seems obvious that items shouldn't have “too
many” good abilities, but how many is too many (and for that
matter, which abilities are “good”), is less clear. A +1
dagger that becomes a +4 dagger against badgers might seem
like a terrible weapon, but if the designers know there's an
all-badger dungeon coming up, it turns into a great item.
(As long as the dagger of badger slaying appears before the
badger dungeon, that is. This shows how item placement and balance
are related.)
When we add powers to new items, we consider what other items in the same area of roughly the same importance can do. We try not to overlap abilities (in other words, we don't want a +1 longsword of flame and a +1 halberd of flame and a +1 dagger of flame all in the same area). Items that protect against specific spells are less powerful than items that protect against blanket status effects—that's the difference between a cloak that protects the wearer from hold person and one that protects the wearer from paralysis. Items that grant ability score or Luck increases must be designed carefully, as those are some of the most powerful bonuses available.
Powerful items aren't bad items, as long as they are placed properly. Item design requires writers, artists, and programmers to work together to create a memorable and useful item with a distinct appearance and a place in the world.
When we add powers to new items, we consider what other items in the same area of roughly the same importance can do. We try not to overlap abilities (in other words, we don't want a +1 longsword of flame and a +1 halberd of flame and a +1 dagger of flame all in the same area). Items that protect against specific spells are less powerful than items that protect against blanket status effects—that's the difference between a cloak that protects the wearer from hold person and one that protects the wearer from paralysis. Items that grant ability score or Luck increases must be designed carefully, as those are some of the most powerful bonuses available.
Powerful items aren't bad items, as long as they are placed properly. Item design requires writers, artists, and programmers to work together to create a memorable and useful item with a distinct appearance and a place in the world.
Enhanced Edition Items
The new items that appear in the Enhanced Edition games fill in some
holes where items were needed and let us add a bit to the lore of the
world. Below are three of our home-brewed items.
This weapon was originally owned by a young officer guarding a diplomatic envoy from Kara-Tur. When the envoy's caravan was ambushed by a small band of yuan-ti raiders, most of the guards were quickly dispatched during a surprise attack, save for one wagon and the young woman defending it. In wave after wave, the yuan-ti charged at the officer, and in wave after wave they were cut down by the speed and fury of her steel. At last the leader of the yuan-ti raiders faced off with the young woman, and although he did finally overpower her, he was astonished by her skill. The katana she carried was recovered and later enchanted by a high priest of Sseth. The once graceful blade was tainted by dark magic and now guides those who wield it to inflict the severest of wounds upon their enemies.
• +2 katana
• Cast curse centered on the target each time a critical hit is scored
• +5% chance of scoring a critical hit
• Cast curse centered on the target each time a critical hit is scored
• +5% chance of scoring a critical hit
The Flaming Fists of Lin Mei
Lin
Mei was described as a woman of exquisite beauty and a hellish
temper. When her family urged her to find a husband, she issued a
challenge to the men of the land: Whoever could make her yield in
single combat could have her hand. The suitors gathered from all
across Kara-Tur to test their skill, and although she fought with no
weapons but her open hands, she bested every single one of them.
Disappointed, all suitors left but one—a young man with kind eyes
and a pair of gilded bracers, which he presented to her as a gift.
"No one can hope to tame your passions," he said, "and
those who would try will never understand your heart. May these
trinkets serve as a reminder that your temper is your own and not to
be controlled." Lin Mei did not marry that man, but she left
home with him that day to seek adventure, and together they spent the
rest of their lives in closer partnership than any husband and wife.
Eventually the pair retired, and Lin Mei quietly disappeared from the
annals of history. All that remains of her story are the bracers she
wore, still burning with the fire of her untamed passion.
- THAC0: +2 when attacking with fists
- 25% chance of inflicting 1d2 points of fire damage when attacking with fists
- Cast burning hands 1/day
Bard Hat
- Immunity to silence and deafness
- Bard song effects linger on for 2 additional rounds after the bard stops singing
Wait, that last one isn't in any of our games. How did it get on the list?
Aha,
it's from Adventure Y! That explains it. We hope you enjoyed this
look at how items are designed (and the sneak peek of the Adventure Y bard hat). Check back next week for a new Beamblog post.
Anonymous
/
11:06 AM
/
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Adventure Y,
Baldur's Gate,
Baldur's Gate II,
Icewind Dale,
Siege of Dragonspear
Tuesday, June 9, 2015
What A Character! Winners
We had a
tremendous response to our What A Character! contest. Over one hundred people
replied, making this our most popular contest yet. The range of answers,
were, predictably, varied, but we did spot a few trends. Here are some of the replies we received (with Irenicus being the most popular).
Congratulations to
Grant, winner
of The Legend of Drizzt 25th
Anniversary Edition, Book I! Their favorite character was Irenicus, coincidentally our most popular answer.
Our runners up,Vincent (who voted for Lucy the Wyvern) and
tsundere1ftw (who voted for Phaere), will
receive Baldur's Gate II:
Enhanced Edition t-shirts.
Twitch Recap: Orc Hordes of the King's Forest
Last week saw the
dramatic conclusion to our office Dungeons & Dragons game,
“Orc Hordes of the King's Forest.” The players tracked the
orcish villain, Urmgech, to a plateau overlooking the Dragonmere.
There, Urmgech's followers conducted a ritual so that their foul god,
Yurtrus, would intensify the virulence of a diseased dragon corpse.
Their plan was to push the dragon corpse into the lake and spread
pestilence throughout Cormyr.
What our heroes didn't know was that the ritual also transformed Urmgech into an avatar of disease. As
the party approached the dragon corpse, Urmgech burst forth
in the form of a hideous vrock. The party rallied to defeat the demon and return peace to the region. A complete recap of the
game can be found on our forums.
We live stream our
games every second Friday, 3 pm mountain time, on the Beamdog Twitch stream. With the conclusion of Orc Hordes of the King's Forest, we'll
be starting a new campaign in the office and viewers can watch from
the first session of the new campaign. Check the blog next week for
details on the new campaign, players, and characters!
Tuesday, June 2, 2015
Spotlight On: Localization
Recently we partnered with Koch Media
to release Baldur's Gate: Enhanced Edition, Baldur's Gate II: Enhanced Edition and
Icewind Dale: Enhanced Edition in
Germany. In their press release, Koch Media discusses the history of Baldur's Gate and their
enthusiasm for acquiring this new product.
Fans
can acquire these beautiful physical copies of the games on Amazon ,
or contact your local game store to see if they carry the game. Baldur's Gate: Enhanced Edition has German voiceover work as well as text. Icewind Dale: Enhanced Edition has a little German voice work in addition to its text, while Baldur's Gate II: Enhanced Edition has only German text.
Localization
The
enhanced edition games have a number of language options, which are
provided thanks to volunteer work. The process of translating a
game's text into another language is called “localization” and we
continue to work on adding languages to our games.
If you're interested in assisting with localization, you can visit our forums to see the list of languages and teams we have going. Contact the leader of the team you're interested in joining, or send an email to social@beamdog.com and we'll point you in the right direction.
If you're interested in assisting with localization, you can visit our forums to see the list of languages and teams we have going. Contact the leader of the team you're interested in joining, or send an email to social@beamdog.com and we'll point you in the right direction.
Once a prospective translator gets in touch with a team leader, the two discuss availability and the role(s) the translator will fill. Then the team leader puts the translator in touch with Jalily, our localization coordinator, who sends the translator a non-disclosure agreement. These are needed even for released games, as the translators need to be informed of patch dates, version updates, and the like. After the NDA is signed, Jalily sets the translator up with permissions in the system and the work can begin.
Baldur's Gate → Options → Language → Wow |
Localization isn't just translating one word after another. Languages operate by different rules, and a translator has to be creative in interpreting some lines. For example, English does not have gendered words but many languages do. Imagine a scene in Baldur's Gate where a number of generic soldiers march by. In English, we could call them all "soldier." In French, the male sprites would be "soldat" while the female sprites would be "soldate."
Many Dungeons & Dragons specific terms also have no equivalent in other languages. Take the fearsome ankheg. How does that translate into another language? Our translators work to find a good equivalent or invent new words as needed.
That's it for our spotlight on localization. Check
back next week for the results of our contest!
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